Files
seaweedfs/weed/storage/erasure_coding/placement/placement.go
T
Chris Lu 532b088262 fix(ec): preserve source disk type across EC encoding (#9423) (#9449)
* fix(ec): carry source disk type on VolumeEcShardsMount (#9423)

When EC shards land on a target whose disk type differs from the
source volume's, master heartbeats wrongly reported under the target
disk's type. Add source_disk_type to VolumeEcShardsMountRequest; the
target server applies it to the in-memory EcVolume via SetDiskType so
the mount notification and steady-state heartbeat both carry the
source's disk type. Empty value falls back to the location's disk
type (used by disk-scan reload paths).

The override is not persisted with the volume — disk type stays an
environmental property and .vif remains portable.

* fix(ec): plumb source disk type through plugin worker (#9423)

Add source_disk_type to ErasureCodingTaskParams (field 8; 7 reserved),
populate it from the metric the detector already collects, thread it
through ec_task into the MountEcShards helper, and forward it on the
VolumeEcShardsMount RPC.

* fix(ec): mirror source disk type plumbing in rust volume server (#9423)

The volume_ec_shards_mount handler now forwards source_disk_type into
mount_ec_shard → DiskLocation::mount_ec_shards. When non-empty it
overrides ec_vol.disk_type (and each mounted shard's disk_type) via
the new set_disk_type method; empty value keeps the location's disk
type, so disk-scan reload and reconcile paths are unchanged.

Also picks up two pre-existing proto drifts that 'make gen' synced
from weed/pb (LockRingUpdate in master.proto, listing_cache_ttl_seconds
in remote.proto).

* feat(ec): bias placement toward preferred disk type (#9423)

Add DiskCandidate.DiskType and PlacementRequest.PreferredDiskType.
When PreferredDiskType is non-empty, SelectDestinations partitions
suitable disks into matching/fallback tiers and runs the rack/server/
disk-diversity passes on the matching tier first; the fallback tier
is only consulted if the matching pool can't satisfy ShardsNeeded.
PlacementResult.SpilledToOtherDiskType lets callers warn on spillover.

Empty PreferredDiskType keeps the existing single-pool behavior.

* fix(ec): plumb source disk type into placement planner (#9423)

diskInfosToCandidates now copies DiskInfo.DiskType into the placement
candidate, and ecPlacementPlanner.selectDestinations forwards
metric.DiskType as PreferredDiskType so EC shards land on disks
matching the source volume's disk type when possible. A glog warning
fires when placement had to spill to other disk types.

* test(ec): integration coverage for source-disk-type plumbing (#9423)

store_ec_disk_type_test exercises Store.MountEcShards end-to-end: a
shard physically lives on an HDD location, MountEcShards is called
with sourceDiskType="ssd", and the test asserts that the in-memory
EcVolume, the mounted shard, the NewEcShardsChan notification, and
the steady-state heartbeat all report under the source's disk type.
A companion test pins the empty-source path so disk-scan reload
keeps the location's disk type.

detection_disk_type_test exercises the worker plumbing: with a
cluster of nodes carrying both HDD and SSD disks, planECDestinations
must place every shard on SSD when metric.DiskType="ssd"; with only
one SSD node and 13 HDD nodes it must still satisfy a 10+4 layout
via spillover (and log a warning).

* revert(ec): drop unrelated proto drift in seaweed-volume/proto (#9423)

make gen pulled two pre-existing OSS changes into the rust proto
tree (LockRingUpdate / by_plugin in master.proto,
listing_cache_ttl_seconds in remote.proto). Reviewers flagged it as
scope creep — none of the rust EC fix references those fields.
Restore both files to origin/master so this branch only touches
EC-related symbols.

* fix(ec placement): treat empty disk type as hdd and skip used racks on spill (#9423)

partitionByDiskType used raw string comparison, so a PreferredDiskType
of "hdd" never matched candidates whose DiskType is "" (the
HardDriveType sentinel that weed/storage/types uses). EC encoding of
an HDD source would spill onto any HDD reporting "" even when the
cluster has plenty of matching capacity. Normalize both sides
through normalizeDiskType, which lowercases and folds "" → "hdd",
mirroring types.ToDiskType without taking a dependency on it.

selectFromTier's rack-diversity pass also kept revisiting racks the
preferred tier had already used when running on the fallback tier,
which negated PreferDifferentRacks on spillover. Skip racks already
in usedRacks so fallback placements still spread onto new racks.

