Files
PilotVault/Fly App/pubspec.yaml
T
tajniak81andClaude Opus 4.8 a4a2709456 Rebuild Fly App to design v2 with full DJI SDK integration
Rebuild the Flutter/DJI-MSDK-V4 Fly App to the v2 UI kit and wire the
full SDK surface behind it.

Native (Kotlin): split DjiSdkBridge into a method/event router delegating
to per-subsystem SubBridge helpers sharing a BridgeCtx — FlightController
(takeoff/land/RTH + rich telemetry), Camera (mode/record/photo/exposure),
Gimbal, Mission (Waypoint + ActiveTrack; QuickShots via ActiveTrack
QUICK_SHOT), Media (MediaManager list/thumbnail/download), and optional
DJI account login. Manifest gains scoped media permissions.

Flutter: ten screens under lib/ui/ (Flight HUD, capture modes, camera
settings, settings menu, map+waypoints, home, album, academy, profile,
routes/flight logs), driven by an expanded FlightModel. New PVIcon renders
the kit's SVG paths via flutter_svg; map uses flutter_map + latlong2.

Pin transitive androidx.core/browser down to SDK-35-compatible versions
so the newer plugins don't force AGP 8.9.1 onto the DJI toolchain.

Verified with `flutter build apk --debug` (compiles Dart + all Kotlin);
runtime behaviour is untested here — it needs a physical DJI-connected
device.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 16:51:08 +02:00

139 lines
5.5 KiB
YAML

name: dji_msdk_sample
description: "PilotVault Fly App — drone telemetry client built with Flutter (DJI Mobile SDK V4)"
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 1.0.0+1
environment:
sdk: ^3.6.2
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.8
# Auth goes through the API Server (no PocketBase SDK needed).
# Persists the auth token + API server URL across app launches.
shared_preferences: ^2.3.2
# Device biometric / face authentication for quick re-login (local_auth uses
# the platform BiometricPrompt). Requires FlutterFragmentActivity on Android.
local_auth: ^2.3.0
# Phone GPS — reported alongside telemetry as a location fallback for the Web
# App's automatic bounding box when the drone has no fix.
geolocator: ^13.0.1
# Renders the v2 UI-kit line icons (SVG path strings ported into pv_icons.dart).
flutter_svg: ^2.0.10+1
# Map + real GPS waypoints for the landscape Map/Waypoints screen. OpenStreetMap
# tiles need no API key (unlike google_maps_flutter).
flutter_map: ^7.0.2
latlong2: ^0.9.1
# App cache / files dirs for MediaManager thumbnails and downloads.
path_provider: ^2.1.4
# Opens Academy reference links (tutorials / manuals) in the browser.
url_launcher: ^6.3.0
dev_dependencies:
flutter_test:
sdk: flutter
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^5.0.0
# Generates the PilotVault launcher icon into the Android mipmaps.
flutter_launcher_icons: ^0.14.4
# Launcher-icon generation. Run `dart run flutter_launcher_icons` after changes.
flutter_launcher_icons:
android: true
ios: false
image_path: "assets/icon/app_icon.png"
min_sdk_android: 21
adaptive_icon_background: "#0F1E3D"
adaptive_icon_foreground: "assets/icon/app_icon.png"
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter packages.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# PilotVault brand fonts (bundled from Google Fonts, OFL).
fonts:
- family: Space Grotesk
fonts:
- asset: assets/fonts/SpaceGrotesk-VariableFont_wght.ttf
- family: Space Mono
fonts:
- asset: assets/fonts/SpaceMono-Regular.ttf
- asset: assets/fonts/SpaceMono-Bold.ttf
weight: 700
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/to/resolution-aware-images
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/to/asset-from-package
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/to/font-from-package