Files
seaweedfs/weed/storage/erasure_coding/ecbalancer/place.go
T
3031ab5d97 EC placer: walk extra shards on freeSlots, keep 2+2 (#11714)
* fix: rotate EC extra shards on pickTarget count ties

pickTarget used to keep the first sorted key when shard counts tied,
so 10+4 onto 4 racks always put the two fours on full-01/full-02.
Tie-break on remaining freeSlots (same idea as pickNodeInRackEligible)
so the leftover shards walk across racks over a series of volumes.

* fix: pay within-rack EC shard debt on Place

Score nodes by live EcShards plus this Place's assignments, not
this-volume counts or EC-volume presence. Allow SameRackCount+1
only after a sibling already holds a shard, so 4-on-2 becomes 3+1
while 3-on-2 stays 2+1. Rack pickTarget tie-break is unchanged.

* fix: even-spread EC disks, pay debt with remainders only

Do not pack 3+1: three shards on one disk is one disk-loss from
unrecoverable. Place this volume evenly first; leftover shards
(2+1) go to the thinner live count. 4-on-2 stays 2+2.

* fix: score Place extras by freeSlots then liveShards

Even-per-volume and SameRackCount stay; remainder prefers capacity,
then shard debt. No 3+1.

* fix: keep shard-debt fixture capacity-consistent

freeSlots = cap-shards so extras keep paying the thinner disk
across volumes instead of oscillating after the first pair.

* refactor: document dropped mFree; switch EcBalance node pick

Keep host even (mCount). Remainder is disk freeSlots then liveShards so
thin disks fill first. SameRackCount / 2+2 unchanged. pickTarget unchanged.

* test: cover Place 10+4 extras on thin disks/racks

Seed liveShards/freeSlots imbalance on 1-1-{4,6,7,8,15}, 4-2-3, 5-2-2, 6-1-2, 7-1-2. Remainder tails must miss fat first ids; remainder 0 freezes the live gap.

* fix(ecbalancer): count only matching-type slots when picking a move target

Aggregate freeSlots let a rack, machine, or node whose free capacity sat
on another disk type win placement; pickBestDiskOnNode then found no
eligible disk and the move went out with TargetDisk 0, which the copy
endpoint reads as automatic selection onto any disk.

Score candidates on freeSlotsForType — per-disk metadata when present,
the node aggregate when absent — so a wrong-type destination is never
chosen, and cover pickBestNodeForVolume's tie-breaks and the wrong-type
plan case.

Generated with [Devin](https://devin.ai)

Co-Authored-By: Devin <158243242+devin-ai-integration[bot]@users.noreply.github.com>

* ec_balance: spread free slots per disk type, keeping the remainder

Dividing the node's free slots evenly over all its non-full disks floored
a leftover slot to zero on every disk — one free slot across two disks
made the node look full. It also gave disks of other types a share of
slots counted only for the requested type. Each type's slots now spread
over that type's disks with ceil division, so the total is preserved and
every usable slot stays visible to the planner.

Generated with [Devin](https://devin.ai)

Co-Authored-By: Devin <158243242+devin-ai-integration[bot]@users.noreply.github.com>

---------

Co-authored-by: Chepurnov Simon <195125934+CHEPURNOV-S-S@users.noreply.github.com>
Co-authored-by: Chris Lu <chrislusf@users.noreply.github.com>
Co-authored-by: Devin <158243242+devin-ai-integration[bot]@users.noreply.github.com>
2026-10-12 18:09:53 +08:00

