Files
Warp/server/internal/storage/rooms.go
T
tajniak81andClaude Opus 5.5 a94794b866
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Phase 9: application services and admin completion
Implements PLAN.md Phase 9. internal/appservice reads registration files
(appservice.config_files), matches namespaces the way Synapse does
(anchored at the start), and delivers events to each service as
transactions read from the roomserver's event stream at a cursor kept in
appservice_state. A transaction in flight is recorded, so after a restart
it is resent under the same ID; failures back off from 2s to 5m, and a
successful ping cuts the backoff short.

In the Client-Server API an as_token acts as the service's sender or, with
?user_id=, as any existing user in its namespace. Services register and
log in their users with m.login.application_service; exclusive user and
alias namespaces are refused to everybody else with M_EXCLUSIVE. Unknown
aliases and users in a namespace are asked of the service first. The
ping endpoint reports M_URL_NOT_SET, M_BAD_STATUS, M_CONNECTION_FAILED
and M_CONNECTION_TIMEOUT. Services' own requests, and their users' when
rate_limited is false, skip the rate limiter.

Users can change their password (POST /account/password) and deactivate
their account (POST /account/deactivate), both behind the password.
Deactivation revokes tokens, deletes devices, optionally erases the
profile and leaves every room through a new userapi.AccountObserver.

The admin API is complete: user detail, the admin flag, deactivation and
reactivation, password resets, devices, media quotas
(media.max_user_storage_bytes plus per-user overrides), registration
tokens with use limits and expiry (registration.require_token), server
notices (internal/servernotices, server_notices.*), an editor for the
federation allow/deny lists persisted in server_settings, a delivery view
of the application services, and an audit log of every change.

Migration 0011 adds the registration token, server notice room, media
quota, audit log and appservice cursor tables. Policy lists are now
returned sorted. The Complement entrypoint loads the registrations
Complement mounts in /complement/appservice.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 12:58:28 +02:00

503 lines
20 KiB
Go

package storage
import (
"context"
"errors"
)
// Errors the room store returns for cases a caller has to tell apart.
var (
// ErrNoSuchRoom is returned for a room this server does not know.
ErrNoSuchRoom = errors.New("no such room")
// ErrRoomExists is returned by CreateRoom for a room ID already taken.
// It can only happen through a room ID collision, which for a room
// version 12 room would mean two identical create events.
ErrRoomExists = errors.New("room already exists")
// ErrNoSuchEvent is returned for an event ID the room store does not
// hold.
ErrNoSuchEvent = errors.New("no such event")
// ErrNoSuchAlias is returned for an unknown room alias.
ErrNoSuchAlias = errors.New("no such room alias")
// ErrAliasExists is returned by CreateAlias for an alias already
// pointing somewhere.
ErrAliasExists = errors.New("room alias already exists")
)
// Room is one room this server takes part in.
//
// The version is fixed when the room is created and is what every later read
// needs first: an event cannot even be parsed without knowing the rules it
// was written under.
type Room struct {
ID string
// Version is the room version identifier, e.g. "11".
Version string
// Creator is the full user ID that sent the m.room.create event.
Creator string
// Published reports whether the room is in this server's public room
// directory.
Published bool
CreatedAtMS int64
}
// NewRoom describes a room to create. The create event itself is written by
// the same Write call that appends any other event.
type NewRoom struct {
ID string
Version string
Creator string
Published bool
CreatedAtMS int64
}
// RoomProfile is the denormalised view of a room's state that a room
// listing is searched and ordered by.
//
// It is all derivable from the room's current state, and is stored anyway:
// the public room directory sorts every published room by member count and
// pages the result, which cannot be done by reading each room's state in
// turn. The roomserver recomputes it whenever one of the state events behind
// it changes and hands it to Write; the store only keeps it, because
// knowing that m.room.name means a name is the roomserver's business.
//
// JoinedMembers is the exception: the store maintains it itself, by counting
// the current-state rows whose membership is "join".
type RoomProfile struct {
Name string
Topic string
AvatarURL string
CanonicalAlias string
JoinRule string
HistoryVisibility string
GuestAccess string
// RoomType is m.room.create's content.type: empty for a normal room,
// "m.space" for a space.
RoomType string
}
// StateEntry is one piece of room state and the event that holds it.
type StateEntry struct {
Type string
StateKey string
EventID string
// Membership is the membership value of an m.room.member entry, and
// empty on every other kind of state. It travels with the entry so that
// the store can keep "who is joined to this room" answerable with an
// index instead of by parsing event JSON.
Membership string
}
// StoredEvent is an event as the room store holds it: the canonical JSON
// plus the columns worth indexing separately.
