Files
seaweedfs/weed/admin/plugin/scheduler_status.go
T
Chris LuandDevin 4ed9595a58 admin: explain detection cooldowns and skipped scans (#12185)
* plugin: describe detection cooldowns and report skipped scans

* admin: expose cooldown eligibility and preserve skipped detection outcomes

* admin: show cooldown eligibility alongside maintenance lock waits

* plugin: retain cooldown activity for older admin servers

* admin: keep manual detection skips out of scheduler run state

* plugin: refresh descriptors on reconnect without downgrading saved schemas

* plugin: allow valid schema refreshes to repair corrupt descriptors

* admin: store eligible_after activity detail as RFC3339

* worker: report admin_script interval skips as skipped detection

* worker: report admin_script interval skips after the last completed job

* admin: show the selected job's cooldown while scheduling is disabled

* admin: report an unsigned interval skip instead of a completed scan

* worker: populate new DetectionComplete fields in Rust senders

Generated with [Devin](https://devin.ai)

Co-Authored-By: Devin <158243242+devin-ai-integration[bot]@users.noreply.github.com>

---------

Co-authored-by: Devin <158243242+devin-ai-integration[bot]@users.noreply.github.com>
2026-10-28 22:55:36 -07:00

595 lines
18 KiB
Go

package plugin
import (
"fmt"
"sort"
"strings"
"time"
"github.com/seaweedfs/seaweedfs/weed/pb/plugin_pb"
)
type SchedulerStatus struct {
Now time.Time `json:"now"`
Lane string `json:"lane,omitempty"`
SchedulerTickSeconds int `json:"scheduler_tick_seconds"`
IdleSleepSeconds int `json:"idle_sleep_seconds,omitempty"`
NextDetectionAt *time.Time `json:"next_detection_at,omitempty"`
CurrentJobType string `json:"current_job_type,omitempty"`
CurrentPhase string `json:"current_phase,omitempty"`
LastIterationHadJobs bool `json:"last_iteration_had_jobs,omitempty"`
LastIterationDoneAt *time.Time `json:"last_iteration_done_at,omitempty"`
Waiting []SchedulerWaitingStatus `json:"waiting,omitempty"`
InProcessJobs []SchedulerJobStatus `json:"in_process_jobs,omitempty"`
JobTypes []SchedulerJobTypeStatus `json:"job_types,omitempty"`
}
type SchedulerWaitingStatus struct {
Reason string `json:"reason"`
JobType string `json:"job_type,omitempty"`
Since *time.Time `json:"since,omitempty"`
Until *time.Time `json:"until,omitempty"`
Details map[string]interface{} `json:"details,omitempty"`
}
type SchedulerJobStatus struct {
JobID string `json:"job_id"`
JobType string `json:"job_type"`
State string `json:"state"`
Stage string `json:"stage,omitempty"`
WorkerID string `json:"worker_id,omitempty"`
Message string `json:"message,omitempty"`
Progress float64 `json:"progress,omitempty"`
CreatedAt *time.Time `json:"created_at,omitempty"`
UpdatedAt *time.Time `json:"updated_at,omitempty"`
DurationSeconds float64 `json:"duration_seconds,omitempty"`
}
type SchedulerJobTypeStatus struct {
JobType string `json:"job_type"`
Enabled bool `json:"enabled"`
DetectionInFlight bool `json:"detection_in_flight"`
NextDetectionAt *time.Time `json:"next_detection_at,omitempty"`
DetectionIntervalMinutes int32 `json:"detection_interval_minutes,omitempty"`
LastDetectedAt *time.Time `json:"last_detected_at,omitempty"`
LastDetectedCount int `json:"last_detected_count,omitempty"`
LastDetectionError string `json:"last_detection_error,omitempty"`
LastDetectionSkipped string `json:"last_detection_skipped,omitempty"`
CooldownSeconds int64 `json:"cooldown_seconds,omitempty"`
LastSuccessfulRunAt *time.Time `json:"last_successful_run_at,omitempty"`
DetectionEligibleAt *time.Time `json:"detection_eligible_at,omitempty"`
