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* ecbalancer: honour total-shards-per-rack cap in Place / PlaceDurabilityFirst
Worker auto-EC encode places via Topology.Place, which capped each shard
type independently (ceil(data/racks), ceil(parity/racks)). On an 8-rack
topology that permits 3 total shards on one rack, so losing two racks
strands 6/14 and a 10+4 volume becomes unreadable.
- tryPlace caps the total shards (data + parity) per rack in both modes,
whether or not ReplicaPlacement is set.
- rackTotalCap picks the smallest per-rack total the racks' real room
(free slots, bounded by the per-disk cap and node free slots, counting
shards already placed) can satisfy. On a uniform cluster it is
ceil(shards/racks); a nearly full rack raises it just enough that the
cap alone never fails an encode.
- PlaceDurabilityFirst gets a last rung that drops the rack cap
("rack-total-cap" in Relaxed), so it fails only when no disk has room.
PlaceStrict keeps the cap as a hard limit.
- chooseShardDest tries the next rack when the chosen one has no node
that fits, and room checks count the per-disk cap, so a rack whose
disks are all at the cap is no longer picked and then failed on
(pre-existing: 3-node rack + single-disk rack failed at shard 9).
- Docs no longer claim the cap guarantees surviving rack loss; the
placement error names the caps in effect; the encode warning no longer
says replica placement when other constraints were relaxed.
place_rack_cap_test.go covers 10+4 over 8 racks (max 2/rack, 3/rack on
master), a starved rack, nearly full racks, the preferred-tag tier, the
full-disk rack, and rackTotalCap directly.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* ecbalancer: size the rack total cap from room left under SameRackCount
The rack total cap counted each rack's free disk room, but attempts that
enforce ReplicaPlacement also stop a node at SameRackCount shards. With
SameRackCount=1, four one-node racks and four three-node racks got cap 2,
which fits only 12 of 14 shards: strict placement failed and
durability-first relaxed replica placement although 1 per small rack and
up to 3 per large rack fits.
Attempts that enforce ReplicaPlacement now use a cap sized from each
node's remaining SameRackCount allowance; attempts that relax it keep the
disk-room cap.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
668 lines
24 KiB
Go
668 lines
24 KiB
Go
package ecbalancer
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import (
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"fmt"
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"sort"
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"strings"
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"github.com/seaweedfs/seaweedfs/weed/storage/erasure_coding"
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"github.com/seaweedfs/seaweedfs/weed/storage/super_block"
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storagetypes "github.com/seaweedfs/seaweedfs/weed/storage/types"
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)
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// Constraints configures a Place call. Ratio resolves a collection's
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// (dataShards, parityShards); nil uses the standard scheme. ReplicaPlacement,
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// when non-nil, caps shards per rack (DiffRackCount = max shards/rack) and per
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// node within a rack (SameRackCount = max shards/node); both digits are direct
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// hard caps. The data-center digit (DiffDataCenterCount) is not honored:
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// the 1-byte volume ReplicaPlacement can only encode 0-2 there, too small to be a
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// meaningful per-DC EC shard cap, so EC relies on the rack/node even spread instead.
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//
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// DiskTypePolicy controls how DiskType constrains placement (Any / Prefer /
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// Require). PreferredTags drives whole-plan tag tiering: Place tries disks
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// carrying the earliest tags first and widens to all disks only if a tier cannot
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// place every shard.
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type Constraints struct {
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DiskType string
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DiskTypePolicy DiskTypePolicy
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PreferredTags []string
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ReplicaPlacement *super_block.ReplicaPlacement
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Ratio func(collection string) (dataShards, parityShards int)
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}
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// DiskTypePolicy controls how Constraints.DiskType constrains placement.
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type DiskTypePolicy int
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const (
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DiskTypeAny DiskTypePolicy = iota // any disk type
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DiskTypePrefer // prefer DiskType, spill to other types if needed
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DiskTypeRequire // only DiskType (HardDriveType when "")
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)
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// diskTypeEqual compares disk types after normalization, so "" and "hdd" (both
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// HardDriveType) are equal.
