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Delete the EC placement package now that encode/repair use ecbalancer.Place (#9624)
Delete the EC placement package and the dead encode planner code Now that encode (and repair) place via ecbalancer.Place, nothing uses the erasure_coding/placement package or the EC-only planner machinery (ecPlacementPlanner, diskInfosToCandidates, calculateECScoreCandidate, distributeECShards) in detection.go. Removes them and the package, along with the planner-direct unit tests.
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@@ -1,461 +0,0 @@
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// Package placement provides consolidated EC shard placement logic used by
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// both shell commands and worker tasks.
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//
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// This package encapsulates the algorithms for:
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// - Selecting destination nodes/disks for EC shards
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// - Ensuring proper spread across racks, servers, and disks
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// - Balancing shards across the cluster
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package placement
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import (
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"fmt"
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"sort"
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"strings"
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)
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// DiskCandidate represents a disk that can receive EC shards
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type DiskCandidate struct {
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NodeID string
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DiskID uint32
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DataCenter string
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Rack string
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DiskType string // disk type (hdd/ssd/...) — empty means HardDrive
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// Capacity information
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VolumeCount int64
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MaxVolumeCount int64
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ShardCount int // Current number of EC shards on this disk
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FreeSlots int // Available slots for new shards
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// Load information
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LoadCount int // Number of active tasks on this disk
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}
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// NodeCandidate represents a server node that can receive EC shards
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type NodeCandidate struct {
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NodeID string
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DataCenter string
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Rack string
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FreeSlots int
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ShardCount int // Total shards across all disks
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Disks []*DiskCandidate // All disks on this node
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}
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// PlacementRequest configures EC shard placement behavior
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type PlacementRequest struct {
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// ShardsNeeded is the total number of shards to place
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ShardsNeeded int
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// MaxShardsPerServer limits how many shards can be placed on a single server
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// 0 means no limit (but prefer spreading when possible)
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MaxShardsPerServer int
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// MaxShardsPerRack limits how many shards can be placed in a single rack
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// 0 means no limit
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MaxShardsPerRack int
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// MaxTaskLoad is the maximum task load count for a disk to be considered
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MaxTaskLoad int
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// PreferDifferentServers when true, spreads shards across different servers
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// before using multiple disks on the same server
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PreferDifferentServers bool
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// PreferDifferentRacks when true, spreads shards across different racks
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// before using multiple servers in the same rack
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PreferDifferentRacks bool
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// PreferredDiskType, when non-empty, biases placement toward disks of
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// this type. Disks of the preferred type are exhausted (subject to the
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// other diversity preferences) before disks of any other type are
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// considered. Empty means no disk-type bias — all suitable disks form a
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// single pool, matching pre-#9423 behavior.
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PreferredDiskType string
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}
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// PlacementResult contains the selected destinations for EC shards
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type PlacementResult struct {
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SelectedDisks []*DiskCandidate
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// Statistics
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ServersUsed int
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RacksUsed int
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DCsUsed int
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// Distribution maps
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ShardsPerServer map[string]int
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ShardsPerRack map[string]int
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ShardsPerDC map[string]int
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// SpilledToOtherDiskType is set when PlacementRequest.PreferredDiskType
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// was non-empty but the preferred-type pool could not satisfy
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// ShardsNeeded, so placement had to spill onto disks of other types.
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// Callers can log a warning when this is true.
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SpilledToOtherDiskType bool
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}
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// SelectDestinations selects the best disks for EC shard placement.
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// This is the main entry point for EC placement logic.
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//
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// Disk-type preference (#9423): when config.PreferredDiskType is non-empty,
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// suitable disks are partitioned into a matching-type tier and a
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// fallback tier. Each tier is run through the diversity passes below;
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// the fallback tier is only consulted if the matching tier runs out of
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// candidates before ShardsNeeded is satisfied. Empty PreferredDiskType
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// processes all suitable disks as one tier, preserving prior behavior.