* fix(ec): empty-source remount must not clobber existing disk type (#9423)

mount_ec_shards_with_idx_dir runs more than once per vid (RPC mount,
disk-scan reload, orphan-shard reconcile). After an RPC sets the
source-derived disk type, any later call passing source_disk_type=""
was resetting ec_vol.disk_type back to the location's value, which
reintroduces the heartbeat drift this PR is meant to fix. Only
default to the location's disk type when the EC volume is fresh
(no shards mounted yet); otherwise leave the recorded type alone so
empty-source reloads preserve whatever the original mount RPC set.
2026-05-11 20:21:50 -07:00

462 lines
15 KiB
Go

// Package placement provides consolidated EC shard placement logic used by
// both shell commands and worker tasks.
//
// This package encapsulates the algorithms for:
// - Selecting destination nodes/disks for EC shards
// - Ensuring proper spread across racks, servers, and disks
// - Balancing shards across the cluster
package placement
import (
"fmt"
"sort"
"strings"
)
// DiskCandidate represents a disk that can receive EC shards
type DiskCandidate struct {
NodeID string
DiskID uint32
DataCenter string
Rack string
DiskType string // disk type (hdd/ssd/...) — empty means HardDrive
// Capacity information
VolumeCount int64
MaxVolumeCount int64
ShardCount int // Current number of EC shards on this disk
FreeSlots int // Available slots for new shards
// Load information
LoadCount int // Number of active tasks on this disk
}
// NodeCandidate represents a server node that can receive EC shards
type NodeCandidate struct {
NodeID string
DataCenter string
Rack string
FreeSlots int
ShardCount int // Total shards across all disks
Disks []*DiskCandidate // All disks on this node
}
// PlacementRequest configures EC shard placement behavior
type PlacementRequest struct {
// ShardsNeeded is the total number of shards to place
ShardsNeeded int
// MaxShardsPerServer limits how many shards can be placed on a single server
// 0 means no limit (but prefer spreading when possible)
MaxShardsPerServer int
// MaxShardsPerRack limits how many shards can be placed in a single rack
// 0 means no limit
MaxShardsPerRack int
// MaxTaskLoad is the maximum task load count for a disk to be considered
MaxTaskLoad int
// PreferDifferentServers when true, spreads shards across different servers
// before using multiple disks on the same server
PreferDifferentServers bool
// PreferDifferentRacks when true, spreads shards across different racks
// before using multiple servers in the same rack
PreferDifferentRacks bool
// PreferredDiskType, when non-empty, biases placement toward disks of
// this type. Disks of the preferred type are exhausted (subject to the
// other diversity preferences) before disks of any other type are
// considered. Empty means no disk-type bias — all suitable disks form a
// single pool, matching pre-#9423 behavior.
PreferredDiskType string
}
// PlacementResult contains the selected destinations for EC shards
type PlacementResult struct {
SelectedDisks []*DiskCandidate
// Statistics
ServersUsed int
RacksUsed int
DCsUsed int
// Distribution maps
ShardsPerServer map[string]int
ShardsPerRack map[string]int
ShardsPerDC map[string]int
// SpilledToOtherDiskType is set when PlacementRequest.PreferredDiskType
// was non-empty but the preferred-type pool could not satisfy
// ShardsNeeded, so placement had to spill onto disks of other types.
// Callers can log a warning when this is true.
SpilledToOtherDiskType bool
}
// SelectDestinations selects the best disks for EC shard placement.
// This is the main entry point for EC placement logic.
//
// Disk-type preference (#9423): when config.PreferredDiskType is non-empty,
// suitable disks are partitioned into a matching-type tier and a
// fallback tier. Each tier is run through the diversity passes below;
// the fallback tier is only consulted if the matching tier runs out of