CooldownError string `json:"cooldown_error,omitempty"`
}
func (r *Plugin) populateSchedulerCooldown(status *SchedulerJobTypeStatus) {
descriptor, err := r.store.LoadDescriptor(status.JobType)
if err != nil {
status.CooldownError = "Cannot load cooldown policy"
return
}
field := descriptor.GetDetectionCooldownConfigField()
if field == "" {
return
}
_, _, values, err := r.loadJobTypeConfigPayload(status.JobType)
if err != nil {
status.CooldownError = "Cannot load cooldown configuration"
return
}
value := values[field]
if value == nil {
value = descriptor.GetWorkerDefaultValues()[field]
}
if value == nil {
value = descriptor.GetWorkerConfigForm().GetDefaultValues()[field]
}
if value == nil {
status.CooldownError = "Cooldown configuration is missing"
return
}
if _, ok := value.Kind.(*plugin_pb.ConfigValue_Int64Value); !ok {
status.CooldownError = "Cooldown must be an integer number of seconds"
return
}
seconds := value.GetInt64Value()
if seconds < 0 || seconds > int64((1<<63-1)/time.Second) {
status.CooldownError = "Cooldown is outside the supported range"
return
}
status.CooldownSeconds = seconds
history, err := r.store.LoadRunHistory(status.JobType)
if err != nil {
status.CooldownError = "Cannot load successful job history"
return
}
if history == nil {
return
}
for _, run := range history.SuccessfulRuns {
if run.CompletedAt != nil && (status.LastSuccessfulRunAt == nil || run.CompletedAt.After(*status.LastSuccessfulRunAt)) {
at := *run.CompletedAt
status.LastSuccessfulRunAt = &at
}
}
if status.LastSuccessfulRunAt != nil && seconds > 0 {
at := status.LastSuccessfulRunAt.Add(time.Duration(seconds) * time.Second)
status.DetectionEligibleAt = &at
}
}
type schedulerDetectionInfo struct {
lastDetectedAt time.Time
lastDetectedCount int
lastErrorAt time.Time
lastError string
lastSkippedAt time.Time
lastSkippedReason string
}
type schedulerRunInfo struct {
lastRunStartedAt time.Time
lastRunCompletedAt time.Time
lastRunStatus string
}
type schedulerLoopState struct {
currentJobType string
currentPhase string
lastIterationHadJobs bool
lastIterationCompleted time.Time
}
func (r *Plugin) recordSchedulerDetectionSuccess(jobType string, count int) {
if r == nil {
return
}
r.schedulerDetectionMu.Lock()
defer r.schedulerDetectionMu.Unlock()
info := r.schedulerDetection[jobType]
if info == nil {
info = &schedulerDetectionInfo{}
r.schedulerDetection[jobType] = info
}
info.lastDetectedAt = time.Now().UTC()
info.lastDetectedCount = count
info.lastError = ""
info.lastSkippedReason = ""
}
func (r *Plugin) recordSchedulerDetectionError(jobType string, err error) {
if r == nil {
return
}
if err == nil {
return
}
r.schedulerDetectionMu.Lock()
defer r.schedulerDetectionMu.Unlock()
info := r.schedulerDetection[jobType]
if info == nil {
info = &schedulerDetectionInfo{}
r.schedulerDetection[jobType] = info
}
info.lastErrorAt = time.Now().UTC()
info.lastError = err.Error()
}
func (r *Plugin) recordSchedulerDetectionSkip(jobType string, reason string) {
if r == nil {
return
}
if strings.TrimSpace(reason) == "" {
return
}
r.schedulerDetectionMu.Lock()
defer r.schedulerDetectionMu.Unlock()
info := r.schedulerDetection[jobType]
if info == nil {
info = &schedulerDetectionInfo{}
r.schedulerDetection[jobType] = info
}
info.lastSkippedAt = time.Now().UTC()
info.lastSkippedReason = reason
}
func (r *Plugin) snapshotSchedulerDetection(jobType string) schedulerDetectionInfo {
if r == nil {
return schedulerDetectionInfo{}
}
r.schedulerDetectionMu.Lock()
defer r.schedulerDetectionMu.Unlock()
info := r.schedulerDetection[jobType]
if info == nil {
return schedulerDetectionInfo{}
