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Commits
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8ad2f29e3e |
shell: let volume.deleteEmpty drop volumes with no live needles (#11437)
* shell: let volume.deleteEmpty drop volumes with no live needles The candidate check only accepted a .dat at superblock size, so a volume whose every needle was deleted still had to be vacuumed first — minutes of compaction to rewrite bytes that were all garbage anyway. FileCount counts every indexed entry and DeleteCount every entry made garbage by overwrite or delete, so FileCount <= DeleteCount means nothing live remains and the volume can be unlinked directly. The quietFor guard is unchanged. * volume server: add only_garbage VolumeDelete guard VolumeDelete(only_empty) refuses every volume that ever held data, so a volume whose needles are all deleted could only be removed after a vacuum rewrote it. The new only_garbage flag deletes only when the byte counters show nothing live: DeletedSize covering all of ContentSize, the same all-garbage state vacuum measures. Byte counters are used because the file/delete counts drift on index reload. * rust volume: mirror only_garbage VolumeDelete guard Same check as the Go server: a volume deletes under only_garbage when its deleted bytes cover all content bytes. The grpc handler rejects before the store drops the volume from its map, since destroy errors after removal would still unmount it. * volume delete: let either enabled check pass, keep onlyEmpty on the wire An upgraded shell sending only_garbage to a pre-upgrade server would be read as an unconditional delete (field ignored, only_empty false). The request now keeps only_empty set so old servers check emptiness and refuse, while new servers delete when either check passes. * volume.deleteEmpty: skip remote-backed and protected read-only volumes A remote-tiered replica shares its cloud object with the other replicas, so keepRemoteData=false on one delete removes data they still reference. Protected read-only volumes are quarantined or under maintenance, which is exactly when a replica should not be dropped. * volume delete: validate guarded copies across disks before deleting * volume delete: hold copy locks across guarded validate-and-delete CheckVolumeDeletable released each copy's locks before Destroy ran, so a write landing on a later copy between the two passes refused its destroy after earlier copies were already removed. Pin every copy's dataFileAccessLock (and its location's volumesLock) across validation and removal so a refused delete leaves all copies intact. * volume delete: send deleted-volume notices after releasing locks A blocking send on a full DeletedVolumesChan under volumesLock can stall the heartbeat loop that drains it while it waits on the same locks. Collect the notices under the lock span and send after release. * pb: restore generated-file cosmetics to match the repo's protoc version Generated with [Devin](https://devin.ai) Co-Authored-By: Devin <158243242+devin-ai-integration[bot]@users.noreply.github.com> --------- Co-authored-by: Devin <158243242+devin-ai-integration[bot]@users.noreply.github.com> |
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3bd218e030 |
volume: cut idle memory at high volume counts (#10861)
* volume: start a volume's batch write worker on first use Mounting a volume started a goroutine parked on a 128-slot channel, plus the 128-entry batch slice it had already allocated. That is around 6.7KB per volume the server pays whether or not the volume ever takes a write: 7231 bytes per mounted volume, of which 4101 is goroutine stack. Only a write that asks for fsync ever reaches the worker, and a remote-tiered or read-only volume never can. Create the channel and its goroutine on the first such request instead, and let a write arriving after Destroy fall back to the inline path rather than queue onto a worker that has gone. Measured over 20000 mounted volumes: 7231 -> 1269 bytes each. * volume: update the heartbeat report state in place Every heartbeat built a second map of what it was about to tell the master, holding a freshly allocated short information message per volume, then swapped it in over the old one -- and computed departures through a third map of the live volume ids. A server holding 2M volumes rebuilt all three every VolumePulsePeriod for a report that usually says nothing. Number the heartbeats instead and mark the entry already held with the pass that found the copy, so a quiet volume costs a map lookup and no allocation. Departures are the entries a pass did not mark; the live-id map is now built only when there are some, sized to them. Measured over 10000 mounted volumes: 436 -> 196 bytes allocated per volume per heartbeat. * volume: fill one volume information message per heartbeat, not per volume The heartbeat built a message for every volume held so it could hash it, then dropped all but the few it had something to say about. At 2M volumes that is 2M messages allocated every VolumePulsePeriod to send almost none of them. Fill a message the caller supplies instead, and replace it only when the heartbeat keeps it, so a server with nothing to report fills the same one all the way through. Measured over 10000 mounted volumes: 196 -> 4 bytes allocated per volume per heartbeat, and a heartbeat runs a third faster. * volume: drop the per-volume trace from the heartbeat's status read glog.V(4).Infof evaluates its arguments whether or not the verbosity is on, so every volume boxed its id into a fresh interface slice on every heartbeat: 759 of the 773 allocations a 1000-volume heartbeat made, for a line that at this scale would print millions of unreadable rows. Measured over 1000 mounted volumes: 4776 -> 1792 bytes and 759 -> 14 allocations per heartbeat, which no longer grows with the volume count. * seaweed-volume: mirror the in-place heartbeat report state Same change as the Go volume server: number the heartbeats and mark the entry already held with the pass that found the copy, instead of building a second map of hashes and swapping it in. The volume snapshot must leave the reporting state as it found it, so it keeps asking through changed() while a real heartbeat marks through record(). * volume: refuse writes to a closed volume instead of dereferencing nil Close and Destroy leave the needle map and data backend nil, but a caller that already holds the volume can still reach the write path, where both are used unguarded: a write racing a volume deletion took the server down. syncDelete has always checked; syncWrite and the batch worker had not. Reachable before this series and now also from the inline fallback a durable write takes when the worker has gone. * seaweed-volume: guard the report state with one mutex, as Go does The full-list flag and the generation that answers it have to move together. Split across separate atomics they cannot: a request landing between begin's two reads returns full == false with the generation it just raised, and one landing between commit's read and its clear is marked answered by a heartbeat that carried no list. Either way the resend is dropped. Neither is reachable today -- every caller reaches this through the store's RwLock, the flag setters under a read lock and the heartbeat build under a write lock, so they cannot interleave. The type should not depend on that being true two files away, and Go holds a single mutex over exactly these fields. * test: build the servers under test to match the harness's offset size The mixed Go/Rust suites run both servers against one dataset, so both have to agree on the offset width. They did not: the harness built Go with no tags, 4-byte offsets, while the Rust crate defaults to its 5bytes feature, and the Rust server then refused the .vif the Go server had just written -- "bytes_offset mismatch: found 4, expected 5". Build each side to match the offset size the test binary itself was compiled with, so a plain `go test` and one with -tags 5BytesOffset both get a matched pair. |