mirror of
https://github.com/seaweedfs/seaweedfs.git
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Lookup mapped a second name of a hard-linked file to the existing inode without adding it to the inode's names, so GetAllPaths missed it and the final forget left it mapped to a released inode. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
732 lines
20 KiB
Go
732 lines
20 KiB
Go
package mount
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import (
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"sync"
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"time"
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"github.com/seaweedfs/go-fuse/v2/fuse"
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"github.com/seaweedfs/seaweedfs/weed/glog"
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"github.com/seaweedfs/seaweedfs/weed/util"
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)
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type InodeToPath struct {
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sync.RWMutex
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nextInodeId uint64
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cacheMetaTtlSec time.Duration
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inode2path map[uint64]*InodeEntry
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path2inode map[util.FullPath]uint64
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// dirStates holds directory-only readdir-cache state, keyed by inode. An
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// inode is a directory iff it has an entry here, registered at creation.
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dirStates map[uint64]*dirState
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// dirPaths indexes the same states by path, so a directory lookup never
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// goes through the map that holds one full path per inode.
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dirPaths map[util.FullPath]*dirState
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// wasCachedDirs remembers directories that once held a fully cached
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// listing. Unlike the flags on dirState it survives invalidation, idle
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// eviction, and the state drop on kernel Forget, so a lookup can rebuild
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// a dropped listing instead of reading through per entry forever.
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// MarkDirectoryReadThrough removes oversized directories from it,
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// RemovePath drops deleted ones, and wasCachedOrder bounds the retained
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// history with FIFO eviction. Records are tagged with an insertion
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// generation so a stale queue slot can never evict a path's newer record.
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wasCachedDirs map[util.FullPath]uint64
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wasCachedOrder []wasCachedEntry
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wasCachedGen uint64
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}
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// wasCachedEntry pairs a queued path with the insertion generation that put
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// it there; removals leave the slot behind, and only a matching generation
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// may evict the live record.
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type wasCachedEntry struct {
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path util.FullPath
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gen uint64
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}
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// InodeEntry exists per inode the kernel references. Directory cache state is
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// kept out in dirStates so a file entry stays in the 32-byte size class — the
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// dominant cost on a mount with millions of files. A hard link's extra paths
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// hang off a pointer for the same reason.
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type InodeEntry struct {
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path util.FullPath
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nlookup uint64
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extraPaths *[]util.FullPath
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}
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type dirState struct {
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path util.FullPath
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isChildrenCached bool
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readDirDirect bool
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cachedExpiresTime time.Time
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lastAccess time.Time
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lastRefresh time.Time
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lastRebuildAttempt time.Time
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// lastSectionAttempts backs off section refreshes per section (keyed by
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// the section's lower bound) so one failing range does not stall the
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// rest of the directory.
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lastSectionAttempts map[string]time.Time
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subdirCount int32 // tracked in-memory for POSIX directory nlink
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}
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func (d *dirState) resetCacheState() {
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d.isChildrenCached = false
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d.readDirDirect = false
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d.cachedExpiresTime = time.Time{}
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d.lastRebuildAttempt = time.Time{}
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d.lastSectionAttempts = nil
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}
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// appendPaths appends every path the inode is reachable by, primary first.
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func (ie *InodeEntry) appendPaths(dst []util.FullPath) []util.FullPath {
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if ie.path == "" {
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return dst
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}
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dst = append(dst, ie.path)
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if ie.extraPaths != nil {
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dst = append(dst, *ie.extraPaths...)
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}
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return dst
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}
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func (ie *InodeEntry) addPath(p util.FullPath) {
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if ie.path == "" {
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ie.path = p
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return
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}
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if ie.extraPaths == nil {
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ie.extraPaths = &[]util.FullPath{p}
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return
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}
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*ie.extraPaths = append(*ie.extraPaths, p)
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}
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func (ie *InodeEntry) replacePath(from, to util.FullPath) {
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if ie.path == from {
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ie.path = to
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}
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if ie.extraPaths == nil {
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return
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}
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for i, p := range *ie.extraPaths {
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if p == from {
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(*ie.extraPaths)[i] = to
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}
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}
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}
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func (ie *InodeEntry) setExtraPaths(extra []util.FullPath) {
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if len(extra) == 0 {
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ie.extraPaths = nil
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return
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}
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ie.extraPaths = &extra
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}
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// removeOnePath promotes an extra path when the primary is the one going away,
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// so an entry that still has a path always has a primary one.