}
return *info
}
func (r *Plugin) recordSchedulerRunStart(jobType string) {
if r == nil {
return
}
r.schedulerRunMu.Lock()
defer r.schedulerRunMu.Unlock()
info := r.schedulerRun[jobType]
if info == nil {
info = &schedulerRunInfo{}
r.schedulerRun[jobType] = info
}
info.lastRunStartedAt = time.Now().UTC()
info.lastRunStatus = ""
}
func (r *Plugin) recordSchedulerRunComplete(jobType, status string) {
if r == nil {
return
}
r.schedulerRunMu.Lock()
defer r.schedulerRunMu.Unlock()
info := r.schedulerRun[jobType]
if info == nil {
info = &schedulerRunInfo{}
r.schedulerRun[jobType] = info
}
info.lastRunCompletedAt = time.Now().UTC()
info.lastRunStatus = status
}
func (r *Plugin) snapshotSchedulerRun(jobType string) schedulerRunInfo {
if r == nil {
return schedulerRunInfo{}
}
r.schedulerRunMu.Lock()
defer r.schedulerRunMu.Unlock()
info := r.schedulerRun[jobType]
if info == nil {
return schedulerRunInfo{}
}
return *info
}
func (r *Plugin) setSchedulerLoopState(jobType, phase string) {
if r == nil {
return
}
r.schedulerLoopMu.Lock()
r.schedulerLoopState.currentJobType = jobType
r.schedulerLoopState.currentPhase = phase
r.schedulerLoopMu.Unlock()
}
// setSchedulerLoopStateForJobType keeps the aggregate scheduler state and the
// owning lane state in sync while a specific job type is active.
func (r *Plugin) setSchedulerLoopStateForJobType(jobType, phase string) {
if r == nil {
return
}
r.setSchedulerLoopState(jobType, phase)
if jobType == "" {
return
}
if ls := r.lanes[JobTypeLane(jobType)]; ls != nil {
r.setLaneLoopState(ls, jobType, phase)
}
}
func (r *Plugin) snapshotSchedulerLoopState() schedulerLoopState {
if r == nil {
return schedulerLoopState{}
}
r.schedulerLoopMu.Lock()
defer r.schedulerLoopMu.Unlock()
return r.schedulerLoopState
}
// aggregateLaneLoopStates merges per-lane loop states into a single
// schedulerLoopState for the aggregate GetSchedulerStatus API. It picks
// the most recent iteration completion, any currently-active job type,
// and a phase that reflects whether any lane is actively working.
func (r *Plugin) aggregateLaneLoopStates() schedulerLoopState {
if r == nil || len(r.lanes) == 0 {
return r.snapshotSchedulerLoopState()
}
var agg schedulerLoopState
for _, ls := range r.lanes {
snap := r.snapshotLaneLoopState(ls)
if snap.lastIterationCompleted.After(agg.lastIterationCompleted) {
agg.lastIterationCompleted = snap.lastIterationCompleted
}
if snap.lastIterationHadJobs {
agg.lastIterationHadJobs = true
}
// Prefer showing an active phase over idle/sleeping.
if snap.currentJobType != "" {
agg.currentJobType = snap.currentJobType
agg.currentPhase = snap.currentPhase
}
}
// If no lane is actively processing, show the most interesting phase.
if agg.currentPhase == "" {
for _, ls := range r.lanes {
snap := r.snapshotLaneLoopState(ls)
if snap.currentPhase != "" {
agg.currentPhase = snap.currentPhase
break
}
}
}
return agg
}
// --- Per-lane loop state helpers ---
func (r *Plugin) setLaneLoopState(ls *schedulerLaneState, jobType, phase string) {
if r == nil || ls == nil {
return
}
ls.loopMu.Lock()
ls.loop.currentJobType = jobType
ls.loop.currentPhase = phase
ls.loopMu.Unlock()
}
func (r *Plugin) recordLaneIterationComplete(ls *schedulerLaneState, hadJobs bool) {
if r == nil || ls == nil {
return
}
ls.loopMu.Lock()
ls.loop.lastIterationHadJobs = hadJobs
ls.loop.lastIterationCompleted = time.Now().UTC()
ls.loopMu.Unlock()
}
func (r *Plugin) snapshotLaneLoopState(ls *schedulerLaneState) schedulerLoopState {
if r == nil || ls == nil {
return schedulerLoopState{}
}
ls.loopMu.Lock()
defer ls.loopMu.Unlock()
return ls.loop
