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VidCache.cache was a []VidInfo indexed directly by volume id, so caching one volume with a large id grew the backing array to that many entries (each 48 bytes), allocating a zeroed slot for every unused id below it. A single id of 32M cost ~1.5GB resident, plus geometric realloc churn as the append loop doubled the array. Use map[uint32]VidInfo so memory scales with the number of volumes actually cached rather than the largest id seen. Parse ids with ParseUint(.,32) so values outside the uint32 volume-id range are rejected instead of silently wrapping into a key.
49 lines
1.2 KiB
Go
49 lines
1.2 KiB
Go
package operation
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import (
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"fmt"
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"testing"
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"time"
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)
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func TestCaching(t *testing.T) {
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var (
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vc VidCache
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)
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var locations []Location
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locations = append(locations, Location{Url: "a.com:8080"})
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vc.Set("123", locations, time.Second)
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ret, _ := vc.Get("123")
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if ret == nil {
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t.Fatal("Not found vid 123")
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}
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fmt.Printf("vid 123 locations = %v\n", ret)
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time.Sleep(2 * time.Second)
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ret, _ = vc.Get("123")
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if ret != nil {
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t.Fatal("Not found vid 123")
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}
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}
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// a single large volume id must not allocate an entry per id below it
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func TestCachingLargeVolumeId(t *testing.T) {
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var vc VidCache
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locations := []Location{{Url: "a.com:8080"}}
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vc.Set("32000000", locations, time.Minute)
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if got := len(vc.cache); got != 1 {
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t.Fatalf("expected 1 cached entry, got %d", got)
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}
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if ret, _ := vc.Get("32000000"); ret == nil {
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t.Fatal("Not found vid 32000000")
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}
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// ids beyond uint32 are not real volume ids and must not wrap into the cache
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vc.Set("4294967296", locations, time.Minute)
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if got := len(vc.cache); got != 1 {
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t.Fatalf("out-of-range id must not be cached, got %d entries", got)
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}
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if ret, _ := vc.Get("4294967296"); ret != nil {
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t.Fatal("out-of-range vid 4294967296 should not be found")
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}
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}
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