//
// JSON is the authority. The other fields are projections of it, written out
// so that the store can answer "the members of this room" or "events in
// stream order" without parsing every row.
type StoredEvent struct {
RoomID string
EventID string
Type string
// StateKey is nil for a non-state event. The empty string is a
// perfectly good state key, which is why this is a pointer.
StateKey *string
Sender string
Depth int64
OriginServerTS int64
// JSON is the event as canonical JSON, exactly as it was signed.
JSON []byte
// StreamOrdering is this server's own position for the event: the
// order /sync and /messages hand events to clients. For an event that
// arrived live it is the order it was persisted in, counting up from 1;
// for history backfilled from another server it is negative, counting
// down from -1, so that it sorts below everything that was already
// here. It is never zero.
StreamOrdering int64
// RedactedBy is the event ID of the redaction that applies to this
// event, or empty. The JSON is rewritten in place when a redaction is
// applied, so a redacted event is already stripped on the way out; this
// field is what lets unsigned.redacted_because be filled in.
RedactedBy string
// Outlier reports an event held without the room's state at it: part
// of a join's state or auth chain, an auth event fetched to judge
// another, an invite to a room nobody here is in, or an event that
// soft-failed. An outlier can be cited and read by ID, and is never in
// a timeline.
Outlier bool
}
// IsState reports whether the event is a state event.
func (e StoredEvent) IsState() bool { return e.StateKey != nil }
// TransactionRef records a client transaction ID against the event it
// produced, so that a retried PUT returns the first event rather than
// sending a second one.
type TransactionRef struct {
Localpart string
DeviceID string
TxnID string
}
// RoomWrite is one event and everything its arrival changes, written in a
// single transaction.
//
// Persisting an event is never just an insert: it moves the room's forward
// extremities, it may replace a piece of current state, and it may strip an
// earlier event. Splitting that across calls would leave a window in which
// the room's current state disagrees with its events, so the whole lot goes
// down together.
type RoomWrite struct {
// Event is the event being appended. Its StreamOrdering is assigned by
// the store and returned.
Event StoredEvent
// StateBefore is the room state the event was authorised against: the
// full state of the room as of its prev_events. It is stored as a
// deduplicated snapshot, so appending a message to a quiet room adds no
// state rows at all.
StateBefore []StateEntry
// StateDelta are the pieces of current state this event changes — for
// an ordinary state event, the single tuple it writes. It is empty for
// an event that changes no state.
StateDelta []StateEntry
// StateDeltaIsWholeState says that StateDelta is the room's entire new
// current state, and that any tuple not in it must be removed. State
// resolution across a forked room produces such a result; a single
// state event does not, and rewriting the whole of a large room's state
// on every join would make filling a room quadratic.
StateDeltaIsWholeState bool
// Profile updates the denormalised room listing columns. It is nil when
// this event changes none of them.
Profile *RoomProfile
// Extremities replaces the room's forward extremities. For a locally
// created event that is the event itself, since it descends from every
// extremity there was.
Extremities []string
// Transaction, when set, records the client transaction ID this event
// came from.
Transaction *TransactionRef
// Redacts is the event ID this event redacts, when the redaction is to
// be applied. RedactedJSON is the target's redacted form, which
// replaces the stored JSON.
Redacts string
RedactedJSON []byte
// Outlier writes the event as an outlier: no state snapshot is
// recorded for it and StateBefore is ignored. StateDelta and
// Extremities still apply when they are set, which is how an invite to
// a room nobody here is in becomes the one piece of that room's state
// this server knows.
Outlier bool
// InviteState is the stripped state an invite over federation arrived
// with, kept for the invitee until the invite is answered. Any
// m.room.member write clears what was stored for its state key first,
// so the invite's own write is the only one that leaves a row behind.
InviteState []byte
}
// BackfillEvent is one event of a room's history, fetched from another
// server after this server already held later events, with the room state
// it was authorised against.
type BackfillEvent struct {
Event StoredEvent
// StateBefore is the state of the room as of the event's prev_events,
// recorded as its state snapshot exactly as RoomWrite.StateBefore is.
// It is what lets a client paging back through backfilled history be
// told the state at any point of it.
StateBefore []StateEntry
}
// RoomAlias is a local alias and the room it points at.
type RoomAlias struct {
Alias string
RoomID string
// Creator is the full user ID that created the alias.
Creator string
CreatedAtMS int64
}
// MembershipEntry is one member of a room.
type MembershipEntry struct {
UserID string
Membership string
EventID string
}
// MemberChange is one membership event in a window of the event stream.
type MemberChange struct {
RoomID string
// UserID is the state key: the user whose membership it set.
UserID string
StreamOrdering int64
// Membership is the user's membership of the room now, which may
// have moved again since this event.
Membership string
}
// RoomFilter narrows and pages a room listing.
type RoomFilter struct {
// Search matches a substring of the room ID, name, topic or canonical
// alias, case-insensitively. Empty matches everything.