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func diskTypeEqual(a, b string) bool {
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return storagetypes.ToDiskType(a).String() == storagetypes.ToDiskType(b).String()
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}
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// diskHasAnyTag reports whether the disk carries any of the given tags.
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func diskHasAnyTag(d *disk, tags []string) bool {
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for _, want := range tags {
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for _, have := range d.tags {
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if have == want {
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return true
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}
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}
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}
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return false
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}
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// Destination is a chosen target for one shard. DataCenter and Rack are kept as
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// separate values (matching topology.DiskInfo) rather than a "dc:rack" composite,
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// so callers read them directly instead of parsing.
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type Destination struct {
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Node string
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DiskID uint32
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DataCenter string
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Rack string // bare rack id within DataCenter
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}
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// PlaceResult holds the chosen destinations, which constraints had to be relaxed
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// (durability-first only), and whether placement spilled outside the preferred
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// disk type or tag tiers (for parity with today's logging).
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type PlaceResult struct {
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Destinations map[int]Destination
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Relaxed []string
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SpilledToOtherDiskType bool
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SpilledOutsidePreferredTags bool
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}
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// PlacementMode selects the strictness/relaxation policy.
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type PlacementMode int
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const (
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// PlaceStrict: caps, the total-shards-per-rack cap and ReplicaPlacement are
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// hard. Place fails rather than violate them, so the caller can defer (leave
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// the volume as-is and retry).
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PlaceStrict PlacementMode = iota
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// PlaceDurabilityFirst (used by both encode and repair): relax per-type caps ->
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// data/parity anti-affinity -> ReplicaPlacement -> the total-shards-per-rack
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// cap, in that order, until each shard lands, reporting what was relaxed in
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// PlaceResult.Relaxed. The per-disk durability cap (<= parityShards per disk)
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// is never relaxed. Fails only if no eligible disk has room for another shard
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// of the volume. Encode places best-effort this way and rebalancing tightens
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// the spread afterward.
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PlaceDurabilityFirst
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)
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// relaxation controls which placement-quality constraints are enforced on an
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// attempt. preferring fresh nodes (repair's "avoid surviving-shard nodes") is not
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// listed: pickNodeInRack already selects the node with the fewest shards of the
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// volume, so survivors are deprioritized with built-in fallback.
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type relaxation struct {
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caps bool
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antiAffinity bool
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rp bool
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rackTotal bool
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}
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func (r relaxation) relaxedNames() []string {
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var n []string
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if !r.caps {
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n = append(n, "caps")
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}
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if !r.antiAffinity {
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n = append(n, "anti-affinity")
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}
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if !r.rp {
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n = append(n, "replica-placement")
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}
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if !r.rackTotal {
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n = append(n, "rack-total-cap")
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}
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return n
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}
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var strictAttempts = []relaxation{{caps: true, antiAffinity: true, rp: true, rackTotal: true}}
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// The total-shards-per-rack cap is sized from real capacity (see rackTotalCap),
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// so it is relaxed last and only as a safety net; with it dropped, the per-disk
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// cap is the only constraint left.
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var durabilityAttempts = []relaxation{
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{caps: true, antiAffinity: true, rp: true, rackTotal: true},
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{caps: false, antiAffinity: true, rp: true, rackTotal: true},
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{caps: false, antiAffinity: false, rp: true, rackTotal: true},
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{caps: false, antiAffinity: false, rp: false, rackTotal: true},
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{caps: false, antiAffinity: false, rp: false, rackTotal: false},
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}
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type placedEntry struct {
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node *Node
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sid int
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rackKey string
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}
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// Place assigns destinations for the `need` shard ids of volume (collection,vid),
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// reading the volume's already-placed shards from the snapshot (so encode passes
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// an empty-for-this-volume snapshot, repair passes one seeded with the surviving
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// shards).
