Initial commit: PilotVault multi-service project
Add API Server (Go/PocketBase), Web App (Go BFF + Vue), Fly App (Flutter/DJI MSDK), Adobe Plugin, and Docker/Docker AIO deployment configs. Design assets and build artifacts are gitignored. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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package config
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import (
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"os"
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"strings"
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)
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// Config holds all runtime configuration for the API Server.
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type Config struct {
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Addr string
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PocketBaseURL string
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WebAppURL string
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AllowOrigins []string
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// PluginsFile is the local JSON store for plugin enable-state + config.
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PluginsFile string
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// Superuser service account used ONLY for admin user-management
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// (list/create/delete users). Optional: when unset, those endpoints return
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// 503 and the rest of the server is unaffected.
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PocketBaseAdminEmail string
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PocketBaseAdminPassword string
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}
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// EnvFile is the .env path (relative to the working directory) that Load reads
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// and that runtime settings changes persist back into.
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const EnvFile = ".env"
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// Load reads configuration from environment variables, applying sensible
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// defaults. A .env file, if present in the working directory, is loaded first.
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func Load() Config {
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loadDotEnv(EnvFile)
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cfg := Config{
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Addr: getenv("API_ADDR", ":8080"),
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PocketBaseURL: strings.TrimRight(pocketBaseURL(), "/"),
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WebAppURL: strings.TrimRight(getenv("WEBAPP_URL", "http://localhost:8090"), "/"),
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AllowOrigins: splitCSV(getenv("CORS_ALLOW_ORIGINS", "*")),
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PluginsFile: getenv("PLUGINS_FILE", "plugins.json"),
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PocketBaseAdminEmail: getenv("POCKETBASE_ADMIN_EMAIL", os.Getenv("PB_ADMIN_EMAIL")),
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PocketBaseAdminPassword: getenv("POCKETBASE_ADMIN_PASSWORD", os.Getenv("PB_ADMIN_PASSWORD")),
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}
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return cfg
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}
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// pocketBaseURL resolves the PocketBase base URL, honouring the legacy PB_URL
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// variable for backward compatibility with older deployments.
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func pocketBaseURL() string {
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if v := os.Getenv("POCKETBASE_URL"); v != "" {
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return v
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}
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if v := os.Getenv("PB_URL"); v != "" {
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return v
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}
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return "http://10.2.1.10:8026"
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}
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// UpdateEnvFile persists the given KEY=VALUE pairs into the .env file at path,
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// replacing existing keys in place and appending new ones, while preserving all
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// other lines (comments, ordering, unrelated keys). The file is created if it
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// does not exist. Written with 0600 perms since it holds secrets.
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func UpdateEnvFile(path string, updates map[string]string) error {
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existing, _ := os.ReadFile(path) // missing file → start empty
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remaining := make(map[string]string, len(updates))
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for k, v := range updates {
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remaining[k] = v
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}
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var out []string
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for _, line := range strings.Split(string(existing), "\n") {
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trimmed := strings.TrimSpace(line)
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if trimmed == "" || strings.HasPrefix(trimmed, "#") {
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out = append(out, line)
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continue
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}
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key, _, ok := strings.Cut(trimmed, "=")
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key = strings.TrimSpace(key)
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if ok {
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if v, found := remaining[key]; found {
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out = append(out, key+"="+v)
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delete(remaining, key)
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continue
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}
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}
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out = append(out, line)
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}
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// Append any keys that weren't already present.
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for k, v := range remaining {
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out = append(out, k+"="+v)
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}
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content := strings.Join(out, "\n")
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if !strings.HasSuffix(content, "\n") {
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content += "\n"
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}
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return os.WriteFile(path, []byte(content), 0o600)
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}
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func getenv(key, def string) string {
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if v := os.Getenv(key); v != "" {
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return v
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}
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return def
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}
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func splitCSV(s string) []string {
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parts := strings.Split(s, ",")
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out := make([]string, 0, len(parts))
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for _, p := range parts {
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if p = strings.TrimSpace(p); p != "" {
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out = append(out, p)
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}
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}
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return out
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}
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// loadDotEnv loads KEY=VALUE pairs from a .env file into the process env if they
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// are not already set. It is intentionally minimal (no quoting rules beyond
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// trimming surrounding quotes).
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func loadDotEnv(path string) {
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data, err := os.ReadFile(path)
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if err != nil {
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return
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}
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for _, line := range strings.Split(string(data), "\n") {
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line = strings.TrimSpace(line)
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if line == "" || strings.HasPrefix(line, "#") {
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continue
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}
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key, val, ok := strings.Cut(line, "=")
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if !ok {
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continue
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}
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key = strings.TrimSpace(key)
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val = strings.Trim(strings.TrimSpace(val), `"'`)
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if _, exists := os.LookupEnv(key); !exists {
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_ = os.Setenv(key, val)
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}
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}
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}
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