The new flight screen (lib/ui/fly/fly_screen.dart) is built from layers. Each readout listens to its own telemetry sub-model, so a 10 Hz tick only repaints what changed. It adds a status bar with a status chip and tip marquee, a smart battery bar with land/RTH markers, a camera info strip, an attitude ball, an H/D/VS/HS/VPS strip, and a minimap that swaps places with the video when tapped. The HUD is laid out in design pixels and scaled to phone or tablet inside the safe area. What the HUD shows depends on the product: dual or multi battery bars, SSD status, a thermal spot reading, a master/slave RC badge, and Wi-Fi bars in place of RC/HD. The bridges now report the data for these: the camera's ssd/thermal groups and the RC's master/slave mode. The old FlightControlPage can still be opened from Settings > About > Classic flight screen until the P3 safety flows land. The same tab also gets a toggle for the performance overlay. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
DJI MSDK Sample (Flutter)
A sample app demonstrating how to drive the DJI Mobile SDK V4 from Flutter.
DJI does not ship an official Flutter SDK — the Mobile SDK is a native Android/iOS library. This project therefore puts a Flutter UI on top of a thin native Android (Kotlin) bridge that talks to the DJI MSDK over platform channels. It covers the core "sample app" flow: SDK registration, product connection, and live telemetry (battery, GPS, flight status).
Android only. The DJI MSDK V4 native libraries here are wired up for Android. iOS would need a parallel Swift/Obj-C bridge (and a Mac to build).
Architecture
┌────────────────────────┐ platform channels ┌─────────────────────────┐
│ Flutter (Dart) │ dji_msdk/methods (MethodChannel)│ Android (Kotlin) │
│ lib/main.dart │ ───────────────────────────────▶ │ DjiSdkBridge.kt │
│ lib/dji_service.dart │ dji_msdk/events (EventChannel) │ └─ DJI Mobile SDK V4 │
│ │ ◀─────────────────────────────── │ DjiApplication.kt │
└────────────────────────┘ └─────────────────────────┘
| File | Responsibility |
|---|---|
lib/dji_service.dart |
Dart wrapper over the method/event channels |
lib/main.dart |
UI: registration / connection / telemetry cards |
android/app/.../DjiApplication.kt |
Installs the Secneo Helper (required by MSDK V4) |
android/app/.../MainActivity.kt |
Hosts the bridge, requests runtime permissions |
android/app/.../DjiSdkBridge.kt |
Registration, product lifecycle, telemetry callbacks |
android/app/build.gradle |
DJI deps, native-lib packaging, multidex, ABI filters |
Prerequisites
- Flutter (stable) and Android SDK with a connected Android device (the DJI SDK does not work on emulators).
- A DJI drone + remote controller supported by MSDK V4 (Phantom 4, Mavic 2 / Air / Mini 1, Spark, Inspire 2, etc.). The RC connects to the phone over USB.
- A DJI App Key (see below).
Set your DJI App Key
SDK registration will fail without a valid App Key bound to this app's application id.
-
Sign in at https://developer.dji.com/user/apps/ and create a new app.
- Package name must be exactly:
com.pilotvault.flyapp - SDK: Mobile SDK
- Package name must be exactly:
-
Copy the generated App Key.
-
Put it in your user-global Gradle properties — not in the repo. Gradle merges this file into every build, so the key stays off version control:
- Linux/macOS:
~/.gradle/gradle.properties - Windows:
%USERPROFILE%\.gradle\gradle.properties
PILOTVAULT_FLY_API_KEY=your_real_app_key_hereFor a one-off build you can pass it inline instead:
flutter build apk --debug -PPILOTVAULT_FLY_API_KEY=your_real_app_key_hereThe key is injected into
AndroidManifest.xmlat build time via amanifestPlaceholder(com.dji.sdk.API_KEY). If it is missing the build still succeeds but prints a warning, and SDK registration fails on the aircraft — so watch for that warning. - Linux/macOS:
Run
flutter pub get
flutter run # device must be plugged in
# or just build the APK:
flutter build apk --debug
Using the app
- Launch it and grant the location / phone / mic permissions it requests.
- Tap Register app — needs internet on first run; status turns green on success.
- Connect the drone's remote controller to the phone over USB and power on the aircraft. The app auto-starts a connection on successful registration; you can also tap Connect to product.
- Once an aircraft connects, the Telemetry card streams battery %, GPS satellite count, flight mode, altitude, and position.
Notes & gotchas
- MSDK V4 version is pinned to
4.18(com.dji:dji-sdk/dji-sdk-provided). android.enableJetifier=trueis required — the SDK still uses legacy support libraries.- The native
.sofiles are kept unstripped and de-duplicated via thepackaging { }block inandroid/app/build.gradle; onlyarmeabi-v7aandarm64-v8aABIs are bundled (the only ABIs DJI provides). - This sample uses the core SDK, not the DJI UX SDK (its native UI widgets don't embed cleanly in Flutter).