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//
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// Tag tiering (whole-plan retry): it tries the preferred-tag tiers in order, each
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// a complete candidate set, and returns the first tier that places every shard;
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// only when it falls through to the no-tag tier does it set
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// SpilledOutsidePreferredTags. Within a tier, disk-type Prefer spills to other
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// types per shard (SpilledToOtherDiskType); Require filters strictly.
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func (t *Topology) Place(vid uint32, collection string, need []int, c Constraints, mode PlacementMode) (*PlaceResult, error) {
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if len(need) == 0 {
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return &PlaceResult{Destinations: map[int]Destination{}}, nil
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}
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vk := volKey{collection: collection, vid: vid}
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dataShards, parityShards := erasure_coding.DataShardsCount, erasure_coding.ParityShardsCount
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if c.Ratio != nil {
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if d, p := c.Ratio(collection); d > 0 && p > 0 {
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dataShards, parityShards = d, p
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}
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}
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racks := buildRacks(t.nodes)
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if len(racks) == 0 {
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return nil, fmt.Errorf("no racks available for EC placement")
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}
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rackKeys := sortedKeys(racks)
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// Disk-type eligibility (Require filters; Any/Prefer admit all) and the soft
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// type preference applied in scoring under Prefer.
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typeEligible := func(d *disk) bool {
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if c.DiskTypePolicy == DiskTypeRequire {
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return diskTypeEqual(d.diskType, c.DiskType)
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}
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return true
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}
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var prefer func(*disk) bool
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if c.DiskTypePolicy == DiskTypePrefer {
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prefer = func(d *disk) bool { return diskTypeEqual(d.diskType, c.DiskType) }
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}
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// Whole-plan retry over preferred-tag tiers; the first tier that places every
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// shard wins. Reaching the no-tag tier means we spilled outside the tags.
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tiers := tagTiers(c.PreferredTags)
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var lastErr error
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for _, tierTags := range tiers {
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tt := tierTags
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eligible := func(d *disk) bool {
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return typeEligible(d) && (len(tt) == 0 || diskHasAnyTag(d, tt))
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}
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res, err := t.tryPlace(vk, need, dataShards, parityShards, racks, rackKeys, mode, c.ReplicaPlacement, eligible, prefer)
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if err != nil {
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lastErr = err
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continue
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}
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if len(c.PreferredTags) > 0 && len(tierTags) == 0 {
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res.SpilledOutsidePreferredTags = true
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}
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return res, nil
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}
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return nil, lastErr
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}
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// tagTiers returns the eligibility tag-sets in increasing breadth, ending with an
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// empty set ("any disk"). Empty preferredTags yields a single any-disk tier.
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func tagTiers(preferredTags []string) [][]string {
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if len(preferredTags) == 0 {
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return [][]string{nil}
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}
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tiers := make([][]string, 0, len(preferredTags)+1)
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for k := range preferredTags {
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tiers = append(tiers, append([]string(nil), preferredTags[:k+1]...))
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}
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return append(tiers, nil)
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}
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// tryPlace runs one whole-plan placement attempt restricted to disks satisfying
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// `eligible`, with `prefer` (may be nil) ranking soft-preferred disks first. It
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// journals reservations and rolls them all back if any shard cannot be placed, so
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// a failed tier leaves the snapshot unchanged for the next attempt.
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func (t *Topology) tryPlace(vk volKey, need []int, dataShards, parityShards int, racks map[string]*rack, rackKeys []string, mode PlacementMode, rp *super_block.ReplicaPlacement, eligible func(*disk) bool, prefer func(*disk) bool) (*PlaceResult, error) {
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result := &PlaceResult{Destinations: make(map[int]Destination, len(need))}
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// Per-type shard ids per rack (even caps), total shard count per rack
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// (DiffRackCount), and the racks bearing each type (anti-affinity) — all seeded
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// from the volume's existing shards.