671 lines
24 KiB
Go

package ecbalancer
import (
"fmt"
"sort"
"strings"
"github.com/seaweedfs/seaweedfs/weed/storage/erasure_coding"
"github.com/seaweedfs/seaweedfs/weed/storage/super_block"
storagetypes "github.com/seaweedfs/seaweedfs/weed/storage/types"
)
// Constraints configures a Place call. Ratio resolves a collection's
// (dataShards, parityShards); nil uses the standard scheme. ReplicaPlacement,
// when non-nil, caps shards per rack (DiffRackCount = max shards/rack) and per
// node within a rack (SameRackCount = max shards/node); both digits are direct
// hard caps. The data-center digit (DiffDataCenterCount) is not honored:
// the 1-byte volume ReplicaPlacement can only encode 0-2 there, too small to be a
// meaningful per-DC EC shard cap, so EC relies on the rack/node even spread instead.
//
// DiskTypePolicy controls how DiskType constrains placement (Any / Prefer /
// Require). PreferredTags drives whole-plan tag tiering: Place tries disks
// carrying the earliest tags first and widens to all disks only if a tier cannot
// place every shard.
type Constraints struct {
DiskType string
DiskTypePolicy DiskTypePolicy
PreferredTags []string
ReplicaPlacement *super_block.ReplicaPlacement
Ratio func(collection string) (dataShards, parityShards int)
}
// DiskTypePolicy controls how Constraints.DiskType constrains placement.
type DiskTypePolicy int
const (
DiskTypeAny DiskTypePolicy = iota // any disk type
DiskTypePrefer // prefer DiskType, spill to other types if needed
DiskTypeRequire // only DiskType (HardDriveType when "")
)
// diskTypeEqual compares disk types after normalization, so "" and "hdd" (both
// HardDriveType) are equal.
func diskTypeEqual(a, b string) bool {
return storagetypes.ToDiskType(a).String() == storagetypes.ToDiskType(b).String()
}
// diskHasAnyTag reports whether the disk carries any of the given tags.
func diskHasAnyTag(d *disk, tags []string) bool {
for _, want := range tags {
for _, have := range d.tags {
if have == want {
return true
}
}
}
return false
}
// Destination is a chosen target for one shard. DataCenter and Rack are kept as
// separate values (matching topology.DiskInfo) rather than a "dc:rack" composite,
// so callers read them directly instead of parsing.
type Destination struct {
Node string
DiskID uint32
DataCenter string
Rack string // bare rack id within DataCenter
}
// PlaceResult holds the chosen destinations, which constraints had to be relaxed
// (durability-first only), and whether placement spilled outside the preferred
// disk type or tag tiers (for parity with today's logging).
type PlaceResult struct {
Destinations map[int]Destination
Relaxed []string
SpilledToOtherDiskType bool
SpilledOutsidePreferredTags bool
}
// PlacementMode selects the strictness/relaxation policy.
type PlacementMode int
const (
// PlaceStrict: caps, the total-shards-per-rack cap and ReplicaPlacement are
// hard. Place fails rather than violate them, so the caller can defer (leave
// the volume as-is and retry).
PlaceStrict PlacementMode = iota
// PlaceDurabilityFirst (used by both encode and repair): relax per-type caps ->
// data/parity anti-affinity -> ReplicaPlacement -> the total-shards-per-rack
// cap, in that order, until each shard lands, reporting what was relaxed in
// PlaceResult.Relaxed. The per-disk durability cap (<= parityShards per disk)
// is never relaxed. Fails only if no eligible disk has room for another shard
// of the volume. Encode places best-effort this way and rebalancing tightens
// the spread afterward.
PlaceDurabilityFirst
)
// relaxation controls which placement-quality constraints are enforced on an
// attempt. preferring fresh nodes (repair's "avoid surviving-shard nodes") is not
// listed: pickNodeInRack already selects the node with the fewest shards of the
// volume, so survivors are deprioritized with built-in fallback.
type relaxation struct {
caps bool
antiAffinity bool
rp bool
rackTotal bool
}
func (r relaxation) relaxedNames() []string {
var n []string