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//
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// Within each tier, the algorithm works in multiple passes:
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// 1. First pass: Select one disk from each rack (maximize rack diversity)
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// 2. Second pass: Select one disk from each unused server in used racks (maximize server diversity)
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// 3. Third pass: Select additional disks from servers already used (maximize disk diversity)
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func SelectDestinations(disks []*DiskCandidate, config PlacementRequest) (*PlacementResult, error) {
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if len(disks) == 0 {
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return nil, fmt.Errorf("no disk candidates provided")
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}
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if config.ShardsNeeded <= 0 {
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return nil, fmt.Errorf("shardsNeeded must be positive, got %d", config.ShardsNeeded)
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}
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// Filter suitable disks
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suitable := filterSuitableDisks(disks, config)
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if len(suitable) == 0 {
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return nil, fmt.Errorf("no suitable disks found after filtering")
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}
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result := &PlacementResult{
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SelectedDisks: make([]*DiskCandidate, 0, config.ShardsNeeded),
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ShardsPerServer: make(map[string]int),
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ShardsPerRack: make(map[string]int),
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ShardsPerDC: make(map[string]int),
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}
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usedDisks := make(map[string]bool) // "nodeID:diskID" -> bool
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usedServers := make(map[string]bool) // nodeID -> bool
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usedRacks := make(map[string]bool) // "dc:rack" -> bool
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// Partition suitable into preferred-disk-type / fallback tiers.
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// Process the preferred tier first; only spill to fallback when the
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// preferred pool can't satisfy ShardsNeeded.
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preferredTier, fallbackTier := partitionByDiskType(suitable, config.PreferredDiskType)
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selectFromTier(preferredTier, result, usedDisks, usedServers, usedRacks, config)
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if config.PreferredDiskType != "" && len(result.SelectedDisks) < config.ShardsNeeded && len(fallbackTier) > 0 {
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before := len(result.SelectedDisks)
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selectFromTier(fallbackTier, result, usedDisks, usedServers, usedRacks, config)
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if len(result.SelectedDisks) > before {
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result.SpilledToOtherDiskType = true
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}
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}
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// Calculate final statistics
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result.ServersUsed = len(usedServers)
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result.RacksUsed = len(usedRacks)
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dcSet := make(map[string]bool)
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for _, disk := range result.SelectedDisks {
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dcSet[disk.DataCenter] = true
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}
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result.DCsUsed = len(dcSet)
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return result, nil
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}
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// partitionByDiskType splits disks into (matching, fallback) based on the
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// preferred disk type. If preferred is empty, everything goes into the
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// matching tier and fallback is empty — i.e. existing single-pool behavior.
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//
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// Empty DiskCandidate.DiskType is treated as HardDriveType ("hdd") to
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// mirror weed/storage/types.ToDiskType's normalization, so a
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// PreferredDiskType of "hdd" matches disks reporting "" — otherwise EC
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// shards from an HDD source would always spill onto disks that happen to
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// report their type as "" (HardDriveType).
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func partitionByDiskType(disks []*DiskCandidate, preferred string) (matching, fallback []*DiskCandidate) {
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if preferred == "" {
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return disks, nil
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}
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pref := normalizeDiskType(preferred)
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for _, d := range disks {
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if normalizeDiskType(d.DiskType) == pref {
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matching = append(matching, d)
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} else {
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fallback = append(fallback, d)
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}
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}
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return matching, fallback
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}
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// normalizeDiskType lower-cases the input and folds "" to "hdd" so the
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// HardDriveType sentinel ("") and explicit "hdd"/"HDD" all compare equal.
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func normalizeDiskType(t string) string {
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t = strings.ToLower(t)
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if t == "" {
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return "hdd"
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}
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return t
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}
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// selectFromTier runs the three diversity passes against `tier`, mutating
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// `result` and the used* maps in place. Passes stop as soon as ShardsNeeded
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// is reached. The function is a no-op when the tier is empty or the result
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// already has enough shards, so it is safe to call once per tier.
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func selectFromTier(tier []*DiskCandidate, result *PlacementResult,
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usedDisks, usedServers, usedRacks map[string]bool,
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config PlacementRequest) {
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if len(tier) == 0 || len(result.SelectedDisks) >= config.ShardsNeeded {
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return
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}
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rackToDisks := groupDisksByRack(tier)
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// Pass 1: Select one disk from each rack (maximize rack diversity).
