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* erasure_coding: one home for the shard-count to volume-slots conversion * ec: refund the cleared leftover shards' slots in the encode source health check
450 lines
12 KiB
Go
450 lines
12 KiB
Go
package erasure_coding
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import (
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"fmt"
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"iter"
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"math/bits"
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"sort"
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"strings"
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"sync"
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"github.com/dustin/go-humanize"
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"github.com/seaweedfs/seaweedfs/weed/pb/master_pb"
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)
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// ShardBits is a bitmap representing which shards are present (bit 0 = shard 0, etc.)
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type ShardBits uint32
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// Has checks if a shard ID is present in the bitmap
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func (sb ShardBits) Has(id ShardId) bool {
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return id < MaxShardCount && sb&(1<<id) != 0
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}
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// Set sets a shard ID in the bitmap
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func (sb ShardBits) Set(id ShardId) ShardBits {
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if id >= MaxShardCount {
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return sb
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}
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return sb | (1 << id)
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}
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// Clear clears a shard ID from the bitmap
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func (sb ShardBits) Clear(id ShardId) ShardBits {
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if id >= MaxShardCount {
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return sb
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}
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return sb &^ (1 << id)
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}
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// Count returns the number of set bits using popcount
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func (sb ShardBits) Count() int {
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return bits.OnesCount32(uint32(sb))
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}
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// All iterates the shard ids present in the bitmap, in ascending order. It walks
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// only the set bits (trailing-zero scan), so cost scales with the number of
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// shards present rather than the full id range. Prefer this over scanning
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// 0..MaxShardCount and calling Has on each id.
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func (sb ShardBits) All() iter.Seq[ShardId] {
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return func(yield func(ShardId) bool) {
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for b := uint32(sb); b != 0; b &= b - 1 {
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if !yield(ShardId(bits.TrailingZeros32(b))) {
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return
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}
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}
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}
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}
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// ShardsInfo encapsulates information for EC shards with memory-efficient storage
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type ShardsInfo struct {
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mu sync.RWMutex
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shards []ShardInfo // Sorted by Id
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shardBits ShardBits
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}
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func NewShardsInfo() *ShardsInfo {
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return &ShardsInfo{
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shards: make([]ShardInfo, 0, TotalShardsCount),
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}
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}
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// Initializes a ShardsInfo from a VolumeEcShardInformationMessage proto.
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func ShardsInfoFromVolumeEcShardInformationMessage(vi *master_pb.VolumeEcShardInformationMessage) *ShardsInfo {
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res := NewShardsInfo()
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if vi == nil {
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return res
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}
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var id ShardId
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var j int
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// Build shards directly to avoid locking in Set() since res is not yet shared
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newShards := make([]ShardInfo, 0, 8)
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for bitmap := vi.EcIndexBits; bitmap != 0; bitmap >>= 1 {
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if bitmap&1 != 0 {
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var size ShardSize
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if j < len(vi.ShardSizes) {
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size = ShardSize(vi.ShardSizes[j])
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}
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j++
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newShards = append(newShards, NewShardInfo(id, size))
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}
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id++
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}
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res.shards = newShards
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res.shardBits = ShardBits(vi.EcIndexBits)
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return res
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}
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// Returns a count of shards from a VolumeEcShardInformationMessage proto.
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func GetShardCount(vi *master_pb.VolumeEcShardInformationMessage) int {
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if vi == nil {
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return 0
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}
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return ShardBits(vi.EcIndexBits).Count()
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}
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// VolumeSlots converts an EC shard count to the number of volume slots those
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// shards occupy: every DataShardsCount shards hold one volume's worth of data,
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// rounded up.
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func VolumeSlots(ecShardCount int64) int64 {
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return (ecShardCount + DataShardsCount - 1) / DataShardsCount
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}
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// EcShardsTotalSize returns the sum of all shard sizes (data + parity) in
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// the message. Walks vi.ShardSizes directly rather than materializing a
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// ShardsInfo, which is significantly cheaper for callers that only need the
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// aggregate size.
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func EcShardsTotalSize(vi *master_pb.VolumeEcShardInformationMessage) int64 {
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if vi == nil {
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return 0
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}
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var total int64
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for _, s := range vi.ShardSizes {
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total += s
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}
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return total
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}
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// EcShardsVolumeDataShards returns the number of data shards for the EC volume
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// described by vi. Open-source SeaweedFS always uses the fixed 10+4 layout, so
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// this returns DataShardsCount. It is defined as a per-volume accessor (rather
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// than referencing DataShardsCount directly at every call site) so callers such
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// as ec.check.replication stay correct when a build derives the ratio per volume instead
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// of from the global constant.
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func EcShardsVolumeDataShards(vi *master_pb.VolumeEcShardInformationMessage) int {
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return DataShardsCount
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}
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// EcShardsVolumeParityShards returns the number of parity shards for the EC
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// volume described by vi. As with EcShardsVolumeDataShards, open-source
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// SeaweedFS uses the fixed 10+4 layout, so this returns ParityShardsCount.
