A Canceled/DeadlineExceeded from the caller's per-request context was
treated like a dead channel: it closed the shared cached ClientConn and
cancelled every other in-flight RPC on it with "the client connection is
closing". Under a burst of concurrent chunk assigns (e.g. a large S3
multipart upload) one slow assign hitting its 10s attempt timeout could
poison the connection for all the rest, cascading into a flood of 500s.
Thread the caller's context into shouldInvalidateConnection and only
invalidate on Canceled/DeadlineExceeded while that context is still live,
which isolates the genuine stale-channel signal (a peer restart behind a
k8s Service VIP). To carry the context, add a ctx parameter to the
existing WithGrpcClient, WithMasterClient, and WithMasterServerClient; the
master assign and volume-lookup paths pass their per-attempt context and
every other caller passes context.Background().
* remove old raft servers if they don't answer to pings for too long
add ping durations as options
rename ping fields
fix some todos
get masters through masterclient
raft remove server from leader
use raft servers to ping them
CheckMastersAlive for hashicorp raft only
* prepare blocking ping
* pass waitForReady as param
* pass waitForReady through all functions
* waitForReady works
* refactor
* remove unneeded params
* rollback unneeded changes
* fix