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func (ie *InodeEntry) removeOnePath(p util.FullPath) bool {
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if ie.path == "" {
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return false
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}
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if ie.path == p {
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if ie.extraPaths == nil {
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ie.path = ""
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return true
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}
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extra := *ie.extraPaths
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ie.path = extra[0]
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ie.setExtraPaths(extra[1:])
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return true
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}
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if ie.extraPaths == nil {
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return false
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}
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extra := *ie.extraPaths
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for i, x := range extra {
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if x != p {
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continue
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}
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ie.setExtraPaths(append(extra[:i], extra[i+1:]...))
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return true
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}
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return false
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}
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func NewInodeToPath(root util.FullPath, ttlSec int) *InodeToPath {
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t := &InodeToPath{
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inode2path: make(map[uint64]*InodeEntry),
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path2inode: make(map[util.FullPath]uint64),
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dirStates: make(map[uint64]*dirState),
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dirPaths: make(map[util.FullPath]*dirState),
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wasCachedDirs: make(map[util.FullPath]uint64),
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cacheMetaTtlSec: time.Second * time.Duration(ttlSec),
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}
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t.inode2path[1] = &InodeEntry{
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path: root,
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nlookup: 1,
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}
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t.setDirState(1, &dirState{path: root, lastAccess: time.Now()})
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t.path2inode[root] = 1
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return t
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}
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// EnsurePath make sure the full path is tracked, used by symlink.
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func (i *InodeToPath) EnsurePath(path util.FullPath, isDirectory bool) bool {
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dir, _ := path.DirAndName()
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if dir == "/" {
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return true
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}
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if i.EnsurePath(util.FullPath(dir), true) {
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i.Lookup(path, time.Now().Unix(), isDirectory, false, 0, false)
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return true
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}
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return false
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}
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func (i *InodeToPath) Lookup(path util.FullPath, unixTime int64, isDirectory bool, isHardlink bool, possibleInode uint64, isLookup bool) uint64 {
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i.Lock()
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defer i.Unlock()
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inode, found := i.path2inode[path]
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if !found {
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if possibleInode == 0 {
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inode = path.AsInode(unixTime)
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} else {
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inode = possibleInode
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}
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if !isHardlink {
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for _, found := i.inode2path[inode]; found; inode++ {
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_, found = i.inode2path[inode+1]
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}
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}
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}
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i.path2inode[path] = inode
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if ie, known := i.inode2path[inode]; known {
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// Another name of a hard link the table already holds.
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if !found {
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ie.addPath(path)
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}
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if isLookup {
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ie.nlookup++
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}
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} else {
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nlookup := uint64(0)
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if isLookup {
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nlookup = 1
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}
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i.inode2path[inode] = &InodeEntry{
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path: path,
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nlookup: nlookup,
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}
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if isDirectory {
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i.setDirState(inode, &dirState{path: path})
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}
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}
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return inode
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}
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// IncrementNlookup takes one more reference on an inode already in the table,
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// reporting false if it is not there.
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func (i *InodeToPath) IncrementNlookup(inode uint64) bool {
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i.Lock()
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defer i.Unlock()
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entry, found := i.inode2path[inode]
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if !found {
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return false
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}
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entry.nlookup++
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return true
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}
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// InodeForListing returns the inode number a readdir should report for path
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// without entering it in the table. Nothing is reserved, so the collision probe
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// Lookup does is skipped: the worst case is a repeated st_ino in one listing.
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func (i *InodeToPath) InodeForListing(path util.FullPath, unixTime int64, possibleInode uint64) uint64 {
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i.RLock()
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inode, found := i.path2inode[path]
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i.RUnlock()
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if found {
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return inode
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}
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if possibleInode != 0 {
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return possibleInode
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}
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return path.AsInode(unixTime)
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}
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func (i *InodeToPath) AllocateInode(path util.FullPath, unixTime int64) uint64 {
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if path == "/" {
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return 1
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}
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i.Lock()
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defer i.Unlock()
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inode := path.AsInode(unixTime)
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for _, found := i.inode2path[inode]; found; inode++ {
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_, found = i.inode2path[inode]
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}
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return inode
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}
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func (i *InodeToPath) GetInode(path util.FullPath) (uint64, bool) {
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if path == "/" {
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return 1, true
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}
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i.Lock()
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defer i.Unlock()
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inode, found := i.path2inode[path]
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if !found {
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// glog.Fatalf("GetInode unknown inode for %s", path)
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// this could be the parent for mount point
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}
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return inode, found
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}
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func (i *InodeToPath) GetPath(inode uint64) (util.FullPath, fuse.Status) {
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i.RLock()
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defer i.RUnlock()
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path, found := i.inode2path[inode]
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if !found || path.path == "" {
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return "", fuse.ENOENT
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}
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return path.path, fuse.OK
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}
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// GetAllPaths returns a copy of all paths associated with an inode. For a
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// hard-linked file, this includes every link that the mount currently knows
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// about. Returns nil if the inode is unknown.