Search string
// Limit caps the returned rows; 0 means the store's own default.
Limit int
// Offset skips rows, for paging.
Offset int
}
// RoomSummary is a room as a listing shows it: the room row, its
// denormalised state and its member count.
type RoomSummary struct {
Room
RoomProfile
// JoinedMembers is how many members of the room are joined.
JoinedMembers int
}
// RoomStats are the room counts the admin dashboard shows.
type RoomStats struct {
Rooms int
Published int
Events int
}
// RoomStore persists rooms, their events and their state: the storage half
// of the roomserver component.
//
// Every method takes identifiers the caller has already validated. The store
// interprets nothing: it does not know the authorisation rules, it does not
// know which room versions exist, and it never parses an event. What it
// guarantees is that a room's events, its state and its extremities are only
// ever seen in a consistent set.
type RoomStore interface {
// CreateRoom inserts the room row, returning ErrRoomExists when the ID
// is taken.
CreateRoom(ctx context.Context, room NewRoom) error
// Room reads one room, returning ErrNoSuchRoom if it is absent.
Room(ctx context.Context, roomID string) (Room, error)
// Write appends one event and applies everything it changes. It returns
// the stream ordering the event was given.
Write(ctx context.Context, w RoomWrite) (int64, error)
// Event reads one event of a room, returning ErrNoSuchEvent if it is
// absent.
Event(ctx context.Context, roomID, eventID string) (StoredEvent, error)
// EventsByID reads events by ID within one room. Unknown IDs are left
// out rather than reported: state resolution needs exactly that
// behaviour for events this server does not have.
EventsByID(ctx context.Context, roomID string, eventIDs []string) ([]StoredEvent, error)
// CurrentState returns the room's resolved current state.
CurrentState(ctx context.Context, roomID string) ([]StateEntry, error)
// CurrentStateEvents returns the events behind the room's current
// state, which is what the authorisation rules are run against.
CurrentStateEvents(ctx context.Context, roomID string) ([]StoredEvent, error)
// CurrentStateEvent returns one piece of current state, or
// ErrNoSuchEvent when the room has no such state.
CurrentStateEvent(ctx context.Context, roomID, eventType, stateKey string) (StoredEvent, error)
// StateBefore returns the state snapshot recorded against an event: the
// state of the room as of that event's prev_events.
StateBefore(ctx context.Context, roomID, eventID string) ([]StateEntry, error)
// Extremities returns the room's forward extremities, which are the
// prev_events of the next event to be sent.
Extremities(ctx context.Context, roomID string) ([]StoredEvent, error)
// Members returns the m.room.member events of a room. memberships
// filters by membership value; empty returns every member event,
// including the users who have left.
Members(ctx context.Context, roomID string, memberships []string) ([]StoredEvent, error)
// MembershipEntries returns the memberships of a room without the event
// bodies, which is what /joined_members needs.
MembershipEntries(ctx context.Context, roomID string, memberships []string) ([]MembershipEntry, error)
// Membership returns a user's membership in a room and the event that
// set it. A user who was never in the room gets an empty membership and
// no error: "never joined" and "left" are the same answer to every rule
// that asks.
Membership(ctx context.Context, roomID, userID string) (MembershipEntry, error)
// RoomsForUser lists the rooms a user has one of the given memberships
// in, ordered by room ID.
RoomsForUser(ctx context.Context, userID string, memberships []string) ([]string, error)
// MembershipsForUser is RoomsForUser with the membership and the
// position of the event that set it: one query for everything a sync
// needs to know about where a user stands.
MembershipsForUser(ctx context.Context, userID string, memberships []string) ([]SyncMembership, error)
// UserMembershipEvents returns every m.room.member event of one user in
// one room, oldest first.
//
// It is how far back a user's own view of a room reaches: a user who
// joined, left and rejoined has several spans, and only their own
// membership events say where each one began. There is one row per
// membership change of one user in one room, so this stays small
// however busy the room is.
UserMembershipEvents(ctx context.Context, roomID, userID string) ([]StoredEvent, error)
// MaxStreamOrdering returns the top of this server's event stream, or 0
// for a server that has persisted no events.
MaxStreamOrdering(ctx context.Context) (int64, error)
// Timeline reads one window of a room's event stream. See
// TimelineRequest: the bounds are exclusive and the limit is required.
Timeline(ctx context.Context, req TimelineRequest) ([]StoredEvent, error)
// StreamEvents reads the server's whole event stream after a position,
// in order, across every room: the events with a stream ordering above
// after and at or below upTo (0 for no upper bound), outliers left out,
// at most limit of them. It is what the application services are fed
// from.
StreamEvents(ctx context.Context, after, upTo int64, limit int) ([]StoredEvent, error)
// RoomsWithEvents returns the subset of roomIDs that have an event
// after from and at or before to.
