Files
PilotVault/Fly App
tajniak81andClaude Opus 5.5 2c908cf17e Give the Fly App GO 4-style ActiveTrack and TapFly
P7b of the GO 4-parity plan. Both modes open from the MODES picker on the
live video, where they take over the touches the camera and gimbal used.

ActiveTrack: drag a box round the subject (or tap it), then GO. The
operator's own box follows on the video, coloured by confidence, with
confirm / reject when it asks and the reason when it cannot follow.
Trace, Profile and Spotlight switch live from the mode panel.

TapFly: tap where to fly, then GO; the aircraft's heading point and any
obstacle bypass show while it flies, and the speed changes live. Forward
only on aircraft without rear sensors; Backward and Free otherwise.

Both go through new SafetyGate checks (flying, P mode, above 2 m, nothing
else in control, battery), start on GO when the check is clean and ask for
the slide when it warns. Stop on the rail and Exit stop them. MissionBridge
now listens to the ActiveTrack and TapFly operators. Not yet run on a
simulator or aircraft.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 17:11:09 +02:00
..

DJI MSDK Sample (Flutter)

A sample app demonstrating how to drive the DJI Mobile SDK V4 from Flutter.

DJI does not ship an official Flutter SDK — the Mobile SDK is a native Android/iOS library. This project therefore puts a Flutter UI on top of a thin native Android (Kotlin) bridge that talks to the DJI MSDK over platform channels. It covers the core "sample app" flow: SDK registration, product connection, and live telemetry (battery, GPS, flight status).

Android only. The DJI MSDK V4 native libraries here are wired up for Android. iOS would need a parallel Swift/Obj-C bridge (and a Mac to build).

Architecture

┌────────────────────────┐        platform channels        ┌─────────────────────────┐
│ Flutter (Dart)         │  dji_msdk/methods  (MethodChannel)│ Android (Kotlin)        │
│  lib/main.dart         │ ───────────────────────────────▶ │  DjiSdkBridge.kt        │
│  lib/dji_service.dart  │  dji_msdk/events   (EventChannel) │   └─ DJI Mobile SDK V4  │
│                        │ ◀─────────────────────────────── │  DjiApplication.kt      │
└────────────────────────┘                                  └─────────────────────────┘
File Responsibility
lib/dji_service.dart Dart wrapper over the method/event channels
lib/main.dart UI: registration / connection / telemetry cards
android/app/.../DjiApplication.kt Installs the Secneo Helper (required by MSDK V4)
android/app/.../MainActivity.kt Hosts the bridge, requests runtime permissions
android/app/.../DjiSdkBridge.kt Registration, product lifecycle, telemetry callbacks
android/app/build.gradle DJI deps, native-lib packaging, multidex, ABI filters

Prerequisites

  1. Flutter (stable) and Android SDK with a connected Android device (the DJI SDK does not work on emulators).
  2. A DJI drone + remote controller supported by MSDK V4 (Phantom 4, Mavic 2 / Air / Mini 1, Spark, Inspire 2, etc.). The RC connects to the phone over USB.
  3. A DJI App Key (see below).

Set your DJI App Key

SDK registration will fail without a valid App Key bound to this app's application id.

  1. Sign in at https://developer.dji.com/user/apps/ and create a new app.

    • Package name must be exactly: com.pilotvault.flyapp
    • SDK: Mobile SDK
  2. Copy the generated App Key.

  3. Put it in your user-global Gradle properties — not in the repo. Gradle merges this file into every build, so the key stays off version control:

    • Linux/macOS: ~/.gradle/gradle.properties
    • Windows: %USERPROFILE%\.gradle\gradle.properties
    PILOTVAULT_FLY_API_KEY=your_real_app_key_here
    

    For a one-off build you can pass it inline instead:

    flutter build apk --debug -PPILOTVAULT_FLY_API_KEY=your_real_app_key_here
    

    The key is injected into AndroidManifest.xml at build time via a manifestPlaceholder (com.dji.sdk.API_KEY). If it is missing the build still succeeds but prints a warning, and SDK registration fails on the aircraft — so watch for that warning.

Run

flutter pub get
flutter run            # device must be plugged in
# or just build the APK:
flutter build apk --debug

Using the app

  1. Launch it and grant the location / phone / mic permissions it requests.
  2. Tap Register app — needs internet on first run; status turns green on success.
  3. Connect the drone's remote controller to the phone over USB and power on the aircraft. The app auto-starts a connection on successful registration; you can also tap Connect to product.
  4. Once an aircraft connects, the Telemetry card streams battery %, GPS satellite count, flight mode, altitude, and position.

Notes & gotchas

  • MSDK V4 version is pinned to 4.18 (com.dji:dji-sdk / dji-sdk-provided).
  • android.enableJetifier=true is required — the SDK still uses legacy support libraries.
  • The native .so files are kept unstripped and de-duplicated via the packaging { } block in android/app/build.gradle; only armeabi-v7a and arm64-v8a ABIs are bundled (the only ABIs DJI provides).
  • This sample uses the core SDK, not the DJI UX SDK (its native UI widgets don't embed cleanly in Flutter).