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shardsPerRack := map[bool]map[string][]int{true: {}, false: {}}
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rackShardCount := map[string]int{}
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bearing := map[bool]map[string]bool{true: {}, false: {}}
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for _, n := range t.nodes {
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info, ok := n.shards[vk]
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if !ok {
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continue
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}
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for sid := range info.shardBits.All() {
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s := int(sid)
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isData := s < dataShards
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shardsPerRack[isData][n.rack] = append(shardsPerRack[isData][n.rack], s)
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rackShardCount[n.rack]++
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bearing[isData][n.rack] = true
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}
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}
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// Even per-rack caps divide by racks that can actually take another shard of
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// the volume, not all racks (the snapshot keeps every disk type/tag), so a
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// valid tiered cluster — e.g. SSDs in only 2 of 4 racks — is not capped
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// impossibly low.
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rackRoom := make(map[string]int, len(rackKeys))
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rackRoomRP := make(map[string]int, len(rackKeys))
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numEligibleRacks := 0
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for _, rk := range rackKeys {
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rackRoom[rk] = rackShardRoom(racks[rk], vk, eligible, parityShards)
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rackRoomRP[rk] = rackShardRoomUnderRP(racks[rk], vk, eligible, parityShards, rp)
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if rackRoom[rk] > 0 {
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numEligibleRacks++
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}
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}
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if numEligibleRacks < 1 {
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numEligibleRacks = 1
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}
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// The per-type caps spread data and parity independently, so together they
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// can still stack e.g. 2 data + 1 parity on one rack. Cap the TOTAL per rack
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// as well, at the lowest value the racks' free capacity allows. Attempts that
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// enforce ReplicaPlacement size it from the room left under SameRackCount, so
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// a rack of few nodes does not count disk room its nodes may not use.
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totalShards := len(need)
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for _, n := range rackShardCount {
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totalShards += n
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}
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maxTotalPerRack := rackTotalCap(rackKeys, rackShardCount, rackRoom, totalShards)
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maxTotalPerRackRP := rackTotalCap(rackKeys, rackShardCount, rackRoomRP, totalShards)
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rackCap := func(rl relaxation) int {
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if rl.rp {
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return maxTotalPerRackRP
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}
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return maxTotalPerRack
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}
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attempts := strictAttempts
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if mode == PlaceDurabilityFirst {
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attempts = durabilityAttempts
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}
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var journal []placedEntry
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relaxedSeen := map[string]bool{}
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spilledType := false
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placeShard := func(sid int, isData bool) bool {
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typeTotal := dataShards
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if !isData {
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typeTotal = parityShards
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}
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for _, rl := range attempts {
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node, diskID, spilled, ok := chooseShardDest(vk, sid, isData, dataShards, typeTotal, numEligibleRacks, parityShards, rackCap(rl), racks, rackKeys, rp, eligible, prefer, shardsPerRack[isData], rackShardCount, bearing, rl)
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if !ok {
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continue
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}
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reserveShard(node, vk, sid, diskID)
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node.freeSlots--
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racks[node.rack].freeSlots--
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shardsPerRack[isData][node.rack] = append(shardsPerRack[isData][node.rack], sid)
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rackShardCount[node.rack]++
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bearing[isData][node.rack] = true
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journal = append(journal, placedEntry{node: node, sid: sid, rackKey: node.rack})
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result.Destinations[sid] = Destination{
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Node: node.id,
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DiskID: diskID,
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DataCenter: node.dc,
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Rack: strings.TrimPrefix(node.rack, node.dc+":"),
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}
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if spilled {
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spilledType = true
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}
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for _, name := range rl.relaxedNames() {
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relaxedSeen[name] = true
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}
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return true
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}
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return false
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}
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// Data shards first, then parity, so parity can avoid data-bearing racks.