//
// It is what keeps an incremental sync down to one query for the common
// case of nothing having happened: a user in two hundred rooms would
// otherwise need two hundred timeline reads to find that out.
RoomsWithEvents(ctx context.Context, roomIDs []string, from, to int64) ([]string, error)
// StateAtStream returns the room's state as of a stream position: the
// state after the last event at or before pos. The position may be a
// negative one inside backfilled history; zero has no events at or
// before it that mean anything and returns nothing.
//
// It answers the two questions current state cannot. A user who has
// left sees the room as it was when they left, and a sync with a gap in
// it has to say which state changed inside that gap.
StateAtStream(ctx context.Context, roomID string, pos int64) ([]StateEntry, error)
// TransactionEvent returns the event a client transaction ID already
// produced, or ErrNoSuchEvent when this is the first time it is seen.
TransactionEvent(ctx context.Context, ref TransactionRef) (string, error)
// CreateAlias points an alias at a room, returning ErrAliasExists when
// the alias is taken.
CreateAlias(ctx context.Context, alias RoomAlias) error
// DeleteAlias removes an alias, returning ErrNoSuchAlias if it is
// absent.
DeleteAlias(ctx context.Context, alias string) error
// Alias resolves an alias, returning ErrNoSuchAlias if it is absent.
// The creator comes back with it because the permission check on
// deleting an alias is partly about who made it.
Alias(ctx context.Context, alias string) (RoomAlias, error)
// AliasesForRoom lists the local aliases pointing at a room, sorted.
AliasesForRoom(ctx context.Context, roomID string) ([]string, error)
// SetPublished adds or removes a room from the public room directory,
// returning ErrNoSuchRoom for a room that does not exist.
SetPublished(ctx context.Context, roomID string, published bool) error
// PublishedRooms returns a page of the public room directory ordered by
// descending joined-member count, plus the total number of published
// rooms matching the filter.
PublishedRooms(ctx context.Context, filter RoomFilter) ([]RoomSummary, int, error)
// ListRooms returns a page of every room for the admin API, plus the
// total matching the filter.
ListRooms(ctx context.Context, filter RoomFilter) ([]RoomSummary, int, error)
// RoomSummary returns one room with its denormalised state, returning
// ErrNoSuchRoom if it is absent.
RoomSummary(ctx context.Context, roomID string) (RoomSummary, error)
// PurgeRoom deletes a room and everything belonging to it, returning
// ErrNoSuchRoom for a room that does not exist. It is the admin API's
// last resort and has no undo.
PurgeRoom(ctx context.Context, roomID string) error
// RoomStats returns the aggregate counts for the admin dashboard.
RoomStats(ctx context.Context) (RoomStats, error)
// WriteOutliers stores events as outliers in one transaction, skipping
// any already held. It is how a join over federation stores the room
// state and auth chain it is handed, which can run to tens of thousands
// of events: one Write per event would be one transaction per event.
WriteOutliers(ctx context.Context, roomID string, events []StoredEvent) error
// WriteBackfill stores a room's history, fetched from another server,
// below everything the room already holds, in one transaction.
//
// The events are given oldest first and keep that order: each is
// numbered by a counter that runs downwards from -1, so the whole batch
// sorts below every event this server held when it arrived, and a
// later batch sorts below this one. An event already in the timeline is
// skipped; an outlier is promoted into the timeline in place, keeping
// its stored JSON. Nothing else about the room changes — not its
// current state, not its forward extremities, not its member counts —
// because history is by definition already reflected in them.
WriteBackfill(ctx context.Context, roomID string, events []BackfillEvent) error
// InviteState returns the stripped state stored with a user's invite,
// or nil when there is none.
InviteState(ctx context.Context, roomID, userID string) ([]byte, error)
// HasJoinedMemberOn reports whether any user of a server is joined to
// a room. It is asked about every event that arrives over federation —
// is this server still in the room, is the sender's? — and answering
// it by listing the members would read every row of a room of tens of
// thousands.
HasJoinedMemberOn(ctx context.Context, roomID, serverName string) (bool, error)
// UsersSharingRooms lists the users joined to at least one room the
// given user is joined to, that user included when they are joined
// anywhere. It is whose device list changes a client is told about,
// and who is woken when this user's keys change.
UsersSharingRooms(ctx context.Context, userID string) ([]string, error)
// MemberChanges lists the m.room.member events of the given rooms
// after from and at or before to: whose membership moved in a window,
// which is what tells a sync that it now shares a room with somebody
// it did not before, or no longer does.
MemberChanges(ctx context.Context, roomIDs []string, from, to int64) ([]MemberChange, error)
// EventByID reads an event without knowing its room, returning
// ErrNoSuchEvent if it is absent. The federation API's /event names
// only the event; everything else asks within a room.
EventByID(ctx context.Context, eventID string) (StoredEvent, error)
}