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Implements PLAN.md Phase 5: the Server-Server API. Warp joins rooms on other servers and lets their users join its rooms, invites across servers with the invitee's server countersigning, rejects remote invites (locally if the inviter is unreachable), and exchanges events, typing, receipts and to-device messages with other homeservers — all behind the runtime switch, which now starts and stops real outbound traffic. The protocol lives in internal/federation with no knowledge of rooms: X-Matrix signing (fuzzed parser), the spec's discovery algorithm keeping the dial address and the TLS name apart, a signed client that refuses every request while the switch is off or the policy denies the destination, and a key ring that caches other servers' keys for at most a week, with optional notaries. The roomserver takes events from elsewhere through the spec's intake: signatures and hashes (a hash mismatch keeps the redacted form), the rules against the event's own auth events, against the state before it — with /get_missing_events for small gaps and /state_ids for wide ones — and against the current state, where a failure is a soft failure. Events held without their state are outliers: a column on roomserver_events, because the current state of a room joined over federation is almost all outliers, and excluded from every timeline query. Forks are resolved at the room's head. Membership across servers is make_join/send_join, make_leave/send_leave and countersigned invites, in both directions; m.room.server_acl is enforced on everything another server sends. History before a remote join is backfilled when /messages pages past it, stored at negative stream positions. internal/federationapi is the running component: the inbound endpoints, and an outbound queue that persists what it owes each destination, sends it in transactions of 50 PDUs and 100 EDUs, backs off from ten seconds to six hours, survives restarts, and drops events persisted while federation is off rather than delivering a backlog in one burst. Its Module is what the switch starts and stops. Also: a TLS listener for port 8448, trusted key servers, key validity and an outbound CA bundle in the config; per-destination health and backoff reset in the admin API; remote profiles, aliases and directories in the Client-Server API; a Complement federation profile. See docs/federation.md, including its known gaps (no partial-state joins, no key rotation). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
224 lines
6.0 KiB
Go
224 lines
6.0 KiB
Go
package syncapi
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import (
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"context"
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"encoding/json"
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"slices"
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"sync"
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"time"
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)
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// Typing notifications are held in memory and nowhere else.
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//
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// They expire in seconds, they are worthless after a restart — nobody is
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// still typing the message they were typing when the server went down —
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// and they arrive one per keystroke-burst per room. Writing them to disk
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// would be the busiest table in the database, holding the least valuable
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// data in it. Dendrite reaches the same conclusion.
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//
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// The cost of the choice is that a restart clears them, which a client
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// cannot tell from everybody having stopped typing, and that a second
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// process would not see them. The second only matters when Warp stops
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// being one process, which PLAN.md says is not the plan.
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// typingTracker holds who is typing in which room, and expires them.
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type typingTracker struct {
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timeout time.Duration
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notifier *Notifier
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now func() time.Time
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mu sync.Mutex
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// rooms is room ID -> user ID -> when the notification expires.
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rooms map[string]map[string]time.Time
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// timers hold the expiry wake-ups, so that a notification running out
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// reaches a blocked sync rather than waiting for one to ask.
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timers map[typingKey]*time.Timer
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closed bool
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}
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type typingKey struct {
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roomID string
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userID string
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}
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func newTypingTracker(timeout time.Duration, notifier *Notifier, now func() time.Time) *typingTracker {
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return &typingTracker{
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timeout: timeout,
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notifier: notifier,
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now: now,
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rooms: map[string]map[string]time.Time{},
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timers: map[typingKey]*time.Timer{},
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}
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}
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// set records that a user is typing in a room for a while, or stops them.
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//
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// The timeout a client asks for is honoured up to the configured cap: a
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// client that asks for an hour would leave the room claiming somebody was
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// typing long after they closed it.
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func (t *typingTracker) set(roomID, userID string, typing bool, timeout time.Duration) {
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t.mu.Lock()
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if t.closed {
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t.mu.Unlock()
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return
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}
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key := typingKey{roomID: roomID, userID: userID}
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if timer, ok := t.timers[key]; ok {
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timer.Stop()
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delete(t.timers, key)
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}
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switch {
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case !typing:
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if users, ok := t.rooms[roomID]; ok {
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delete(users, userID)
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if len(users) == 0 {
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delete(t.rooms, roomID)
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}
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}
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default:
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if timeout <= 0 || timeout > t.timeout {
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timeout = t.timeout
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}
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users, ok := t.rooms[roomID]
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if !ok {
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users = map[string]time.Time{}
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t.rooms[roomID] = users
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}
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users[userID] = t.now().Add(timeout)
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t.timers[key] = time.AfterFunc(timeout, func() { t.expire(key) })
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}
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t.mu.Unlock()
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// Outside the lock: the notifier takes its own, and a sync woken by it
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// will want to read this tracker.