}
// GetLaneSchedulerStatus returns scheduler status scoped to a single lane.
func (r *Plugin) GetLaneSchedulerStatus(lane SchedulerLane) SchedulerStatus {
ls := r.lanes[lane]
if ls == nil {
return SchedulerStatus{Now: time.Now().UTC()}
}
now := time.Now().UTC()
loopState := r.snapshotLaneLoopState(ls)
idleSleep := LaneIdleSleep(lane)
allInProcess := r.listInProcessJobs(now)
laneInProcess := make([]SchedulerJobStatus, 0, len(allInProcess))
for _, job := range allInProcess {
if JobTypeLane(job.JobType) == lane {
laneInProcess = append(laneInProcess, job)
}
}
status := SchedulerStatus{
Now: now,
Lane: string(lane),
SchedulerTickSeconds: int(secondsFromDuration(r.schedulerTick)),
InProcessJobs: laneInProcess,
IdleSleepSeconds: int(idleSleep / time.Second),
CurrentJobType: loopState.currentJobType,
CurrentPhase: loopState.currentPhase,
LastIterationHadJobs: loopState.lastIterationHadJobs,
}
nextDetectionAt := r.earliestLaneDetectionAt(lane)
if nextDetectionAt.IsZero() && loopState.currentPhase == "sleeping" && !loopState.lastIterationCompleted.IsZero() {
nextDetectionAt = loopState.lastIterationCompleted.Add(idleSleep)
}
if !nextDetectionAt.IsZero() {
at := nextDetectionAt
status.NextDetectionAt = &at
}
if !loopState.lastIterationCompleted.IsZero() {
at := loopState.lastIterationCompleted
status.LastIterationDoneAt = &at
}
states, err := r.ListSchedulerStates()
if err != nil {
return status
}
waiting := make([]SchedulerWaitingStatus, 0)
jobTypes := make([]SchedulerJobTypeStatus, 0)
for _, state := range states {
if JobTypeLane(state.JobType) != lane {
continue
}
jobType := state.JobType
info := r.snapshotSchedulerDetection(jobType)
jobStatus := SchedulerJobTypeStatus{
JobType: jobType,
Enabled: state.Enabled,
DetectionInFlight: state.DetectionInFlight,
NextDetectionAt: state.NextDetectionAt,
DetectionIntervalMinutes: state.DetectionIntervalMinutes,
}
r.populateSchedulerCooldown(&jobStatus)
if !info.lastDetectedAt.IsZero() {
jobStatus.LastDetectedAt = timeToPtr(info.lastDetectedAt)
jobStatus.LastDetectedCount = info.lastDetectedCount
}
if info.lastError != "" {
jobStatus.LastDetectionError = info.lastError
}
if info.lastSkippedReason != "" {
jobStatus.LastDetectionSkipped = info.lastSkippedReason
}
jobTypes = append(jobTypes, jobStatus)
if jobStatus.Enabled && jobStatus.DetectionEligibleAt != nil && now.Before(*jobStatus.DetectionEligibleAt) {
waiting = append(waiting, SchedulerWaitingStatus{
Reason: "cooldown", JobType: jobType, Since: jobStatus.LastSuccessfulRunAt, Until: jobStatus.DetectionEligibleAt,
Details: map[string]interface{}{"message": fmt.Sprintf("Cooldown after successful job (%s)", time.Duration(jobStatus.CooldownSeconds)*time.Second)},
})
}
if state.DetectionInFlight {
waiting = append(waiting, SchedulerWaitingStatus{
Reason: "detection_in_flight",
JobType: jobType,
})
} else if state.Enabled && state.NextDetectionAt != nil && now.Before(*state.NextDetectionAt) {
waiting = append(waiting, SchedulerWaitingStatus{
Reason: "next_detection_at",
JobType: jobType,
Until: state.NextDetectionAt,
})
}
}
sort.Slice(jobTypes, func(i, j int) bool {
return jobTypes[i].JobType < jobTypes[j].JobType
})
status.Waiting = waiting
status.JobTypes = jobTypes
return status
}
func (r *Plugin) GetSchedulerStatus() SchedulerStatus {
now := time.Now().UTC()
// Aggregate loop state across all lanes instead of reading the
// legacy single-loop state which is no longer updated.
aggregated := r.aggregateLaneLoopStates()
status := SchedulerStatus{
Now: now,
SchedulerTickSeconds: int(secondsFromDuration(r.schedulerTick)),
InProcessJobs: r.listInProcessJobs(now),