// candidates before ShardsNeeded is satisfied. Empty PreferredDiskType
// processes all suitable disks as one tier, preserving prior behavior.
//
// Within each tier, the algorithm works in multiple passes:
// 1. First pass: Select one disk from each rack (maximize rack diversity)
// 2. Second pass: Select one disk from each unused server in used racks (maximize server diversity)
// 3. Third pass: Select additional disks from servers already used (maximize disk diversity)
func SelectDestinations(disks []*DiskCandidate, config PlacementRequest) (*PlacementResult, error) {
if len(disks) == 0 {
return nil, fmt.Errorf("no disk candidates provided")
}
if config.ShardsNeeded <= 0 {
return nil, fmt.Errorf("shardsNeeded must be positive, got %d", config.ShardsNeeded)
}
// Filter suitable disks
suitable := filterSuitableDisks(disks, config)
if len(suitable) == 0 {
return nil, fmt.Errorf("no suitable disks found after filtering")
}
result := &PlacementResult{
SelectedDisks: make([]*DiskCandidate, 0, config.ShardsNeeded),
ShardsPerServer: make(map[string]int),
ShardsPerRack: make(map[string]int),
ShardsPerDC: make(map[string]int),
}
usedDisks := make(map[string]bool) // "nodeID:diskID" -> bool
usedServers := make(map[string]bool) // nodeID -> bool
usedRacks := make(map[string]bool) // "dc:rack" -> bool
// Partition suitable into preferred-disk-type / fallback tiers.
// Process the preferred tier first; only spill to fallback when the
// preferred pool can't satisfy ShardsNeeded.
preferredTier, fallbackTier := partitionByDiskType(suitable, config.PreferredDiskType)
selectFromTier(preferredTier, result, usedDisks, usedServers, usedRacks, config)
if config.PreferredDiskType != "" && len(result.SelectedDisks) < config.ShardsNeeded && len(fallbackTier) > 0 {
before := len(result.SelectedDisks)
selectFromTier(fallbackTier, result, usedDisks, usedServers, usedRacks, config)
if len(result.SelectedDisks) > before {
result.SpilledToOtherDiskType = true
}
}
// Calculate final statistics
result.ServersUsed = len(usedServers)
result.RacksUsed = len(usedRacks)
dcSet := make(map[string]bool)
for _, disk := range result.SelectedDisks {
dcSet[disk.DataCenter] = true
}
result.DCsUsed = len(dcSet)
return result, nil
}
// partitionByDiskType splits disks into (matching, fallback) based on the
// preferred disk type. If preferred is empty, everything goes into the
// matching tier and fallback is empty — i.e. existing single-pool behavior.
//
// Empty DiskCandidate.DiskType is treated as HardDriveType ("hdd") to
// mirror weed/storage/types.ToDiskType's normalization, so a
// PreferredDiskType of "hdd" matches disks reporting "" — otherwise EC
// shards from an HDD source would always spill onto disks that happen to
// report their type as "" (HardDriveType).
func partitionByDiskType(disks []*DiskCandidate, preferred string) (matching, fallback []*DiskCandidate) {
if preferred == "" {
return disks, nil
}
pref := normalizeDiskType(preferred)
for _, d := range disks {
if normalizeDiskType(d.DiskType) == pref {
matching = append(matching, d)
} else {
fallback = append(fallback, d)
}
}
return matching, fallback
}
// normalizeDiskType lower-cases the input and folds "" to "hdd" so the
// HardDriveType sentinel ("") and explicit "hdd"/"HDD" all compare equal.
func normalizeDiskType(t string) string {
t = strings.ToLower(t)
if t == "" {
return "hdd"
}
return t
}
// selectFromTier runs the three diversity passes against `tier`, mutating
// `result` and the used* maps in place. Passes stop as soon as ShardsNeeded
// is reached. The function is a no-op when the tier is empty or the result
// already has enough shards, so it is safe to call once per tier.
func selectFromTier(tier []*DiskCandidate, result *PlacementResult,
usedDisks, usedServers, usedRacks map[string]bool,
config PlacementRequest) {
if len(tier) == 0 || len(result.SelectedDisks) >= config.ShardsNeeded {