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func (i *InodeToPath) GetAllPaths(inode uint64) []util.FullPath {
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i.RLock()
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defer i.RUnlock()
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ie, found := i.inode2path[inode]
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if !found {
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return nil
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}
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return ie.appendPaths(nil)
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}
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func (i *InodeToPath) setDirState(inode uint64, d *dirState) {
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i.dirStates[inode] = d
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i.dirPaths[d.path] = d
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}
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// dropDirPath drops the path index only; Forget releases the state itself. A
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// released directory's state keeps the path it had, so drop the index only
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// while it is still the one that path resolves to: a new directory may have
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// taken the name in the meantime.
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func (i *InodeToPath) dropDirPath(inode uint64) {
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if d := i.dirStates[inode]; d != nil && i.dirPaths[d.path] == d {
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delete(i.dirPaths, d.path)
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}
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}
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func (i *InodeToPath) dirStateOf(fullpath util.FullPath) *dirState {
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return i.dirPaths[fullpath]
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}
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func (i *InodeToPath) HasPath(path util.FullPath) bool {
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i.RLock()
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defer i.RUnlock()
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_, found := i.path2inode[path]
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return found
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}
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func (i *InodeToPath) MarkChildrenCached(fullpath util.FullPath) {
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i.Lock()
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defer i.Unlock()
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d := i.dirStateOf(fullpath)
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if d == nil {
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// https://github.com/seaweedfs/seaweedfs/issues/4968
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// glog.Fatalf("MarkChildrenCached not found inode %v", fullpath)
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glog.Warningf("MarkChildrenCached not a tracked directory: %v", fullpath)
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return
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}
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d.isChildrenCached = true
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d.readDirDirect = false
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now := time.Now()
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d.lastAccess = now
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d.lastRefresh = now
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d.lastRebuildAttempt = time.Time{}
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d.lastSectionAttempts = nil
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i.markWasCached(fullpath)
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if i.cacheMetaTtlSec > 0 {
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d.cachedExpiresTime = now.Add(i.cacheMetaTtlSec)
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}
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}
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// maxWasCachedDirs bounds how many dropped listings a lookup may rebuild:
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// past it the oldest record is evicted and that directory reads through per
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// entry, the same end state as a never-cached one.
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const maxWasCachedDirs = 16384
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// markWasCached records a directory as once-cached, evicting the oldest
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// record past maxWasCachedDirs. Callers hold the write lock.
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func (i *InodeToPath) markWasCached(fullpath util.FullPath) {
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if _, ok := i.wasCachedDirs[fullpath]; ok {
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return
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}
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i.wasCachedGen++
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i.wasCachedDirs[fullpath] = i.wasCachedGen
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i.wasCachedOrder = append(i.wasCachedOrder, wasCachedEntry{path: fullpath, gen: i.wasCachedGen})
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for len(i.wasCachedOrder) > maxWasCachedDirs {
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oldest := i.wasCachedOrder[0]
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i.wasCachedOrder = i.wasCachedOrder[1:]
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if gen, ok := i.wasCachedDirs[oldest.path]; ok && gen == oldest.gen {
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delete(i.wasCachedDirs, oldest.path)
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}
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}
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}
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func (i *InodeToPath) IsChildrenCached(fullpath util.FullPath) bool {
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i.RLock()
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defer i.RUnlock()
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d := i.dirStateOf(fullpath)
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if d == nil {
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return false
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}
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if d.isChildrenCached {
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return d.cachedExpiresTime.IsZero() || time.Now().Before(d.cachedExpiresTime)
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}
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return false
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}
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// ShouldRebuildExpiredDir reports whether a lookup should re-list the
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// directory into the cache, backing off for cooldown after a failed attempt.
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// It covers a fully cached directory whose TTL elapsed — a plain expiry keeps
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// isChildrenCached set, unlike invalidation or eviction — and a directory
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// whose previously cached listing was dropped by invalidation, idle eviction,
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// or a kernel Forget. A never-cached or read-through directory keeps reading
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// through: caching one on a single lookup is how oversized listings get
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// pinned, so only a directory that proved cacheable earns the rebuild.