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// When this is the fallback tier (preferred tier already populated
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// usedRacks), skip those racks so the spillover still spreads onto
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// new racks instead of doubling up on ones already picked.
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if config.PreferDifferentRacks {
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// Sort racks by number of available servers (descending) to prioritize racks with more options
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sortedRacks := sortRacksByServerCount(rackToDisks)
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for _, rackKey := range sortedRacks {
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if len(result.SelectedDisks) >= config.ShardsNeeded {
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break
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}
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if usedRacks[rackKey] {
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continue
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}
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rackDisks := rackToDisks[rackKey]
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// Select best disk from this rack, preferring a new server
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disk := selectBestDiskFromRack(rackDisks, usedServers, usedDisks, config)
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if disk != nil {
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addDiskToResult(result, disk, usedDisks, usedServers, usedRacks)
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}
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}
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}
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// Pass 2: Select disks from unused servers in already-used racks
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if config.PreferDifferentServers && len(result.SelectedDisks) < config.ShardsNeeded {
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for _, rackKey := range getSortedRackKeys(rackToDisks) {
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if len(result.SelectedDisks) >= config.ShardsNeeded {
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break
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}
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rackDisks := rackToDisks[rackKey]
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for _, disk := range sortDisksByScore(rackDisks) {
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if len(result.SelectedDisks) >= config.ShardsNeeded {
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break
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}
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diskKey := getDiskKey(disk)
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if usedDisks[diskKey] {
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continue
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}
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// Skip if server already used (we want different servers in this pass)
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if usedServers[disk.NodeID] {
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continue
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}
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// Check server limit
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if config.MaxShardsPerServer > 0 && result.ShardsPerServer[disk.NodeID] >= config.MaxShardsPerServer {
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continue
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}
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// Check rack limit
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if config.MaxShardsPerRack > 0 && result.ShardsPerRack[getRackKey(disk)] >= config.MaxShardsPerRack {
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continue
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}
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addDiskToResult(result, disk, usedDisks, usedServers, usedRacks)
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}
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}
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}
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// Pass 3: Fill remaining slots from already-used servers (different disks)
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// Use round-robin across servers to balance shards evenly
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if len(result.SelectedDisks) < config.ShardsNeeded {
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// Group remaining disks by server (within this tier)
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serverToRemainingDisks := make(map[string][]*DiskCandidate)
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for _, disk := range tier {
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if !usedDisks[getDiskKey(disk)] {
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serverToRemainingDisks[disk.NodeID] = append(serverToRemainingDisks[disk.NodeID], disk)
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}
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}
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// Sort each server's disks by score
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for serverID := range serverToRemainingDisks {
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serverToRemainingDisks[serverID] = sortDisksByScore(serverToRemainingDisks[serverID])
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}
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// Round-robin: repeatedly select from the server with the fewest shards
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for len(result.SelectedDisks) < config.ShardsNeeded {
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// Find server with fewest shards that still has available disks
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var bestServer string
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minShards := -1
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for serverID, disks := range serverToRemainingDisks {
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if len(disks) == 0 {
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continue
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}
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// Check server limit
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if config.MaxShardsPerServer > 0 && result.ShardsPerServer[serverID] >= config.MaxShardsPerServer {
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continue
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}
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shardCount := result.ShardsPerServer[serverID]
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if minShards == -1 || shardCount < minShards {
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minShards = shardCount
