mirror of
https://github.com/seaweedfs/seaweedfs.git
synced 2026-09-12 01:20:45 +02:00
feat(s3/lifecycle): event router + DueTime schedule Router consumes per-shard reader events, looks up matching ActionKeys via the engine's BucketActionKeys index, and emits Matches with DueTime = event_time + action.Delay. Evaluation runs at DueTime so the age gate passes for fresh events; the dispatcher's identity-CAS catches drift. Schedule is a min-heap by DueTime; duplicates allowed (RPC CAS handles the redundant dispatch as NOOP_RESOLVED). BucketActionKeys accessor added to engine.Snapshot.
77 lines
2.0 KiB
Go
77 lines
2.0 KiB
Go
package router
|
|
|
|
import (
|
|
"container/heap"
|
|
"sync"
|
|
"time"
|
|
)
|
|
|
|
// Schedule is the worker's in-memory pending list, ordered by DueTime.
|
|
// The dispatcher polls Drain on each tick to retrieve due Matches.
|
|
//
|
|
// Duplicates are allowed: a re-schedule for the same (ActionKey, ObjectKey)
|
|
// before the prior dispatch ran results in two heap entries. The
|
|
// LifecycleDelete RPC's identity-CAS makes the second dispatch a no-op
|
|
// (NOOP_RESOLVED with STALE_IDENTITY), so dedup at insert time would only
|
|
// be a micro-optimization at the cost of an extra map.
|
|
type Schedule struct {
|
|
mu sync.Mutex
|
|
h scheduleHeap
|
|
}
|
|
|
|
func NewSchedule() *Schedule {
|
|
return &Schedule{}
|
|
}
|
|
|
|
// Add enqueues a Match.
|
|
func (s *Schedule) Add(m Match) {
|
|
s.mu.Lock()
|
|
defer s.mu.Unlock()
|
|
heap.Push(&s.h, m)
|
|
}
|
|
|
|
// Len returns the number of pending Matches.
|
|
func (s *Schedule) Len() int {
|
|
s.mu.Lock()
|
|
defer s.mu.Unlock()
|
|
return s.h.Len()
|
|
}
|
|
|
|
// NextDue returns the DueTime of the earliest pending Match. ok=false if
|
|
// the schedule is empty.
|
|
func (s *Schedule) NextDue() (time.Time, bool) {
|
|
s.mu.Lock()
|
|
defer s.mu.Unlock()
|
|
if s.h.Len() == 0 {
|
|
return time.Time{}, false
|
|
}
|
|
return s.h[0].DueTime, true
|
|
}
|
|
|
|
// Drain pops and returns all Matches whose DueTime <= now, in DueTime order.
|
|
// Subsequent calls return only newly-due Matches.
|
|
func (s *Schedule) Drain(now time.Time) []Match {
|
|
s.mu.Lock()
|
|
defer s.mu.Unlock()
|
|
var out []Match
|
|
for s.h.Len() > 0 && !s.h[0].DueTime.After(now) {
|
|
out = append(out, heap.Pop(&s.h).(Match))
|
|
}
|
|
return out
|
|
}
|
|
|
|
// scheduleHeap implements heap.Interface ordered by Match.DueTime ascending.
|
|
type scheduleHeap []Match
|
|
|
|
func (h scheduleHeap) Len() int { return len(h) }
|
|
func (h scheduleHeap) Less(i, j int) bool { return h[i].DueTime.Before(h[j].DueTime) }
|
|
func (h scheduleHeap) Swap(i, j int) { h[i], h[j] = h[j], h[i] }
|
|
func (h *scheduleHeap) Push(x interface{}) { *h = append(*h, x.(Match)) }
|
|
func (h *scheduleHeap) Pop() interface{} {
|
|
old := *h
|
|
n := len(old)
|
|
x := old[n-1]
|
|
*h = old[:n-1]
|
|
return x
|
|
}
|