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func (i *InodeToPath) ShouldRebuildExpiredDir(fullpath util.FullPath, cooldown time.Duration) bool {
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i.RLock()
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defer i.RUnlock()
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d := i.dirStateOf(fullpath)
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if d == nil || d.readDirDirect {
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return false
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}
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if d.isChildrenCached {
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if d.cachedExpiresTime.IsZero() || time.Now().Before(d.cachedExpiresTime) {
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return false
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}
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} else if _, was := i.wasCachedDirs[fullpath]; !was {
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return false
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}
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return d.lastRebuildAttempt.IsZero() || time.Since(d.lastRebuildAttempt) >= cooldown
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}
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// MarkRebuildAttempt records that a rebuild was attempted at now, so
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// ShouldRebuildExpiredDir backs off for the cooldown before retrying.
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func (i *InodeToPath) MarkRebuildAttempt(fullpath util.FullPath, now time.Time) {
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i.Lock()
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defer i.Unlock()
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if d := i.dirStateOf(fullpath); d != nil {
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d.lastRebuildAttempt = now
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}
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}
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// ShouldRefreshStaleSection reports whether a lookup should re-list the
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// stale section of a still-cached directory, backing off for cooldown after
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// a failed attempt on that same section — a neighbouring range's failure
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// does not stall this one. sectionKey is the section's lower bound.
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func (i *InodeToPath) ShouldRefreshStaleSection(fullpath util.FullPath, sectionKey string, cooldown time.Duration) bool {
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i.RLock()
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defer i.RUnlock()
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d := i.dirStateOf(fullpath)
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if d == nil || d.readDirDirect || !d.isChildrenCached {
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return false
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}
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last, ok := d.lastSectionAttempts[sectionKey]
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return !ok || time.Since(last) >= cooldown
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}
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// MarkSectionRefreshAttempt records that a refresh of the section keyed by
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// sectionKey was attempted at now — the section-level analog of
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// MarkRebuildAttempt.
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func (i *InodeToPath) MarkSectionRefreshAttempt(fullpath util.FullPath, sectionKey string, now time.Time) {
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i.Lock()
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defer i.Unlock()
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d := i.dirStateOf(fullpath)
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if d == nil {
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return
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}
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if d.lastSectionAttempts == nil {
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d.lastSectionAttempts = make(map[string]time.Time)
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}
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d.lastSectionAttempts[sectionKey] = now
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}
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func (i *InodeToPath) HasInode(inode uint64) bool {
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if inode == 1 {
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return true
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}
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i.RLock()
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defer i.RUnlock()
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_, found := i.inode2path[inode]
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return found
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}
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func (i *InodeToPath) InvalidateAllChildrenCache() {
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i.Lock()
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defer i.Unlock()
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for _, d := range i.dirStates {
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if d.isChildrenCached {
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d.resetCacheState()
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}
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}
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}
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func (i *InodeToPath) InvalidateChildrenCache(fullpath util.FullPath) {
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i.Lock()
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defer i.Unlock()
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if d := i.dirStateOf(fullpath); d != nil {
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d.resetCacheState()
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}
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}
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// AdjustSubdirCount adjusts the subdirectory count for a directory inode.
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// delta is typically +1 (mkdir) or -1 (rmdir).
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func (i *InodeToPath) AdjustSubdirCount(dirPath util.FullPath, delta int32) {
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i.Lock()
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defer i.Unlock()
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d := i.dirStateOf(dirPath)
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if d == nil {
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return
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}
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d.subdirCount += delta
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if d.subdirCount < 0 {
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d.subdirCount = 0
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}
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}
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// GetSubdirCount returns the tracked subdirectory count for a directory.
