Vision radar: graded obstacle sectors around the centre of the video, the nearest distance per side, the obstacle overhead, and BLOCKED on a side whose sensors cannot see once the motors run. On aircraft with 360° sensing, sides without their own readings are filled from the perception ring. The same sectors sit on the attitude ball's rim, turned by the heading. Settings > Vision gains Display radar chart and the braking / sensing distances per direction. On-screen sticks: the rail's STICKS button hands the aircraft to two stick pads after a slide-to-confirm. The 25 Hz stream runs natively and sends zeros once Dart's last command is 300 ms old, so a stalled UI leaves the aircraft hovering. The sticks close when the remote takes over, on RTH or on landing. They are simulator-only on aircraft with a remote unless Settings > General > Developer allows real flights; Spark and Mavic Air on Wi-Fi may fly them for real. Which MSDK axis is forward in velocity + body mode is coded from DJI's documentation and must be checked in the simulator first. AirSense: a banner for manned aircraft at warning level 2 and up, with distance, direction and ICAO code; the planes on the map; the full list in a sheet and Settings > Safety; and the aircraft's own avoidance action with its countdown. Fly zones: DJI GEO zones around the aircraft (or the phone) on the map with their height limits, a banner for FlySafe notices and in/near-zone states, take-off refused in restricted and locked authorization zones, self-unlock of authorization zones, the aircraft's licences (enable, sync from the DJI account, remove all; ground only), and the GEO database version with an update button. Tested with unit and widget tests and screenshot renders only; nothing has run on an aircraft or the simulator yet. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
DJI MSDK Sample (Flutter)
A sample app demonstrating how to drive the DJI Mobile SDK V4 from Flutter.
DJI does not ship an official Flutter SDK — the Mobile SDK is a native Android/iOS library. This project therefore puts a Flutter UI on top of a thin native Android (Kotlin) bridge that talks to the DJI MSDK over platform channels. It covers the core "sample app" flow: SDK registration, product connection, and live telemetry (battery, GPS, flight status).
Android only. The DJI MSDK V4 native libraries here are wired up for Android. iOS would need a parallel Swift/Obj-C bridge (and a Mac to build).
Architecture
┌────────────────────────┐ platform channels ┌─────────────────────────┐
│ Flutter (Dart) │ dji_msdk/methods (MethodChannel)│ Android (Kotlin) │
│ lib/main.dart │ ───────────────────────────────▶ │ DjiSdkBridge.kt │
│ lib/dji_service.dart │ dji_msdk/events (EventChannel) │ └─ DJI Mobile SDK V4 │
│ │ ◀─────────────────────────────── │ DjiApplication.kt │
└────────────────────────┘ └─────────────────────────┘
| File | Responsibility |
|---|---|
lib/dji_service.dart |
Dart wrapper over the method/event channels |
lib/main.dart |
UI: registration / connection / telemetry cards |
android/app/.../DjiApplication.kt |
Installs the Secneo Helper (required by MSDK V4) |
android/app/.../MainActivity.kt |
Hosts the bridge, requests runtime permissions |
android/app/.../DjiSdkBridge.kt |
Registration, product lifecycle, telemetry callbacks |
android/app/build.gradle |
DJI deps, native-lib packaging, multidex, ABI filters |
Prerequisites
- Flutter (stable) and Android SDK with a connected Android device (the DJI SDK does not work on emulators).
- A DJI drone + remote controller supported by MSDK V4 (Phantom 4, Mavic 2 / Air / Mini 1, Spark, Inspire 2, etc.). The RC connects to the phone over USB.
- A DJI App Key (see below).
Set your DJI App Key
SDK registration will fail without a valid App Key bound to this app's application id.
-
Sign in at https://developer.dji.com/user/apps/ and create a new app.
- Package name must be exactly:
com.pilotvault.flyapp - SDK: Mobile SDK
- Package name must be exactly:
-
Copy the generated App Key.
-
Put it in your user-global Gradle properties — not in the repo. Gradle merges this file into every build, so the key stays off version control:
- Linux/macOS:
~/.gradle/gradle.properties - Windows:
%USERPROFILE%\.gradle\gradle.properties
PILOTVAULT_FLY_API_KEY=your_real_app_key_hereFor a one-off build you can pass it inline instead:
flutter build apk --debug -PPILOTVAULT_FLY_API_KEY=your_real_app_key_hereThe key is injected into
AndroidManifest.xmlat build time via amanifestPlaceholder(com.dji.sdk.API_KEY). If it is missing the build still succeeds but prints a warning, and SDK registration fails on the aircraft — so watch for that warning. - Linux/macOS:
Run
flutter pub get
flutter run # device must be plugged in
# or just build the APK:
flutter build apk --debug
Using the app
- Launch it and grant the location / phone / mic permissions it requests.
- Tap Register app — needs internet on first run; status turns green on success.
- Connect the drone's remote controller to the phone over USB and power on the aircraft. The app auto-starts a connection on successful registration; you can also tap Connect to product.
- Once an aircraft connects, the Telemetry card streams battery %, GPS satellite count, flight mode, altitude, and position.
Notes & gotchas
- MSDK V4 version is pinned to
4.18(com.dji:dji-sdk/dji-sdk-provided). android.enableJetifier=trueis required — the SDK still uses legacy support libraries.- The native
.sofiles are kept unstripped and de-duplicated via thepackaging { }block inandroid/app/build.gradle; onlyarmeabi-v7aandarm64-v8aABIs are bundled (the only ABIs DJI provides). - This sample uses the core SDK, not the DJI UX SDK (its native UI widgets don't embed cleanly in Flutter).