return
}
rackToDisks := groupDisksByRack(tier)
// Pass 1: Select one disk from each rack (maximize rack diversity).
// When this is the fallback tier (preferred tier already populated
// usedRacks), skip those racks so the spillover still spreads onto
// new racks instead of doubling up on ones already picked.
if config.PreferDifferentRacks {
// Sort racks by number of available servers (descending) to prioritize racks with more options
sortedRacks := sortRacksByServerCount(rackToDisks)
for _, rackKey := range sortedRacks {
if len(result.SelectedDisks) >= config.ShardsNeeded {
break
}
if usedRacks[rackKey] {
continue
}
rackDisks := rackToDisks[rackKey]
// Select best disk from this rack, preferring a new server
disk := selectBestDiskFromRack(rackDisks, usedServers, usedDisks, config)
if disk != nil {
addDiskToResult(result, disk, usedDisks, usedServers, usedRacks)
}
}
}
// Pass 2: Select disks from unused servers in already-used racks
if config.PreferDifferentServers && len(result.SelectedDisks) < config.ShardsNeeded {
for _, rackKey := range getSortedRackKeys(rackToDisks) {
if len(result.SelectedDisks) >= config.ShardsNeeded {
break
}
rackDisks := rackToDisks[rackKey]
for _, disk := range sortDisksByScore(rackDisks) {
if len(result.SelectedDisks) >= config.ShardsNeeded {
break
}
diskKey := getDiskKey(disk)
if usedDisks[diskKey] {
continue
}
// Skip if server already used (we want different servers in this pass)
if usedServers[disk.NodeID] {
continue
}
// Check server limit
if config.MaxShardsPerServer > 0 && result.ShardsPerServer[disk.NodeID] >= config.MaxShardsPerServer {
continue
}
// Check rack limit
if config.MaxShardsPerRack > 0 && result.ShardsPerRack[getRackKey(disk)] >= config.MaxShardsPerRack {
continue
}
addDiskToResult(result, disk, usedDisks, usedServers, usedRacks)
}
}
}
// Pass 3: Fill remaining slots from already-used servers (different disks)
// Use round-robin across servers to balance shards evenly
if len(result.SelectedDisks) < config.ShardsNeeded {
// Group remaining disks by server (within this tier)
serverToRemainingDisks := make(map[string][]*DiskCandidate)
for _, disk := range tier {
if !usedDisks[getDiskKey(disk)] {
serverToRemainingDisks[disk.NodeID] = append(serverToRemainingDisks[disk.NodeID], disk)
}
}
// Sort each server's disks by score
for serverID := range serverToRemainingDisks {
serverToRemainingDisks[serverID] = sortDisksByScore(serverToRemainingDisks[serverID])
}
// Round-robin: repeatedly select from the server with the fewest shards
for len(result.SelectedDisks) < config.ShardsNeeded {
// Find server with fewest shards that still has available disks
var bestServer string
minShards := -1
for serverID, disks := range serverToRemainingDisks {
if len(disks) == 0 {
continue
}
// Check server limit
if config.MaxShardsPerServer > 0 && result.ShardsPerServer[serverID] >= config.MaxShardsPerServer {
continue
}
shardCount := result.ShardsPerServer[serverID]
if minShards == -1 || shardCount < minShards {
minShards = shardCount
bestServer = serverID
} else if shardCount == minShards && serverID < bestServer {
// Tie-break by server name for determinism
bestServer = serverID
}
}
if bestServer == "" {
// No more servers with available disks
break
}
// Pop the best disk from this server
disks := serverToRemainingDisks[bestServer]
disk := disks[0]
serverToRemainingDisks[bestServer] = disks[1:]
// Check rack limit
if config.MaxShardsPerRack > 0 && result.ShardsPerRack[getRackKey(disk)] >= config.MaxShardsPerRack {
continue
}
addDiskToResult(result, disk, usedDisks, usedServers, usedRacks)
}
}
}
// filterSuitableDisks filters disks that are suitable for EC placement
func filterSuitableDisks(disks []*DiskCandidate, config PlacementRequest) []*DiskCandidate {
var suitable []*DiskCandidate
for _, disk := range disks {
if disk.FreeSlots <= 0 {
continue
}