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for _, isData := range []bool{true, false} {
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for _, sid := range shardsOfType(need, isData, dataShards) {
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if placeShard(sid, isData) {
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continue
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}
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for _, e := range journal {
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releaseShard(e.node, vk, e.sid)
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e.node.freeSlots++
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racks[e.rackKey].freeSlots++
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}
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return nil, fmt.Errorf("cannot place EC shard %d of volume %d (collection %q) (rack total cap %d, per-disk cap %d)", sid, vk.vid, vk.collection, rackCap(attempts[len(attempts)-1]), parityShards)
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}
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}
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result.SpilledToOtherDiskType = spilledType
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for name := range relaxedSeen {
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result.Relaxed = append(result.Relaxed, name)
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}
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sort.Strings(result.Relaxed)
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return result, nil
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}
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// chooseShardDest selects a (node, disk) for one shard at the given relaxation
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// level: pick a rack (total-shards-per-rack cap + even per-type cap +
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// ReplicaPlacement caps + two-pass anti-affinity to the opposite type), then the
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// least-loaded eligible node, then the best eligible disk. If no node in the
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// chosen rack fits (e.g. every node is at SameRackCount), the next-best rack is
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// tried. The third return reports whether the disk spilled off the
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// soft-preferred type. ok=false when no rack/node/disk fits.
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func chooseShardDest(vk volKey, sid int, isData bool, dataShards, typeTotal, numEligibleRacks, maxPerDisk, maxTotalPerRack int, racks map[string]*rack, rackKeys []string, rp *super_block.ReplicaPlacement, eligible func(*disk) bool, prefer func(*disk) bool, shardsPerRackType map[string][]int, rackShardCount map[string]int, bearing map[bool]map[string]bool, rl relaxation) (*Node, uint32, bool, bool) {
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maxPerRack := numEligibleRacks*typeTotal + 1 // effectively unlimited when caps are relaxed
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if rl.caps {
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if maxPerRack = ceilDivide(typeTotal, numEligibleRacks); maxPerRack < 1 {
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maxPerRack = 1
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}
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}
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var anti map[string]bool
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if rl.antiAffinity {
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anti = bearing[!isData] // racks already holding the opposite shard type
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}
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if !rl.rp {
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rp = nil
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}
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// A rack is eligible only if it is under the total-shards-per-rack cap and,
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// when set, the per-rack shard cap (DiffRackCount). The total cap does not
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// depend on ReplicaPlacement, so it also holds when rp is nil.
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withinLimit := func(r string) bool {
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if rl.rackTotal && rackShardCount[r] >= maxTotalPerRack {
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return false
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}
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if rp != nil && rp.DiffRackCount > 0 && rackShardCount[r] >= rp.DiffRackCount {
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return false
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}
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return true
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}
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tried := map[string]bool{}
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hasRoom := func(r string) bool {
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return !tried[r] && racks[r].freeSlots > 0 && rackShardRoom(racks[r], vk, eligible, maxPerDisk) > 0
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}
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for {
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destRack, ok := pickTarget(rackKeys, shardsPerRackType, maxPerRack, anti, hasRoom, withinLimit)
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if !ok {
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return nil, 0, false, false
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}
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if node := pickNodeInRackEligible(racks[destRack], vk, rp, eligible, maxPerDisk); node != nil {
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if diskID, ok, spilled := pickBestDiskEligible(node, vk, eligible, prefer, sid, dataShards, maxPerDisk); ok {
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return node, diskID, spilled, true
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}
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}
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tried[destRack] = true
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}
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}
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// rackTotalCap returns the smallest per-rack total c such that the racks can
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// hold totalShards shards of the volume with none above c, given each rack's
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// shards already placed (held) and its room for more. On a uniform cluster this
|
|
// is ceil(totalShards/racks); a nearly full rack raises it just enough for the
|
|
// other racks to absorb its share, so the cap alone never makes a feasible
|
|
// placement fail.
|
|
//
|
|
// It is the most even spread the free capacity allows, not a durability
|
|
// guarantee: losing k racks loses up to k*c shards, which the volume survives
|
|
// only while k*c <= parityShards. With few racks no placement can achieve that.