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bestServer = serverID
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} else if shardCount == minShards && serverID < bestServer {
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// Tie-break by server name for determinism
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bestServer = serverID
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}
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}
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if bestServer == "" {
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// No more servers with available disks
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break
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}
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// Pop the best disk from this server
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disks := serverToRemainingDisks[bestServer]
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disk := disks[0]
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serverToRemainingDisks[bestServer] = disks[1:]
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// Check rack limit
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if config.MaxShardsPerRack > 0 && result.ShardsPerRack[getRackKey(disk)] >= config.MaxShardsPerRack {
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continue
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}
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addDiskToResult(result, disk, usedDisks, usedServers, usedRacks)
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}
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}
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}
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// filterSuitableDisks filters disks that are suitable for EC placement
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func filterSuitableDisks(disks []*DiskCandidate, config PlacementRequest) []*DiskCandidate {
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var suitable []*DiskCandidate
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for _, disk := range disks {
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if disk.FreeSlots <= 0 {
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continue
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}
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if config.MaxTaskLoad > 0 && disk.LoadCount > config.MaxTaskLoad {
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continue
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}
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suitable = append(suitable, disk)
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}
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return suitable
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}
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// groupDisksByRack groups disks by their rack (dc:rack key)
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func groupDisksByRack(disks []*DiskCandidate) map[string][]*DiskCandidate {
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result := make(map[string][]*DiskCandidate)
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for _, disk := range disks {
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key := getRackKey(disk)
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result[key] = append(result[key], disk)
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}
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return result
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}
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// getRackKey returns the unique key for a rack (dc:rack)
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func getRackKey(disk *DiskCandidate) string {
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return fmt.Sprintf("%s:%s", disk.DataCenter, disk.Rack)
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}
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// getDiskKey returns the unique key for a disk (nodeID:diskID)
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func getDiskKey(disk *DiskCandidate) string {
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return fmt.Sprintf("%s:%d", disk.NodeID, disk.DiskID)
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}
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// sortRacksByServerCount returns rack keys sorted by number of servers (ascending)
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func sortRacksByServerCount(rackToDisks map[string][]*DiskCandidate) []string {
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// Count unique servers per rack
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rackServerCount := make(map[string]int)
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for rackKey, disks := range rackToDisks {
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servers := make(map[string]bool)
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for _, disk := range disks {
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servers[disk.NodeID] = true
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}
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rackServerCount[rackKey] = len(servers)
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}
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keys := getSortedRackKeys(rackToDisks)
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sort.Slice(keys, func(i, j int) bool {
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// Sort by server count (descending) to pick from racks with more options first
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return rackServerCount[keys[i]] > rackServerCount[keys[j]]
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})
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return keys
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}
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// getSortedRackKeys returns rack keys in a deterministic order
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func getSortedRackKeys(rackToDisks map[string][]*DiskCandidate) []string {
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keys := make([]string, 0, len(rackToDisks))
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for k := range rackToDisks {
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keys = append(keys, k)
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}
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sort.Strings(keys)
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return keys
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}
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// selectBestDiskFromRack selects the best disk from a rack for EC placement
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// It prefers servers that haven't been used yet
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func selectBestDiskFromRack(disks []*DiskCandidate, usedServers, usedDisks map[string]bool, config PlacementRequest) *DiskCandidate {
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var bestDisk *DiskCandidate