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func EcShardsVolumeParityShards(vi *master_pb.VolumeEcShardInformationMessage) int {
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return ParityShardsCount
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}
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// EcShardsDataSize returns the sum of sizes for data shards only (parity
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// shards excluded). Data shards are those with id < dataShards; all higher
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// shard ids are treated as parity. Passing dataShards <= 0 falls back to
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// the upstream default of DataShardsCount (10), which is correct for the
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// fixed 10+4 layout. Forks with per-volume ratio metadata (e.g. the
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// data_shards field carried on an extended VolumeEcShardInformationMessage)
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// should pass the per-volume value so logical sizes remain accurate under
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// custom EC policies like 6+3 or 16+6.
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func EcShardsDataSize(vi *master_pb.VolumeEcShardInformationMessage, dataShards int) int64 {
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if vi == nil {
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return 0
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}
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if dataShards <= 0 {
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dataShards = DataShardsCount
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}
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var total int64
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var id ShardId
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var j int
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for bitmap := vi.EcIndexBits; bitmap != 0; bitmap >>= 1 {
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if bitmap&1 != 0 {
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if int(id) < dataShards && j < len(vi.ShardSizes) {
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total += vi.ShardSizes[j]
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}
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j++
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}
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id++
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}
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return total
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}
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// Returns a string representation for a ShardsInfo.
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func (sp *ShardsInfo) String() string {
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sp.mu.RLock()
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defer sp.mu.RUnlock()
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var sb strings.Builder
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for i, s := range sp.shards {
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if i > 0 {
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sb.WriteString(" ")
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}
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fmt.Fprintf(&sb, "%d:%s", s.Id, humanize.Bytes(uint64(s.Size)))
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}
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return sb.String()
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}
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// AsSlice converts a ShardsInfo to a slice of ShardInfo structs, ordered by shard ID.
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func (si *ShardsInfo) AsSlice() []ShardInfo {
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si.mu.RLock()
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defer si.mu.RUnlock()
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res := make([]ShardInfo, len(si.shards))
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copy(res, si.shards)
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return res
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}
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// Count returns the number of EC shards using popcount on the bitmap.
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func (si *ShardsInfo) Count() int {
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si.mu.RLock()
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defer si.mu.RUnlock()
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return si.shardBits.Count()
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}
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// Has verifies if a shard ID is present using bitmap check.
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func (si *ShardsInfo) Has(id ShardId) bool {
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si.mu.RLock()
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defer si.mu.RUnlock()
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return si.shardBits.Has(id)
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}
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// Ids returns a list of shard IDs, in ascending order.
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func (si *ShardsInfo) Ids() []ShardId {
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si.mu.RLock()
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defer si.mu.RUnlock()
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ids := make([]ShardId, len(si.shards))
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for i, s := range si.shards {
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ids[i] = s.Id
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}
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return ids
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}
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// IdsInt returns a list of shards ID as int, in ascending order.
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func (si *ShardsInfo) IdsInt() []int {
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ids := si.Ids()
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res := make([]int, len(ids))
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for i, id := range ids {
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res[i] = int(id)
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}
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return res
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}
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// IdsUint32 returns a list of shards ID as uint32, in ascending order.
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func (si *ShardsInfo) IdsUint32() []uint32 {
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return ShardIdsToUint32(si.Ids())
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}
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// Set sets or updates a shard's information.
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func (si *ShardsInfo) Set(shard ShardInfo) {
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if shard.Id >= MaxShardCount {
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return
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}
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si.mu.Lock()
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defer si.mu.Unlock()
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// Check if already exists
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if si.shardBits.Has(shard.Id) {
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// Find and update
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idx := si.findIndex(shard.Id)
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if idx >= 0 {
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si.shards[idx] = shard
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}
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return
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}
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// Add new shard
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si.shardBits = si.shardBits.Set(shard.Id)
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// Find insertion point to keep sorted
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idx := sort.Search(len(si.shards), func(i int) bool {
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return si.shards[i].Id > shard.Id
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})
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// Insert at idx
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si.shards = append(si.shards, ShardInfo{})
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copy(si.shards[idx+1:], si.shards[idx:])
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si.shards[idx] = shard
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}
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// Delete deletes a shard by ID.
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func (si *ShardsInfo) Delete(id ShardId) {
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if id >= MaxShardCount {
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return
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}
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si.mu.Lock()
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defer si.mu.Unlock()
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if !si.shardBits.Has(id) {
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return // Not present
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}
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si.shardBits = si.shardBits.Clear(id)
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// Find and remove from slice
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idx := si.findIndex(id)
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if idx >= 0 {
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si.shards = append(si.shards[:idx], si.shards[idx+1:]...)
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}
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}
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// Bitmap returns a bitmap for all existing shard IDs.
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func (si *ShardsInfo) Bitmap() uint32 {
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si.mu.RLock()
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defer si.mu.RUnlock()
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return uint32(si.shardBits)
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}
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// Size returns the size of a given shard ID, if present.
