P7b of the GO 4-parity plan. Both modes open from the MODES picker on the live video, where they take over the touches the camera and gimbal used. ActiveTrack: drag a box round the subject (or tap it), then GO. The operator's own box follows on the video, coloured by confidence, with confirm / reject when it asks and the reason when it cannot follow. Trace, Profile and Spotlight switch live from the mode panel. TapFly: tap where to fly, then GO; the aircraft's heading point and any obstacle bypass show while it flies, and the speed changes live. Forward only on aircraft without rear sensors; Backward and Free otherwise. Both go through new SafetyGate checks (flying, P mode, above 2 m, nothing else in control, battery), start on GO when the check is clean and ask for the slide when it warns. Stop on the rail and Exit stop them. MissionBridge now listens to the ActiveTrack and TapFly operators. Not yet run on a simulator or aircraft. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
DJI MSDK Sample (Flutter)
A sample app demonstrating how to drive the DJI Mobile SDK V4 from Flutter.
DJI does not ship an official Flutter SDK — the Mobile SDK is a native Android/iOS library. This project therefore puts a Flutter UI on top of a thin native Android (Kotlin) bridge that talks to the DJI MSDK over platform channels. It covers the core "sample app" flow: SDK registration, product connection, and live telemetry (battery, GPS, flight status).
Android only. The DJI MSDK V4 native libraries here are wired up for Android. iOS would need a parallel Swift/Obj-C bridge (and a Mac to build).
Architecture
┌────────────────────────┐ platform channels ┌─────────────────────────┐
│ Flutter (Dart) │ dji_msdk/methods (MethodChannel)│ Android (Kotlin) │
│ lib/main.dart │ ───────────────────────────────▶ │ DjiSdkBridge.kt │
│ lib/dji_service.dart │ dji_msdk/events (EventChannel) │ └─ DJI Mobile SDK V4 │
│ │ ◀─────────────────────────────── │ DjiApplication.kt │
└────────────────────────┘ └─────────────────────────┘
| File | Responsibility |
|---|---|
lib/dji_service.dart |
Dart wrapper over the method/event channels |
lib/main.dart |
UI: registration / connection / telemetry cards |
android/app/.../DjiApplication.kt |
Installs the Secneo Helper (required by MSDK V4) |
android/app/.../MainActivity.kt |
Hosts the bridge, requests runtime permissions |
android/app/.../DjiSdkBridge.kt |
Registration, product lifecycle, telemetry callbacks |
android/app/build.gradle |
DJI deps, native-lib packaging, multidex, ABI filters |
Prerequisites
- Flutter (stable) and Android SDK with a connected Android device (the DJI SDK does not work on emulators).
- A DJI drone + remote controller supported by MSDK V4 (Phantom 4, Mavic 2 / Air / Mini 1, Spark, Inspire 2, etc.). The RC connects to the phone over USB.
- A DJI App Key (see below).
Set your DJI App Key
SDK registration will fail without a valid App Key bound to this app's application id.
-
Sign in at https://developer.dji.com/user/apps/ and create a new app.
- Package name must be exactly:
com.pilotvault.flyapp - SDK: Mobile SDK
- Package name must be exactly:
-
Copy the generated App Key.
-
Put it in your user-global Gradle properties — not in the repo. Gradle merges this file into every build, so the key stays off version control:
- Linux/macOS:
~/.gradle/gradle.properties - Windows:
%USERPROFILE%\.gradle\gradle.properties
PILOTVAULT_FLY_API_KEY=your_real_app_key_hereFor a one-off build you can pass it inline instead:
flutter build apk --debug -PPILOTVAULT_FLY_API_KEY=your_real_app_key_hereThe key is injected into
AndroidManifest.xmlat build time via amanifestPlaceholder(com.dji.sdk.API_KEY). If it is missing the build still succeeds but prints a warning, and SDK registration fails on the aircraft — so watch for that warning. - Linux/macOS:
Run
flutter pub get
flutter run # device must be plugged in
# or just build the APK:
flutter build apk --debug
Using the app
- Launch it and grant the location / phone / mic permissions it requests.
- Tap Register app — needs internet on first run; status turns green on success.
- Connect the drone's remote controller to the phone over USB and power on the aircraft. The app auto-starts a connection on successful registration; you can also tap Connect to product.
- Once an aircraft connects, the Telemetry card streams battery %, GPS satellite count, flight mode, altitude, and position.
Notes & gotchas
- MSDK V4 version is pinned to
4.18(com.dji:dji-sdk/dji-sdk-provided). android.enableJetifier=trueis required — the SDK still uses legacy support libraries.- The native
.sofiles are kept unstripped and de-duplicated via thepackaging { }block inandroid/app/build.gradle; onlyarmeabi-v7aandarm64-v8aABIs are bundled (the only ABIs DJI provides). - This sample uses the core SDK, not the DJI UX SDK (its native UI widgets don't embed cleanly in Flutter).