if config.MaxTaskLoad > 0 && disk.LoadCount > config.MaxTaskLoad {
continue
}
suitable = append(suitable, disk)
}
return suitable
}
// groupDisksByRack groups disks by their rack (dc:rack key)
func groupDisksByRack(disks []*DiskCandidate) map[string][]*DiskCandidate {
result := make(map[string][]*DiskCandidate)
for _, disk := range disks {
key := getRackKey(disk)
result[key] = append(result[key], disk)
}
return result
}
// getRackKey returns the unique key for a rack (dc:rack)
func getRackKey(disk *DiskCandidate) string {
return fmt.Sprintf("%s:%s", disk.DataCenter, disk.Rack)
}
// getDiskKey returns the unique key for a disk (nodeID:diskID)
func getDiskKey(disk *DiskCandidate) string {
return fmt.Sprintf("%s:%d", disk.NodeID, disk.DiskID)
}
// sortRacksByServerCount returns rack keys sorted by number of servers (ascending)
func sortRacksByServerCount(rackToDisks map[string][]*DiskCandidate) []string {
// Count unique servers per rack
rackServerCount := make(map[string]int)
for rackKey, disks := range rackToDisks {
servers := make(map[string]bool)
for _, disk := range disks {
servers[disk.NodeID] = true
}
rackServerCount[rackKey] = len(servers)
}
keys := getSortedRackKeys(rackToDisks)
sort.Slice(keys, func(i, j int) bool {
// Sort by server count (descending) to pick from racks with more options first
return rackServerCount[keys[i]] > rackServerCount[keys[j]]
})
return keys
}
// getSortedRackKeys returns rack keys in a deterministic order
func getSortedRackKeys(rackToDisks map[string][]*DiskCandidate) []string {
keys := make([]string, 0, len(rackToDisks))
for k := range rackToDisks {
keys = append(keys, k)
}
sort.Strings(keys)
return keys
}
// selectBestDiskFromRack selects the best disk from a rack for EC placement
// It prefers servers that haven't been used yet
func selectBestDiskFromRack(disks []*DiskCandidate, usedServers, usedDisks map[string]bool, config PlacementRequest) *DiskCandidate {
var bestDisk *DiskCandidate
bestScore := -1.0
bestIsFromUnusedServer := false
for _, disk := range disks {
if usedDisks[getDiskKey(disk)] {
continue
}
isFromUnusedServer := !usedServers[disk.NodeID]
score := calculateDiskScore(disk)
// Prefer unused servers
if isFromUnusedServer && !bestIsFromUnusedServer {
bestDisk = disk
bestScore = score
bestIsFromUnusedServer = true
} else if isFromUnusedServer == bestIsFromUnusedServer && score > bestScore {
bestDisk = disk
bestScore = score
}
}
return bestDisk
}
// sortDisksByScore returns disks sorted by score (best first)
func sortDisksByScore(disks []*DiskCandidate) []*DiskCandidate {
sorted := make([]*DiskCandidate, len(disks))
copy(sorted, disks)
sort.Slice(sorted, func(i, j int) bool {
return calculateDiskScore(sorted[i]) > calculateDiskScore(sorted[j])
})
return sorted
}
// calculateDiskScore calculates a score for a disk candidate
// Higher score is better
func calculateDiskScore(disk *DiskCandidate) float64 {
score := 0.0
// Primary factor: available capacity (lower utilization is better)
if disk.MaxVolumeCount > 0 {
utilization := float64(disk.VolumeCount) / float64(disk.MaxVolumeCount)
score += (1.0 - utilization) * 60.0 // Up to 60 points
} else {
score += 30.0 // Default if no max count
}
// Secondary factor: fewer shards already on this disk is better
score += float64(10-disk.ShardCount) * 2.0 // Up to 20 points
// Tertiary factor: lower load is better
score += float64(10 - disk.LoadCount) // Up to 10 points
return score
}
// addDiskToResult adds a disk to the result and updates tracking maps
func addDiskToResult(result *PlacementResult, disk *DiskCandidate,
usedDisks, usedServers, usedRacks map[string]bool) {
diskKey := getDiskKey(disk)
rackKey := getRackKey(disk)
result.SelectedDisks = append(result.SelectedDisks, disk)
usedDisks[diskKey] = true
usedServers[disk.NodeID] = true
usedRacks[rackKey] = true
result.ShardsPerServer[disk.NodeID]++
result.ShardsPerRack[rackKey]++
result.ShardsPerDC[disk.DataCenter]++
}