if !r.caps {
n = append(n, "caps")
}
if !r.antiAffinity {
n = append(n, "anti-affinity")
}
if !r.rp {
n = append(n, "replica-placement")
}
if !r.rackTotal {
n = append(n, "rack-total-cap")
}
return n
}
var strictAttempts = []relaxation{{caps: true, antiAffinity: true, rp: true, rackTotal: true}}
// The total-shards-per-rack cap is sized from real capacity (see rackTotalCap),
// so it is relaxed last and only as a safety net; with it dropped, the per-disk
// cap is the only constraint left.
var durabilityAttempts = []relaxation{
{caps: true, antiAffinity: true, rp: true, rackTotal: true},
{caps: false, antiAffinity: true, rp: true, rackTotal: true},
{caps: false, antiAffinity: false, rp: true, rackTotal: true},
{caps: false, antiAffinity: false, rp: false, rackTotal: true},
{caps: false, antiAffinity: false, rp: false, rackTotal: false},
}
type placedEntry struct {
node *Node
sid int
rackKey string
}
// Place assigns destinations for the `need` shard ids of volume (collection,vid),
// reading the volume's already-placed shards from the snapshot (so encode passes
// an empty-for-this-volume snapshot, repair passes one seeded with the surviving
// shards).
//
// Tag tiering (whole-plan retry): it tries the preferred-tag tiers in order, each
// a complete candidate set, and returns the first tier that places every shard;
// only when it falls through to the no-tag tier does it set
// SpilledOutsidePreferredTags. Within a tier, disk-type Prefer spills to other
// types per shard (SpilledToOtherDiskType); Require filters strictly.
func (t *Topology) Place(vid uint32, collection string, need []int, c Constraints, mode PlacementMode) (*PlaceResult, error) {
if len(need) == 0 {
return &PlaceResult{Destinations: map[int]Destination{}}, nil
}
vk := volKey{collection: collection, vid: vid}
dataShards, parityShards := erasure_coding.DataShardsCount, erasure_coding.ParityShardsCount
if c.Ratio != nil {
if d, p := c.Ratio(collection); d > 0 && p > 0 {
dataShards, parityShards = d, p
}
}
racks := buildRacks(t.nodes)
if len(racks) == 0 {
return nil, fmt.Errorf("no racks available for EC placement")
}
rackKeys := sortedKeys(racks)
// Disk-type eligibility (Require filters; Any/Prefer admit all) and the soft
// type preference applied in scoring under Prefer.
typeEligible := func(d *disk) bool {
if c.DiskTypePolicy == DiskTypeRequire {
return diskTypeEqual(d.diskType, c.DiskType)
}
return true
}
var prefer func(*disk) bool
if c.DiskTypePolicy == DiskTypePrefer {
prefer = func(d *disk) bool { return diskTypeEqual(d.diskType, c.DiskType) }
}
// Whole-plan retry over preferred-tag tiers; the first tier that places every
// shard wins. Reaching the no-tag tier means we spilled outside the tags.
tiers := tagTiers(c.PreferredTags)
var lastErr error
for _, tierTags := range tiers {
tt := tierTags
eligible := func(d *disk) bool {
return typeEligible(d) && (len(tt) == 0 || diskHasAnyTag(d, tt))
}
res, err := t.tryPlace(vk, need, dataShards, parityShards, racks, rackKeys, mode, c.ReplicaPlacement, eligible, prefer)
if err != nil {
lastErr = err
continue
}
if len(c.PreferredTags) > 0 && len(tierTags) == 0 {
res.SpilledOutsidePreferredTags = true
}
return res, nil
}
return nil, lastErr
}
// tagTiers returns the eligibility tag-sets in increasing breadth, ending with an
// empty set ("any disk"). Empty preferredTags yields a single any-disk tier.
func tagTiers(preferredTags []string) [][]string {
if len(preferredTags) == 0 {
return [][]string{nil}
}
tiers := make([][]string, 0, len(preferredTags)+1)
for k := range preferredTags {
tiers = append(tiers, append([]string(nil), preferredTags[:k+1]...))
}
return append(tiers, nil)
}
// tryPlace runs one whole-plan placement attempt restricted to disks satisfying
// `eligible`, with `prefer` (may be nil) ranking soft-preferred disks first. It
// journals reservations and rolls them all back if any shard cannot be placed, so
// a failed tier leaves the snapshot unchanged for the next attempt.