|
|
func rackTotalCap(rackKeys []string, held, room map[string]int, totalShards int) int {
|
|
for c := 1; c < totalShards; c++ {
|
|
fits := 0
|
|
for _, rk := range rackKeys {
|
|
fits += max(held[rk], min(c, held[rk]+room[rk]))
|
|
}
|
|
if fits >= totalShards {
|
|
return c
|
|
}
|
|
}
|
|
return totalShards
|
|
}
|
|
|
|
// diskShardRoom returns how many more shards of the volume the disk can take:
|
|
// its free slots, bounded by the per-disk durability cap (maxPerDisk shards of
|
|
// one volume per disk; <= 0 disables it).
|
|
func diskShardRoom(n *Node, d *disk, vk volKey, maxPerDisk int) int {
|
|
room := d.freeSlots
|
|
if maxPerDisk > 0 {
|
|
held := 0
|
|
if info := n.shards[vk]; info != nil {
|
|
held = info.diskShardBits[d.diskID].Count()
|
|
}
|
|
room = min(room, maxPerDisk-held)
|
|
}
|
|
return max(room, 0)
|
|
}
|
|
|
|
// nodeShardRoom returns how many more shards of the volume the node's eligible
|
|
// disks can take, bounded by the node's free slots.
|
|
func nodeShardRoom(n *Node, vk volKey, eligible func(*disk) bool, maxPerDisk int) int {
|
|
room := 0
|
|
for _, d := range n.disks {
|
|
if eligible(d) {
|
|
room += diskShardRoom(n, d, vk, maxPerDisk)
|
|
}
|
|
}
|
|
return max(min(room, n.freeSlots), 0)
|
|
}
|
|
|
|
// rackShardRoom returns how many more shards of the volume the rack can take.
|
|
func rackShardRoom(r *rack, vk volKey, eligible func(*disk) bool, maxPerDisk int) int {
|
|
room := 0
|
|
for _, n := range r.nodes {
|
|
room += nodeShardRoom(n, vk, eligible, maxPerDisk)
|
|
}
|
|
return room
|
|
}
|
|
|
|
// rackShardRoomUnderRP is rackShardRoom with each node further bounded by the
|
|
// shards it may still take under ReplicaPlacement's SameRackCount (max shards of
|
|
// the volume per node), which pickNodeInRackEligible enforces.
|
|
func rackShardRoomUnderRP(r *rack, vk volKey, eligible func(*disk) bool, maxPerDisk int, rp *super_block.ReplicaPlacement) int {
|
|
if rp == nil || rp.SameRackCount <= 0 {
|
|
return rackShardRoom(r, vk, eligible, maxPerDisk)
|
|
}
|
|
room := 0
|
|
for _, n := range r.nodes {
|
|
room += min(nodeShardRoom(n, vk, eligible, maxPerDisk), max(rp.SameRackCount-volumeShardCount(n, vk), 0))
|
|
}
|
|
return room
|
|
}
|
|
|
|
// pickNodeInRackEligible is pickNodeInRack restricted to nodes with an eligible
|
|
// disk that can take another shard of the volume (free slot, under maxPerDisk).
|
|
// FromActiveTopology keeps all disk types/tags in the snapshot, so without this a
|
|
// node with free volume slots but no eligible disk could be chosen.
|
|
//
|
|
// Among eligible nodes it ranks by fewest shards of the volume per machine, then per
|
|
// node, with free capacity breaking ties. The free-capacity tie-break (not sorted id)
|
|
// keeps the lowest-id machine from winning every volume's first shard against the
|
|
// shared encode snapshot and piling up load.