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func (i *InodeToPath) GetSubdirCount(dirPath util.FullPath) int32 {
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i.RLock()
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defer i.RUnlock()
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d := i.dirStateOf(dirPath)
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if d == nil {
|
|
return 0
|
|
}
|
|
return d.subdirCount
|
|
}
|
|
|
|
// SetSubdirCount sets the subdirectory count for a directory (used after readdir).
|
|
func (i *InodeToPath) SetSubdirCount(dirPath util.FullPath, count int32) {
|
|
i.Lock()
|
|
defer i.Unlock()
|
|
if d := i.dirStateOf(dirPath); d != nil {
|
|
d.subdirCount = count
|
|
}
|
|
}
|
|
|
|
func (i *InodeToPath) TouchDirectory(fullpath util.FullPath) {
|
|
i.Lock()
|
|
defer i.Unlock()
|
|
if d := i.dirStateOf(fullpath); d != nil {
|
|
d.lastAccess = time.Now()
|
|
}
|
|
}
|
|
|
|
func (i *InodeToPath) MarkDirectoryReadThrough(fullpath util.FullPath, now time.Time) bool {
|
|
i.Lock()
|
|
defer i.Unlock()
|
|
d := i.dirStateOf(fullpath)
|
|
if d == nil {
|
|
return false
|
|
}
|
|
d.isChildrenCached = false
|
|
d.readDirDirect = true
|
|
d.cachedExpiresTime = time.Time{}
|
|
d.lastAccess = now
|
|
d.lastRefresh = time.Time{}
|
|
delete(i.wasCachedDirs, fullpath)
|
|
return true
|
|
}
|
|
|
|
func (i *InodeToPath) ShouldReadDirectoryDirect(fullpath util.FullPath) bool {
|
|
i.RLock()
|
|
defer i.RUnlock()
|
|
d := i.dirStateOf(fullpath)
|
|
if d == nil {
|
|
return false
|
|
}
|
|
return d.readDirDirect
|
|
}
|
|
|
|
func (i *InodeToPath) MarkDirectoryRefreshed(fullpath util.FullPath, now time.Time) {
|
|
i.Lock()
|
|
defer i.Unlock()
|
|
d := i.dirStateOf(fullpath)
|
|
if d == nil {
|
|
return
|
|
}
|
|
d.lastRefresh = now
|
|
d.lastAccess = now
|
|
d.readDirDirect = false
|
|
if i.cacheMetaTtlSec > 0 {
|
|
d.cachedExpiresTime = now.Add(i.cacheMetaTtlSec)
|
|
}
|
|
}
|
|
|
|
func (i *InodeToPath) CollectEvictableDirs(now time.Time, idle time.Duration) []util.FullPath {
|
|
if idle <= 0 {
|
|
return nil
|
|
}
|
|
i.Lock()
|
|
defer i.Unlock()
|
|
var dirs []util.FullPath
|
|
for inode, d := range i.dirStates {
|
|
if !d.isChildrenCached {
|
|
continue
|
|
}
|
|
if d.lastAccess.IsZero() || now.Sub(d.lastAccess) < idle {
|
|
continue
|
|
}
|
|
d.resetCacheState()
|
|
if entry, ok := i.inode2path[inode]; ok {
|
|
dirs = entry.appendPaths(dirs)
|
|
}
|
|
}
|
|
return dirs
|
|
}
|
|
|
|
func (i *InodeToPath) AddPath(inode uint64, path util.FullPath) {
|
|
i.Lock()
|
|
defer i.Unlock()
|
|
i.path2inode[path] = inode
|
|
|
|
ie, found := i.inode2path[inode]
|
|
if found {
|
|
ie.addPath(path)
|
|
ie.nlookup++
|
|
} else {
|
|
i.inode2path[inode] = &InodeEntry{
|
|
path: path,
|
|
nlookup: 1,
|
|
}
|
|
}
|
|
}
|
|
|
|
// RemovePath drops the name. onStillReferenced, if given, runs under the
|
|
// table's lock when the kernel still holds lookup references to the inode:
|
|
// such an inode keeps receiving requests until the final forget, and holding
|
|
// the lock is what keeps that forget from racing whatever per-inode state the
|
|
// callback installs — Forget releases under the same lock.
|
|
func (i *InodeToPath) RemovePath(path util.FullPath, onStillReferenced func(inode uint64)) {
|
|
i.Lock()
|
|
defer i.Unlock()
|
|
inode, found := i.path2inode[path]
|
|
if found {
|
|
delete(i.path2inode, path)
|
|
i.dropDirPath(inode)
|
|
i.removePathFromInode2Path(inode, path)
|
|
if ie := i.inode2path[inode]; ie != nil && ie.nlookup > 0 && onStillReferenced != nil {
|
|
onStillReferenced(inode)
|
|
}
|
|
}
|
|
// A deleted name must never justify a listing rebuild; the record is
|
|
// keyed by path, so drop it even when the inode was already forgotten.