func (t *Topology) tryPlace(vk volKey, need []int, dataShards, parityShards int, racks map[string]*rack, rackKeys []string, mode PlacementMode, rp *super_block.ReplicaPlacement, eligible func(*disk) bool, prefer func(*disk) bool) (*PlaceResult, error) {
result := &PlaceResult{Destinations: make(map[int]Destination, len(need))}
// Per-type shard ids per rack (even caps), total shard count per rack
// (DiffRackCount), and the racks bearing each type (anti-affinity) — all seeded
// from the volume's existing shards.
shardsPerRack := map[bool]map[string][]int{true: {}, false: {}}
rackShardCount := map[string]int{}
bearing := map[bool]map[string]bool{true: {}, false: {}}
for _, n := range t.nodes {
info, ok := n.shards[vk]
if !ok {
continue
}
for sid := range info.shardBits.All() {
s := int(sid)
isData := s < dataShards
shardsPerRack[isData][n.rack] = append(shardsPerRack[isData][n.rack], s)
rackShardCount[n.rack]++
bearing[isData][n.rack] = true
}
}
// Even per-rack caps divide by racks that can actually take another shard of
// the volume, not all racks (the snapshot keeps every disk type/tag), so a
// valid tiered cluster — e.g. SSDs in only 2 of 4 racks — is not capped
// impossibly low.
rackRoom := make(map[string]int, len(rackKeys))
rackRoomRP := make(map[string]int, len(rackKeys))
numEligibleRacks := 0
for _, rk := range rackKeys {
rackRoom[rk] = rackShardRoom(racks[rk], vk, eligible, parityShards)
rackRoomRP[rk] = rackShardRoomUnderRP(racks[rk], vk, eligible, parityShards, rp)
if rackRoom[rk] > 0 {
numEligibleRacks++
}
}
if numEligibleRacks < 1 {
numEligibleRacks = 1
}
// The per-type caps spread data and parity independently, so together they
// can still stack e.g. 2 data + 1 parity on one rack. Cap the TOTAL per rack
// as well, at the lowest value the racks' free capacity allows. Attempts that
// enforce ReplicaPlacement size it from the room left under SameRackCount, so
// a rack of few nodes does not count disk room its nodes may not use.
totalShards := len(need)
for _, n := range rackShardCount {
totalShards += n
}
maxTotalPerRack := rackTotalCap(rackKeys, rackShardCount, rackRoom, totalShards)
maxTotalPerRackRP := rackTotalCap(rackKeys, rackShardCount, rackRoomRP, totalShards)
rackCap := func(rl relaxation) int {
if rl.rp {
return maxTotalPerRackRP
}
return maxTotalPerRack
}
attempts := strictAttempts
if mode == PlaceDurabilityFirst {
attempts = durabilityAttempts
}
var journal []placedEntry
relaxedSeen := map[string]bool{}
spilledType := false
placeShard := func(sid int, isData bool) bool {
typeTotal := dataShards
if !isData {
typeTotal = parityShards
}
for _, rl := range attempts {
node, diskID, spilled, ok := chooseShardDest(vk, sid, isData, dataShards, typeTotal, numEligibleRacks, parityShards, rackCap(rl), racks, rackKeys, rp, eligible, prefer, shardsPerRack[isData], rackShardCount, bearing, rl)
if !ok {
continue
}
reserveShard(node, vk, sid, diskID)
node.freeSlots--
racks[node.rack].freeSlots--
shardsPerRack[isData][node.rack] = append(shardsPerRack[isData][node.rack], sid)
rackShardCount[node.rack]++
bearing[isData][node.rack] = true
journal = append(journal, placedEntry{node: node, sid: sid, rackKey: node.rack})
result.Destinations[sid] = Destination{
Node: node.id,
DiskID: diskID,
DataCenter: node.dc,
Rack: strings.TrimPrefix(node.rack, node.dc+":"),
}
if spilled {
spilledType = true
}
for _, name := range rl.relaxedNames() {
relaxedSeen[name] = true
}
return true
}
return false
}
// Data shards first, then parity, so parity can avoid data-bearing racks.
for _, isData := range []bool{true, false} {
for _, sid := range shardsOfType(need, isData, dataShards) {
if placeShard(sid, isData) {
continue
}
for _, e := range journal {
releaseShard(e.node, vk, e.sid)
e.node.freeSlots++
racks[e.rackKey].freeSlots++
}
return nil, fmt.Errorf("cannot place EC shard %d of volume %d (collection %q) (rack total cap %d, per-disk cap %d)", sid, vk.vid, vk.collection, rackCap(attempts[len(attempts)-1]), parityShards)
}