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bestScore := -1.0
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bestIsFromUnusedServer := false
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for _, disk := range disks {
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if usedDisks[getDiskKey(disk)] {
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continue
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}
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isFromUnusedServer := !usedServers[disk.NodeID]
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score := calculateDiskScore(disk)
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// Prefer unused servers
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if isFromUnusedServer && !bestIsFromUnusedServer {
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bestDisk = disk
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bestScore = score
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bestIsFromUnusedServer = true
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} else if isFromUnusedServer == bestIsFromUnusedServer && score > bestScore {
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bestDisk = disk
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bestScore = score
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}
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}
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return bestDisk
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}
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// sortDisksByScore returns disks sorted by score (best first)
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func sortDisksByScore(disks []*DiskCandidate) []*DiskCandidate {
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sorted := make([]*DiskCandidate, len(disks))
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copy(sorted, disks)
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sort.Slice(sorted, func(i, j int) bool {
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return calculateDiskScore(sorted[i]) > calculateDiskScore(sorted[j])
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})
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return sorted
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}
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// calculateDiskScore calculates a score for a disk candidate
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// Higher score is better
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func calculateDiskScore(disk *DiskCandidate) float64 {
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score := 0.0
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// Primary factor: available capacity (lower utilization is better)
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if disk.MaxVolumeCount > 0 {
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utilization := float64(disk.VolumeCount) / float64(disk.MaxVolumeCount)
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score += (1.0 - utilization) * 60.0 // Up to 60 points
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} else {
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score += 30.0 // Default if no max count
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}
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// Secondary factor: fewer shards already on this disk is better
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score += float64(10-disk.ShardCount) * 2.0 // Up to 20 points
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// Tertiary factor: lower load is better
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score += float64(10 - disk.LoadCount) // Up to 10 points
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return score
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}
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// addDiskToResult adds a disk to the result and updates tracking maps
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func addDiskToResult(result *PlacementResult, disk *DiskCandidate,
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usedDisks, usedServers, usedRacks map[string]bool) {
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diskKey := getDiskKey(disk)
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rackKey := getRackKey(disk)
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result.SelectedDisks = append(result.SelectedDisks, disk)
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usedDisks[diskKey] = true
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usedServers[disk.NodeID] = true
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usedRacks[rackKey] = true
|
||||
result.ShardsPerServer[disk.NodeID]++
|
||||
result.ShardsPerRack[rackKey]++
|
||||
result.ShardsPerDC[disk.DataCenter]++
|
||||
}
|
||||
@@ -1,143 +0,0 @@
|
||||
package placement
|
||||
|
||||
import (
|
||||
"strconv"
|
||||
"testing"
|
||||
)
|
||||
|
||||
// makeDisk builds a DiskCandidate with sensible defaults; tests override
|
||||
// only the fields they care about.
|
||||
func makeDisk(node, rack, diskType string, diskID uint32) *DiskCandidate {
|
||||
return &DiskCandidate{
|
||||
NodeID: node,
|
||||
DiskID: diskID,
|
||||
DataCenter: "dc1",
|
||||
Rack: rack,
|
||||
DiskType: diskType,
|
||||
VolumeCount: 0,
|
||||
MaxVolumeCount: 100,
|
||||
FreeSlots: 100,
|
||||
}
|
||||
}
|
||||
|
||||
func disksByType(disks []*DiskCandidate) map[string]int {
|
||||
out := map[string]int{}
|
||||
for _, d := range disks {
|
||||
out[d.DiskType]++
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
func newRequest(shards int, preferred string) PlacementRequest {
|
||||
return PlacementRequest{
|
||||
ShardsNeeded: shards,
|
||||
PreferDifferentServers: true,
|
||||
PreferDifferentRacks: true,
|
||||
PreferredDiskType: preferred,
|
||||
}
|
||||
}
|
||||
|
||||
// Plenty of SSD disks available: placement should fill entirely from SSD
|
||||
// when PreferredDiskType="ssd", leaving HDDs untouched and not flagging
|
||||
// spillover.
|
||||
func TestSelectDestinations_PrefersMatchingDiskType(t *testing.T) {
|
||||
var disks []*DiskCandidate
|
||||
for i := 0; i < 6; i++ {
|
||||
disks = append(disks, makeDisk("ssd-"+strconv.Itoa(i), "r"+strconv.Itoa(i%3), "ssd", uint32(i)))
|
||||
}
|
||||
for i := 0; i < 6; i++ {
|
||||
disks = append(disks, makeDisk("hdd-"+strconv.Itoa(i), "r"+strconv.Itoa(i%3), "", uint32(i)))
|
||||
}
|
||||
|
||||
result, err := SelectDestinations(disks, newRequest(4, "ssd"))
|
||||
if err != nil {
|
||||
t.Fatalf("SelectDestinations: %v", err)
|
||||
}
|
||||
if got := len(result.SelectedDisks); got != 4 {
|
||||
t.Fatalf("selected %d disks, want 4", got)
|
||||
}
|
||||
if counts := disksByType(result.SelectedDisks); counts["ssd"] != 4 {
|
||||
t.Fatalf("disk-type counts = %v, want ssd=4", counts)
|
||||
}
|
||||
if result.SpilledToOtherDiskType {
|
||||
t.Fatalf("SpilledToOtherDiskType should be false when preferred pool was sufficient")
|
||||
}
|
||||
}
|
||||
|
||||
// Only one SSD disk available but 4 shards needed: placement must consume
|
||||
// the SSD first, then spill to HDD for the remainder, and report spillover.