IdleSleepSeconds: int(defaultSchedulerIdleSleep / time.Second),
CurrentJobType: aggregated.currentJobType,
CurrentPhase: aggregated.currentPhase,
LastIterationHadJobs: aggregated.lastIterationHadJobs,
}
nextDetectionAt := r.earliestNextDetectionAt()
if nextDetectionAt.IsZero() && aggregated.currentPhase == "sleeping" && !aggregated.lastIterationCompleted.IsZero() {
nextDetectionAt = aggregated.lastIterationCompleted.Add(defaultSchedulerIdleSleep)
}
if !nextDetectionAt.IsZero() {
at := nextDetectionAt
status.NextDetectionAt = &at
}
if !aggregated.lastIterationCompleted.IsZero() {
at := aggregated.lastIterationCompleted
status.LastIterationDoneAt = &at
}
states, err := r.ListSchedulerStates()
if err != nil {
return status
}
waiting := make([]SchedulerWaitingStatus, 0)
jobTypes := make([]SchedulerJobTypeStatus, 0, len(states))
for _, state := range states {
jobType := state.JobType
info := r.snapshotSchedulerDetection(jobType)
jobStatus := SchedulerJobTypeStatus{
JobType: jobType,
Enabled: state.Enabled,
DetectionInFlight: state.DetectionInFlight,
NextDetectionAt: state.NextDetectionAt,
DetectionIntervalMinutes: state.DetectionIntervalMinutes,
}
r.populateSchedulerCooldown(&jobStatus)
if !info.lastDetectedAt.IsZero() {
jobStatus.LastDetectedAt = timeToPtr(info.lastDetectedAt)
jobStatus.LastDetectedCount = info.lastDetectedCount
}
if info.lastError != "" {
jobStatus.LastDetectionError = info.lastError
}
if info.lastSkippedReason != "" {
jobStatus.LastDetectionSkipped = info.lastSkippedReason
}
jobTypes = append(jobTypes, jobStatus)
if jobStatus.Enabled && jobStatus.DetectionEligibleAt != nil && now.Before(*jobStatus.DetectionEligibleAt) {
waiting = append(waiting, SchedulerWaitingStatus{
Reason: "cooldown", JobType: jobType, Since: jobStatus.LastSuccessfulRunAt, Until: jobStatus.DetectionEligibleAt,
Details: map[string]interface{}{"message": fmt.Sprintf("Cooldown after successful job (%s)", time.Duration(jobStatus.CooldownSeconds)*time.Second)},
})
}
if state.DetectionInFlight {
waiting = append(waiting, SchedulerWaitingStatus{
Reason: "detection_in_flight",
JobType: jobType,
})
} else if state.Enabled && state.NextDetectionAt != nil && now.Before(*state.NextDetectionAt) {
waiting = append(waiting, SchedulerWaitingStatus{
Reason: "next_detection_at",
JobType: jobType,
Until: state.NextDetectionAt,
})
}
}
sort.Slice(jobTypes, func(i, j int) bool {
return jobTypes[i].JobType < jobTypes[j].JobType
})
status.Waiting = waiting
status.JobTypes = jobTypes
return status
}
func (r *Plugin) listInProcessJobs(now time.Time) []SchedulerJobStatus {
active := make([]SchedulerJobStatus, 0)
if r == nil {
return active
}
r.jobsMu.RLock()
for _, job := range r.jobs {
if job == nil {
continue
}
if !isActiveTrackedJobState(job.State) {
continue
}
start := timeToPtr(now)
if job.CreatedAt != nil && !job.CreatedAt.IsZero() {
start = job.CreatedAt
} else if job.UpdatedAt != nil && !job.UpdatedAt.IsZero() {
start = job.UpdatedAt
}
durationSeconds := 0.0
if start != nil {
durationSeconds = now.Sub(*start).Seconds()
}
active = append(active, SchedulerJobStatus{
JobID: job.JobID,
JobType: job.JobType,
State: strings.ToLower(job.State),
Stage: job.Stage,
WorkerID: job.WorkerID,
Message: job.Message,
Progress: job.Progress,
CreatedAt: job.CreatedAt,
UpdatedAt: job.UpdatedAt,
DurationSeconds: durationSeconds,
})
}
r.jobsMu.RUnlock()
sort.Slice(active, func(i, j int) bool {
if active[i].DurationSeconds != active[j].DurationSeconds {
return active[i].DurationSeconds > active[j].DurationSeconds
}
return active[i].JobID < active[j].JobID
})
return active
}