}
result.SpilledToOtherDiskType = spilledType
for name := range relaxedSeen {
result.Relaxed = append(result.Relaxed, name)
}
sort.Strings(result.Relaxed)
return result, nil
}
// chooseShardDest selects a (node, disk) for one shard at the given relaxation
// level: pick a rack (total-shards-per-rack cap + even per-type cap +
// ReplicaPlacement caps + two-pass anti-affinity to the opposite type), then the
// least-loaded eligible node, then the best eligible disk. If no node in the
// chosen rack fits (e.g. every node is at SameRackCount), the next-best rack is
// tried. The third return reports whether the disk spilled off the
// soft-preferred type. ok=false when no rack/node/disk fits.
func chooseShardDest(vk volKey, sid int, isData bool, dataShards, typeTotal, numEligibleRacks, maxPerDisk, maxTotalPerRack int, racks map[string]*rack, rackKeys []string, rp *super_block.ReplicaPlacement, eligible func(*disk) bool, prefer func(*disk) bool, shardsPerRackType map[string][]int, rackShardCount map[string]int, bearing map[bool]map[string]bool, rl relaxation) (*Node, uint32, bool, bool) {
maxPerRack := numEligibleRacks*typeTotal + 1 // effectively unlimited when caps are relaxed
if rl.caps {
if maxPerRack = ceilDivide(typeTotal, numEligibleRacks); maxPerRack < 1 {
maxPerRack = 1
}
}
var anti map[string]bool
if rl.antiAffinity {
anti = bearing[!isData] // racks already holding the opposite shard type
}
if !rl.rp {
rp = nil
}
// A rack is eligible only if it is under the total-shards-per-rack cap and,
// when set, the per-rack shard cap (DiffRackCount). The total cap does not
// depend on ReplicaPlacement, so it also holds when rp is nil.
withinLimit := func(r string) bool {
if rl.rackTotal && rackShardCount[r] >= maxTotalPerRack {
return false
}
if rp != nil && rp.DiffRackCount > 0 && rackShardCount[r] >= rp.DiffRackCount {
return false
}
return true
}
tried := map[string]bool{}
hasRoom := func(r string) bool {
return !tried[r] && racks[r].freeSlots > 0 && rackShardRoom(racks[r], vk, eligible, maxPerDisk) > 0
}
for {
destRack, ok := pickTarget(rackKeys, shardsPerRackType, maxPerRack, anti, hasRoom, withinLimit,
func(r string) int { return racks[r].freeSlots })
if !ok {
return nil, 0, false, false
}
if node := pickNodeInRackEligible(racks[destRack], vk, rp, eligible, maxPerDisk); node != nil {
if diskID, ok, spilled := pickBestDiskEligible(node, vk, eligible, prefer, sid, dataShards, maxPerDisk); ok {
return node, diskID, spilled, true
}
}
tried[destRack] = true
}
}
// rackTotalCap returns the smallest per-rack total c such that the racks can
// hold totalShards shards of the volume with none above c, given each rack's
// shards already placed (held) and its room for more. On a uniform cluster this
// is ceil(totalShards/racks); a nearly full rack raises it just enough for the
// other racks to absorb its share, so the cap alone never makes a feasible
// placement fail.
//
// It is the most even spread the free capacity allows, not a durability
// guarantee: losing k racks loses up to k*c shards, which the volume survives
// only while k*c <= parityShards. With few racks no placement can achieve that.
func rackTotalCap(rackKeys []string, held, room map[string]int, totalShards int) int {
for c := 1; c < totalShards; c++ {
fits := 0
for _, rk := range rackKeys {
fits += max(held[rk], min(c, held[rk]+room[rk]))
}
if fits >= totalShards {
return c
}
}
return totalShards
}
// diskShardRoom returns how many more shards of the volume the disk can take:
// its free slots, bounded by the per-disk durability cap (maxPerDisk shards of
// one volume per disk; <= 0 disables it).
func diskShardRoom(n *Node, d *disk, vk volKey, maxPerDisk int) int {
room := d.freeSlots
if maxPerDisk > 0 {
held := 0
if info := n.shards[vk]; info != nil {
held = info.diskShardBits[d.diskID].Count()
}
room = min(room, maxPerDisk-held)
}
return max(room, 0)
}
// nodeShardRoom returns how many more shards of the volume the node's eligible