|
|
func pickNodeInRackEligible(r *rack, vk volKey, rp *super_block.ReplicaPlacement, eligible func(*disk) bool, maxPerDisk int) *Node {
|
|
machineShards := countShardsByHost(vk, r.nodes)
|
|
machineFree := freeSlotsByHost(r.nodes)
|
|
var best *Node
|
|
var bestMCount, bestMFree, bestNCount, bestNFree int
|
|
for _, id := range sortedNodeKeys(r.nodes) {
|
|
node := r.nodes[id]
|
|
if nodeShardRoom(node, vk, eligible, maxPerDisk) <= 0 {
|
|
continue
|
|
}
|
|
count := volumeShardCount(node, vk)
|
|
if rp != nil && rp.SameRackCount > 0 && count >= rp.SameRackCount {
|
|
continue
|
|
}
|
|
mCount, mFree := machineShards[node.host], machineFree[node.host]
|
|
better := false
|
|
switch {
|
|
case best == nil:
|
|
better = true
|
|
case mCount != bestMCount:
|
|
better = mCount < bestMCount
|
|
case mFree != bestMFree:
|
|
better = mFree > bestMFree
|
|
case count != bestNCount:
|
|
better = count < bestNCount
|
|
default:
|
|
better = node.freeSlots > bestNFree
|
|
}
|
|
if better {
|
|
best, bestMCount, bestMFree, bestNCount, bestNFree = node, mCount, mFree, count, node.freeSlots
|
|
}
|
|
}
|
|
return best
|
|
}
|
|
|
|
// pickBestDiskEligible chooses the best eligible disk on a node, ranking
|
|
// soft-preferred disks (prefer != nil && prefer(d)) ahead of others so disk-type
|
|
// Prefer uses the preferred type when available but spills otherwise. Returns the
|
|
// disk id, whether one was found, and whether the chosen disk spilled off the
|
|
// preferred type.
|
|
func pickBestDiskEligible(node *Node, vk volKey, eligible func(*disk) bool, prefer func(*disk) bool, shardID, dataShardCount, maxPerDisk int) (uint32, bool, bool) {
|
|
isDataShard := dataShardCount > 0 && shardID < dataShardCount
|
|
info := node.shards[vk]
|
|
var bestDiskID uint32
|
|
bestScore := -1
|
|
bestPreferred := false
|
|
for _, diskID := range sortedDiskKeys(node.disks) {
|
|
d := node.disks[diskID]
|
|
if !eligible(d) || d.freeSlots <= 0 {
|
|
continue
|
|
}
|
|
existingShards := 0
|
|
hasData := false
|
|
hasParity := false
|
|
if info != nil {
|
|
bits := info.diskShardBits[diskID]
|
|
existingShards = bits.Count()
|
|
if dataShardCount > 0 {
|
|
for sid := range bits.All() {
|
|
if int(sid) < dataShardCount {
|
|
hasData = true
|
|
} else {
|
|
hasParity = true
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// Durability: never put more than maxPerDisk (parityShards) shards of this
|
|
// volume on one disk, or losing that disk would lose more than EC can
|
|
// recover. Hard cap, enforced even under durability-first relaxation.
|
|
if maxPerDisk > 0 && existingShards >= maxPerDisk {
|
|
continue
|
|
}
|
|
score := d.shardCount*10 + existingShards*100
|
|
if dataShardCount > 0 {
|
|
if isDataShard && hasParity {
|
|
score += 1000
|
|
} else if !isDataShard && hasData {
|
|
score += 1000
|
|
}
|
|
}
|
|
preferred := prefer == nil || prefer(d)
|
|
if !preferred {
|
|
score += 100000 // strongly deprioritize spilling to a non-preferred type
|
|
}
|
|
if bestScore == -1 || score < bestScore {
|
|
bestScore = score
|
|
bestDiskID = diskID
|
|
bestPreferred = preferred
|
|
}
|
|
}
|
|
if bestScore == -1 {
|
|
return 0, false, false
|
|
}
|
|
return bestDiskID, true, prefer != nil && !bestPreferred
|
|
}
|
|
|
|
// clearShardAccounting removes one shard copy of a volume from the snapshot's
|
|
// per-domain accounting (the volume's shard bits) WITHOUT crediting disk capacity.