|
||||
func TestSelectDestinations_SpillsWhenPreferredScarce(t *testing.T) {
|
||||
disks := []*DiskCandidate{
|
||||
makeDisk("ssd-0", "r0", "ssd", 0),
|
||||
makeDisk("hdd-0", "r1", "", 0),
|
||||
makeDisk("hdd-1", "r2", "", 0),
|
||||
makeDisk("hdd-2", "r3", "", 0),
|
||||
}
|
||||
|
||||
result, err := SelectDestinations(disks, newRequest(4, "ssd"))
|
||||
if err != nil {
|
||||
t.Fatalf("SelectDestinations: %v", err)
|
||||
}
|
||||
if got := len(result.SelectedDisks); got != 4 {
|
||||
t.Fatalf("selected %d disks, want 4", got)
|
||||
}
|
||||
counts := disksByType(result.SelectedDisks)
|
||||
if counts["ssd"] != 1 || counts[""] != 3 {
|
||||
t.Fatalf("disk-type counts = %v, want ssd=1 hdd=3", counts)
|
||||
}
|
||||
if !result.SpilledToOtherDiskType {
|
||||
t.Fatalf("SpilledToOtherDiskType should be true after falling back to HDD")
|
||||
}
|
||||
}
|
||||
|
||||
// PreferredDiskType="hdd" must match disks whose DiskType is "" (the
|
||||
// HardDriveType sentinel) — otherwise EC encoding of an HDD source would
|
||||
// always spill onto HDDs that happen to report disk_type="" even though
|
||||
// the cluster has plenty of matching capacity.
|
||||
func TestSelectDestinations_PreferredHddMatchesEmptyDiskType(t *testing.T) {
|
||||
disks := []*DiskCandidate{
|
||||
makeDisk("hdd-0", "r0", "", 0), // HardDriveType sentinel
|
||||
makeDisk("hdd-1", "r1", "", 0), // HardDriveType sentinel
|
||||
makeDisk("ssd-0", "r2", "ssd", 0),
|
||||
}
|
||||
|
||||
result, err := SelectDestinations(disks, newRequest(2, "hdd"))
|
||||
if err != nil {
|
||||
t.Fatalf("SelectDestinations: %v", err)
|
||||
}
|
||||
if got := len(result.SelectedDisks); got != 2 {
|
||||
t.Fatalf("selected %d disks, want 2", got)
|
||||
}
|
||||
// Both selected disks must be HDD-reporting (i.e. DiskType == ""),
|
||||
// and no spillover should have been required.
|
||||
for _, d := range result.SelectedDisks {
|
||||
if d.DiskType != "" {
|
||||
t.Errorf("selected disk %s has DiskType=%q, want \"\" (HardDriveType)", d.NodeID, d.DiskType)
|
||||
}
|
||||
}
|
||||
if result.SpilledToOtherDiskType {
|
||||
t.Fatalf("SpilledToOtherDiskType should be false when HDD pool matches preferred=hdd")
|
||||
}
|
||||
}
|
||||
|
||||
// Empty PreferredDiskType: pre-#9423 behavior, single pool, no spillover
|
||||
// flag regardless of disk-type mix.
|
||||
func TestSelectDestinations_EmptyPreferredDiskTypeKeepsPriorBehavior(t *testing.T) {
|
||||
disks := []*DiskCandidate{
|
||||
makeDisk("ssd-0", "r0", "ssd", 0),
|
||||
makeDisk("hdd-0", "r1", "", 0),
|
||||
makeDisk("hdd-1", "r2", "", 0),
|
||||
makeDisk("ssd-1", "r3", "ssd", 0),
|
||||
}
|
||||
|
||||
result, err := SelectDestinations(disks, newRequest(3, ""))
|
||||
if err != nil {
|
||||
t.Fatalf("SelectDestinations: %v", err)
|
||||
}
|
||||
if got := len(result.SelectedDisks); got != 3 {
|
||||
t.Fatalf("selected %d disks, want 3", got)
|
||||
}
|
||||
if result.SpilledToOtherDiskType {
|
||||
t.Fatalf("SpilledToOtherDiskType should never be set when PreferredDiskType is empty")
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user