// disks can take, bounded by the node's free slots.
func nodeShardRoom(n *Node, vk volKey, eligible func(*disk) bool, maxPerDisk int) int {
room := 0
for _, d := range n.disks {
if eligible(d) {
room += diskShardRoom(n, d, vk, maxPerDisk)
}
}
return max(min(room, n.freeSlots), 0)
}
// rackShardRoom returns how many more shards of the volume the rack can take.
func rackShardRoom(r *rack, vk volKey, eligible func(*disk) bool, maxPerDisk int) int {
room := 0
for _, n := range r.nodes {
room += nodeShardRoom(n, vk, eligible, maxPerDisk)
}
return room
}
// rackShardRoomUnderRP is rackShardRoom with each node further bounded by the
// shards it may still take under ReplicaPlacement's SameRackCount (max shards of
// the volume per node), which pickNodeInRackEligible enforces.
func rackShardRoomUnderRP(r *rack, vk volKey, eligible func(*disk) bool, maxPerDisk int, rp *super_block.ReplicaPlacement) int {
if rp == nil || rp.SameRackCount <= 0 {
return rackShardRoom(r, vk, eligible, maxPerDisk)
}
room := 0
for _, n := range r.nodes {
room += min(nodeShardRoom(n, vk, eligible, maxPerDisk), max(rp.SameRackCount-volumeShardCount(n, vk), 0))
}
return room
}
// pickNodeInRackEligible is pickNodeInRack restricted to nodes with an eligible
// disk that can take another shard of the volume (free slot, under maxPerDisk).
// FromActiveTopology keeps all disk types/tags in the snapshot, so without this a
// node with free volume slots but no eligible disk could be chosen.
//
// Even first (this volume, machine then node). Machine freeSlots remainder
// (mFree) was dropped: keep host even (mCount); remainder is disk freeSlots
// then liveShards so thin disks fill first. SameRackCount / 2+2 unchanged.
func pickNodeInRackEligible(r *rack, vk volKey, rp *super_block.ReplicaPlacement, eligible func(*disk) bool, maxPerDisk int) *Node {
machineShards := countShardsByHost(vk, r.nodes)
var best *Node
var bestMCount, bestNCount, bestNFree, bestNScore int
for _, id := range sortedNodeKeys(r.nodes) {
node := r.nodes[id]
if nodeShardRoom(node, vk, eligible, maxPerDisk) <= 0 {
continue
}
count := volumeShardCount(node, vk)
if rp != nil && rp.SameRackCount > 0 && count >= rp.SameRackCount {
continue
}
mCount := machineShards[node.host]
nScore := nodeLiveShardCount(node)
better := false
switch {
case best == nil:
better = true
case mCount != bestMCount:
better = mCount < bestMCount
case count != bestNCount:
better = count < bestNCount
case node.freeSlots != bestNFree:
better = node.freeSlots > bestNFree
default:
better = nScore < bestNScore
}
if better {
best, bestMCount, bestNCount, bestNFree, bestNScore = node, mCount, count, node.freeSlots, nScore
}
}
return best
}
// pickBestDiskEligible chooses the best eligible disk on a node, ranking
// soft-preferred disks (prefer != nil && prefer(d)) ahead of others so disk-type
// Prefer uses the preferred type when available but spills otherwise. Returns the
// disk id, whether one was found, and whether the chosen disk spilled off the
// preferred type.
func pickBestDiskEligible(node *Node, vk volKey, eligible func(*disk) bool, prefer func(*disk) bool, shardID, dataShardCount, maxPerDisk int) (uint32, bool, bool) {
isDataShard := dataShardCount > 0 && shardID < dataShardCount
info := node.shards[vk]
var bestDiskID uint32
bestScore := -1
bestPreferred := false
for _, diskID := range sortedDiskKeys(node.disks) {
d := node.disks[diskID]
if !eligible(d) || d.freeSlots <= 0 {
continue
}
existingShards := 0
hasData := false
hasParity := false
if info != nil {
bits := info.diskShardBits[diskID]
existingShards = bits.Count()
if dataShardCount > 0 {
for sid := range bits.All() {
if int(sid) < dataShardCount {
hasData = true
} else {
hasParity = true
}
}
}
}
// Durability: never put more than maxPerDisk (parityShards) shards of this
// volume on one disk, or losing that disk would lose more than EC can
// recover. Hard cap, enforced even under durability-first relaxation.
if maxPerDisk > 0 && existingShards >= maxPerDisk {
continue
}