|
|
// It clears only the given physical disk's bit, then recomputes the node-level
|
|
// union from the remaining disk bits, so a kept copy of the same shard on another
|
|
// disk of the same node still counts toward caps / ReplicaPlacement / anti-affinity.
|
|
//
|
|
// Repair uses this to drop the duplicate/mismatched copies it plans to delete
|
|
// before placing missing shards, so those copies do not inflate placement
|
|
// accounting. Capacity is deliberately NOT credited: the deletes run only after
|
|
// the rebuilt shards are distributed, so the slots are not free at plan time. This
|
|
// is distinct from releaseShard, which credits freeSlots and clears the union.
|
|
func clearShardAccounting(node *Node, vk volKey, shardID int, diskID uint32) {
|
|
info, ok := node.shards[vk]
|
|
if !ok {
|
|
return
|
|
}
|
|
sid := erasure_coding.ShardId(shardID)
|
|
if bits, ok := info.diskShardBits[diskID]; ok {
|
|
info.diskShardBits[diskID] = bits.Clear(sid)
|
|
}
|
|
var union erasure_coding.ShardBits
|
|
for _, b := range info.diskShardBits {
|
|
union |= b
|
|
}
|
|
info.shardBits = union
|
|
}
|
|
|
|
// ClearShardAccounting drops one shard copy of a volume from placement accounting
|
|
// without crediting capacity (see clearShardAccounting). Repair calls it for each
|
|
// copy it plans to delete before placing missing shards, so those copies do not
|
|
// inflate caps/RP/anti-affinity. No-op for an unknown node.
|
|
func (t *Topology) ClearShardAccounting(nodeID, collection string, vid uint32, shardID int, diskID uint32) {
|
|
n, ok := t.nodes[nodeID]
|
|
if !ok {
|
|
return
|
|
}
|
|
clearShardAccounting(n, volKey{collection: collection, vid: vid}, shardID, diskID)
|
|
}
|
|
|
|
// ReleaseVolumeShards removes every shard of a volume from the snapshot and
|
|
// credits the freed disk capacity. A greenfield encode calls this so any stale
|
|
// EC shards left by a prior failed attempt (which the encode task deletes before
|
|
// distributing the new shards) neither occupy capacity nor skew anti-affinity /
|
|
// per-disk caps during planning. Unlike repair's ClearShardAccounting, it credits
|
|
// freeSlots because the deletes run before the new writes.
|
|
func (t *Topology) ReleaseVolumeShards(collection string, vid uint32) {
|
|
vk := volKey{collection: collection, vid: vid}
|
|
for _, n := range t.nodes {
|
|
info, ok := n.shards[vk]
|
|
if !ok {
|
|
continue
|
|
}
|
|
// freed is the total disk-slots the volume occupies on this node (a shard may
|
|
// sit on more than one disk). releaseShard credits each disk's freeSlots;
|
|
// credit the node's freeSlots by the same total, since rack capacity is summed
|
|
// from node freeSlots (buildRacks) and node freeSlots gates node eligibility.
|
|
freed := 0
|
|
for _, bits := range info.diskShardBits {
|
|
freed += bits.Count()
|
|
}
|
|
sids := make([]int, 0, info.shardBits.Count())
|
|
for sid := range info.shardBits.All() {
|
|
sids = append(sids, int(sid))
|
|
}
|
|
for _, sid := range sids {
|
|
releaseShard(n, vk, sid)
|
|
}
|
|
n.freeSlots += freed
|
|
delete(n.shards, vk)
|
|
}
|
|
}
|
|
|
|
// shardsOfType returns the sorted subset of need that are data shards (id <
|
|
// dataShards) when isData, else the parity subset.
|
|
func shardsOfType(need []int, isData bool, dataShards int) []int {
|
|
var out []int
|
|
for _, s := range need {
|
|
if (s < dataShards) == isData {
|
|
out = append(out, s)
|
|
}
|
|
}
|
|
sort.Ints(out)
|
|
return out
|
|
}
|