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func (si *ShardsInfo) Size(id ShardId) ShardSize {
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if id >= MaxShardCount {
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return 0
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}
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si.mu.RLock()
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defer si.mu.RUnlock()
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if !si.shardBits.Has(id) {
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return 0
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}
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idx := si.findIndex(id)
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if idx >= 0 {
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return si.shards[idx].Size
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}
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return 0
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}
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// TotalSize returns the size for all shards.
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func (si *ShardsInfo) TotalSize() ShardSize {
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si.mu.RLock()
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defer si.mu.RUnlock()
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var total ShardSize
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for _, s := range si.shards {
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total += s.Size
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}
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return total
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}
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// Sizes returns a compact slice of present shard sizes, from first to last.
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func (si *ShardsInfo) Sizes() []ShardSize {
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si.mu.RLock()
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defer si.mu.RUnlock()
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res := make([]ShardSize, len(si.shards))
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for i, s := range si.shards {
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res[i] = s.Size
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}
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return res
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}
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// SizesInt64 returns a compact slice of present shard sizes, from first to last, as int64.
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func (si *ShardsInfo) SizesInt64() []int64 {
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sizes := si.Sizes()
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res := make([]int64, len(sizes))
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for i, s := range sizes {
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res[i] = int64(s)
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}
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return res
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}
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// Copy creates a copy of a ShardInfo.
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func (si *ShardsInfo) Copy() *ShardsInfo {
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si.mu.RLock()
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defer si.mu.RUnlock()
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newShards := make([]ShardInfo, len(si.shards))
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copy(newShards, si.shards)
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return &ShardsInfo{
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shards: newShards,
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shardBits: si.shardBits,
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}
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}
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// DeleteParityShards removes parity shards (those with id >= dataShards) from
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// a ShardInfo. dataShards is the volume's data-shard count; passing <= 0 falls
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// back to DataShardsCount (the fixed 10+4 layout). The upper bound is
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// MaxShardCount, not TotalShardsCount, so a custom ratio's high parity ids
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// (e.g. 16+6 reaches id 21) are cleared too; Delete no-ops on absent ids.
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func (si *ShardsInfo) DeleteParityShards(dataShards int) {
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if dataShards <= 0 {
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dataShards = DataShardsCount
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}
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if dataShards >= MaxShardCount {
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return // every id is a data shard; nothing to remove
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}
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si.mu.Lock()
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defer si.mu.Unlock()
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// Parity ids are >= dataShards. shards stays sorted by Id and shardBits is
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// a bitmap, so clear them in one locked pass instead of a per-id Delete:
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// mask off the high bits, then truncate the sorted slice at the first
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// parity id via binary search.
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si.shardBits &= ShardBits((uint32(1) << uint(dataShards)) - 1)
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idx := sort.Search(len(si.shards), func(i int) bool {
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return si.shards[i].Id >= ShardId(dataShards)
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})
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si.shards = si.shards[:idx]
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}
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// MinusParityShards creates a ShardInfo copy with parity shards removed for the
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// given data-shard count (<= 0 falls back to DataShardsCount).
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func (si *ShardsInfo) MinusParityShards(dataShards int) *ShardsInfo {
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result := si.Copy()
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result.DeleteParityShards(dataShards)
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return result
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}
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// Add merges all shards from another ShardInfo into this one.
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func (si *ShardsInfo) Add(other *ShardsInfo) {
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other.mu.RLock()
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// Copy shards to avoid holding lock on 'other' while calling si.Set, which could deadlock.
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shardsToAdd := make([]ShardInfo, len(other.shards))
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copy(shardsToAdd, other.shards)
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other.mu.RUnlock()
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for _, s := range shardsToAdd {
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si.Set(s)
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}
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}
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// Subtract removes all shards present on another ShardInfo.
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func (si *ShardsInfo) Subtract(other *ShardsInfo) {
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other.mu.RLock()
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// Copy shards to avoid holding lock on 'other' while calling si.Delete, which could deadlock.
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shardsToRemove := make([]ShardInfo, len(other.shards))
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copy(shardsToRemove, other.shards)
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other.mu.RUnlock()
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for _, s := range shardsToRemove {
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si.Delete(s.Id)
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}
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}
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// Plus returns a new ShardInfo consisting of (this + other).
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func (si *ShardsInfo) Plus(other *ShardsInfo) *ShardsInfo {
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result := si.Copy()
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result.Add(other)
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return result
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}
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// Minus returns a new ShardInfo consisting of (this - other).
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func (si *ShardsInfo) Minus(other *ShardsInfo) *ShardsInfo {
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result := si.Copy()
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result.Subtract(other)
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return result
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}
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// findIndex finds the index of a shard by ID using binary search.
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// Must be called with lock held. Returns -1 if not found.
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func (si *ShardsInfo) findIndex(id ShardId) int {
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idx := sort.Search(len(si.shards), func(i int) bool {
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return si.shards[i].Id >= id
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})
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if idx < len(si.shards) && si.shards[idx].Id == id {
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return idx
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}
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return -1
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}
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