score := d.shardCount*10 + existingShards*100
if dataShardCount > 0 {
if isDataShard && hasParity {
score += 1000
} else if !isDataShard && hasData {
score += 1000
}
}
preferred := prefer == nil || prefer(d)
if !preferred {
score += 100000 // strongly deprioritize spilling to a non-preferred type
}
if bestScore == -1 || score < bestScore {
bestScore = score
bestDiskID = diskID
bestPreferred = preferred
}
}
if bestScore == -1 {
return 0, false, false
}
return bestDiskID, true, prefer != nil && !bestPreferred
}
// clearShardAccounting removes one shard copy of a volume from the snapshot's
// per-domain accounting (the volume's shard bits) WITHOUT crediting disk capacity.
// It clears only the given physical disk's bit, then recomputes the node-level
// union from the remaining disk bits, so a kept copy of the same shard on another
// disk of the same node still counts toward caps / ReplicaPlacement / anti-affinity.
//
// Repair uses this to drop the duplicate/mismatched copies it plans to delete
// before placing missing shards, so those copies do not inflate placement
// accounting. Capacity is deliberately NOT credited: the deletes run only after
// the rebuilt shards are distributed, so the slots are not free at plan time. This
// is distinct from releaseShard, which credits freeSlots and clears the union.
func clearShardAccounting(node *Node, vk volKey, shardID int, diskID uint32) {
info, ok := node.shards[vk]
if !ok {
return
}
sid := erasure_coding.ShardId(shardID)
if bits, ok := info.diskShardBits[diskID]; ok {
info.diskShardBits[diskID] = bits.Clear(sid)
}
var union erasure_coding.ShardBits
for _, b := range info.diskShardBits {
union |= b
}
info.shardBits = union
}
// ClearShardAccounting drops one shard copy of a volume from placement accounting
// without crediting capacity (see clearShardAccounting). Repair calls it for each
// copy it plans to delete before placing missing shards, so those copies do not
// inflate caps/RP/anti-affinity. No-op for an unknown node.
func (t *Topology) ClearShardAccounting(nodeID, collection string, vid uint32, shardID int, diskID uint32) {
n, ok := t.nodes[nodeID]
if !ok {
return
}
clearShardAccounting(n, volKey{collection: collection, vid: vid}, shardID, diskID)
}
// ReleaseVolumeShards removes every shard of a volume from the snapshot and
// credits the freed disk capacity. A greenfield encode calls this so any stale
// EC shards left by a prior failed attempt (which the encode task deletes before
// distributing the new shards) neither occupy capacity nor skew anti-affinity /
// per-disk caps during planning. Unlike repair's ClearShardAccounting, it credits
// freeSlots because the deletes run before the new writes.
//
// Other volumes' disk.shardCount stay put: zeroing the snapshot here is what
// made within-rack Place see a green field and 50/50 the current volume only.
func (t *Topology) ReleaseVolumeShards(collection string, vid uint32) {
vk := volKey{collection: collection, vid: vid}
for _, n := range t.nodes {
info, ok := n.shards[vk]
if !ok {
continue
}
// freed is the total disk-slots the volume occupies on this node (a shard may
// sit on more than one disk). releaseShard credits each disk's freeSlots;
// credit the node's freeSlots by the same total, since rack capacity is summed
// from node freeSlots (buildRacks) and node freeSlots gates node eligibility.
freed := 0
for _, bits := range info.diskShardBits {
freed += bits.Count()
}
sids := make([]int, 0, info.shardBits.Count())
for sid := range info.shardBits.All() {
sids = append(sids, int(sid))
}
for _, sid := range sids {
releaseShard(n, vk, sid)
}
n.freeSlots += freed
delete(n.shards, vk)
}
}
// shardsOfType returns the sorted subset of need that are data shards (id <
// dataShards) when isData, else the parity subset.
func shardsOfType(need []int, isData bool, dataShards int) []int {
var out []int
for _, s := range need {
if (s < dataShards) == isData {
out = append(out, s)
}
}
sort.Ints(out)
return out
}