|
|
delete(i.wasCachedDirs, path)
|
|
}
|
|
|
|
func (i *InodeToPath) removePathFromInode2Path(inode uint64, path util.FullPath) {
|
|
ie, found := i.inode2path[inode]
|
|
if !found {
|
|
return
|
|
}
|
|
if !ie.removeOnePath(path) {
|
|
return
|
|
}
|
|
}
|
|
|
|
func (i *InodeToPath) MovePath(sourcePath, targetPath util.FullPath) (sourceInode, targetInode uint64) {
|
|
i.Lock()
|
|
defer i.Unlock()
|
|
sourceInode, sourceFound := i.path2inode[sourcePath]
|
|
if !sourceFound {
|
|
// Nothing of ours to move: the source was never visited here, or a
|
|
// redelivery already moved it. Whatever sits at the target is not ours
|
|
// to take apart on the strength of an absent source, and deciding that
|
|
// outside this lock would race a concurrent move to the same target.
|
|
return 0, 0
|
|
}
|
|
targetInode, targetFound := i.path2inode[targetPath]
|
|
if targetFound {
|
|
i.removePathFromInode2Path(targetInode, targetPath)
|
|
delete(i.path2inode, targetPath)
|
|
i.dropDirPath(targetInode)
|
|
}
|
|
// The rebuild eligibility travels with the directory: the target keeps it
|
|
// when the source earned it, and an overwritten target loses its own.
|
|
_, sourceWasCached := i.wasCachedDirs[sourcePath]
|
|
delete(i.wasCachedDirs, sourcePath)
|
|
delete(i.wasCachedDirs, targetPath)
|
|
if sourceWasCached {
|
|
i.markWasCached(targetPath)
|
|
}
|
|
delete(i.path2inode, sourcePath)
|
|
i.path2inode[targetPath] = sourceInode
|
|
if entry, entryFound := i.inode2path[sourceInode]; entryFound {
|
|
entry.replacePath(sourcePath, targetPath)
|
|
if d := i.dirStates[sourceInode]; d != nil {
|
|
i.dropDirPath(sourceInode)
|
|
d.path = targetPath
|
|
i.dirPaths[targetPath] = d
|
|
d.resetCacheState()
|
|
}
|
|
} else {
|
|
glog.Errorf("MovePath %s to %s: sourceInode %d not found", sourcePath, targetPath, sourceInode)
|
|
}
|
|
return
|
|
}
|
|
|
|
// Forget drops nlookup references. onRelease, if given, runs at the moment the
|
|
// inode is released and while the table is still locked: state keyed by the
|
|
// inode number has to be dropped there, because the number is derived from the
|
|
// path and a lookup arriving after the unlock would be handed the same one.
|
|
func (i *InodeToPath) Forget(inode, nlookup uint64, onRelease func(inode uint64), onForgetDir func(dir util.FullPath)) {
|
|
var dirPaths []util.FullPath
|
|
callOnForgetDir := false
|
|
|
|
i.Lock()
|
|
path, found := i.inode2path[inode]
|
|
if found {
|
|
if nlookup > path.nlookup {
|
|
glog.Errorf("kernel forget over-decrement: inode %d path %v current %d forget %d", inode, path.path, path.nlookup, nlookup)
|
|
path.nlookup = 0
|
|
} else {
|
|
path.nlookup -= nlookup
|
|
}
|
|
glog.V(4).Infof("kernel forget: inode %d path %v nlookup %d", inode, path.path, path.nlookup)
|
|
if path.nlookup == 0 {
|
|
if onRelease != nil {
|
|
onRelease(inode)
|
|
}
|
|
if _, isDir := i.dirStates[inode]; isDir && onForgetDir != nil {
|
|
dirPaths = path.appendPaths(nil)
|
|
callOnForgetDir = true
|
|
}
|
|
delete(i.path2inode, path.path)
|
|
if path.extraPaths != nil {
|
|
for _, p := range *path.extraPaths {
|
|
delete(i.path2inode, p)
|
|
}
|
|
}
|
|
delete(i.inode2path, inode)
|
|
i.dropDirPath(inode)
|
|
delete(i.dirStates, inode)
|
|
} else {
|
|
glog.V(4).Infof("kernel forget but nlookup not zero: inode %d path %v nlookup %d", inode, path.path, path.nlookup)
|
|
}
|
|
} else {
|
|
glog.Warningf("kernel forget but inode not found: inode %d", inode)
|
|
}
|
|
i.Unlock()
|
|
|
|
if callOnForgetDir {
|
|
for _, p := range dirPaths {
|
|
onForgetDir(p)
|
|
}
|
|
}
|
|
}
|