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t.notifier.NotifyRoom(roomID)
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}
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// expire drops a notification whose timer has fired and wakes the room.
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func (t *typingTracker) expire(key typingKey) {
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t.mu.Lock()
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delete(t.timers, key)
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users, ok := t.rooms[key.roomID]
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if ok {
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delete(users, key.userID)
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if len(users) == 0 {
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delete(t.rooms, key.roomID)
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}
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}
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t.mu.Unlock()
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if ok {
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t.notifier.NotifyRoom(key.roomID)
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}
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}
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// users lists who is typing in a room, sorted, skipping anyone whose
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// notification has run out.
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//
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// The expiry check is here as well as in the timer because the two answer
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// different failure modes: the timer wakes a blocked client, and this makes
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// sure a notification is never *reported* after its deadline even if the
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// timer has not run yet.
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func (t *typingTracker) users(roomID string) []string {
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t.mu.Lock()
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defer t.mu.Unlock()
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now := t.now()
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out := make([]string, 0, len(t.rooms[roomID]))
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for userID, expires := range t.rooms[roomID] {
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if expires.After(now) {
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out = append(out, userID)
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}
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}
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slices.Sort(out)
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return out
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}
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// rooms with anybody typing, which is how a sync knows a room has an
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// ephemeral change without asking per room.
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func (t *typingTracker) activeRooms() []string {
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t.mu.Lock()
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defer t.mu.Unlock()
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now := t.now()
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out := make([]string, 0, len(t.rooms))
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for roomID, users := range t.rooms {
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for _, expires := range users {
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if expires.After(now) {
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out = append(out, roomID)
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break
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}
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}
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}
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slices.Sort(out)
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return out
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}
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// close stops every timer. A server shutting down should not be held up by
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// a typing notification.
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func (t *typingTracker) close() {
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t.mu.Lock()
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defer t.mu.Unlock()
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t.closed = true
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for key, timer := range t.timers {
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timer.Stop()
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delete(t.timers, key)
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}
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t.rooms = map[string]map[string]time.Time{}
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}
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// TypingRequest is PUT /rooms/{roomID}/typing/{userID}.
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type TypingRequest struct {
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RoomID string
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// User is the full user ID said to be typing, which the handler has
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// already checked is the caller.
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User string
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Typing bool
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// Timeout is how long the notification should last. Zero takes the
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// server's own.
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Timeout time.Duration
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}
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// SetTyping records a typing notification.
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//
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// Being in the room is required: a typing notification is published to
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// everybody in it, so it is a write to the room even though it is not an
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// event in it.
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func (s *API) SetTyping(ctx context.Context, req TypingRequest) error {
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if err := s.requireJoined(ctx, req.RoomID, req.User); err != nil {
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return err
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}
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s.typing.set(req.RoomID, req.User, req.Typing, req.Timeout)
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if s.outbound != nil && s.isLocal(req.User) {
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s.outbound.Typing(ctx, req.RoomID, req.User, req.Typing, req.Timeout)
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}
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return nil
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}
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// typingEvent is the m.typing EDU of a room, or nil when nobody is typing.
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//
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// The event is the whole list rather than a delta, which is what the spec
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// defines: a client replaces what it had, so a missed update corrects
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// itself on the next one.
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func (s *API) typingEvent(roomID string) *EphemeralEvent {
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users := s.typing.users(roomID)
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if len(users) == 0 {
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return nil
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}
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content, err := json.Marshal(map[string][]string{"user_ids": users})
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if err != nil {
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// Marshalling a list of strings cannot fail; if it somehow did,
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// dropping the notification is better than failing the sync.
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s.log.Error("marshalling a typing notification failed", "room_id", roomID, "error", err)
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return nil
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}
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return &EphemeralEvent{Type: "m.typing", Content: content}
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}
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