Files
PilotVault/Fly App/backup_pocketbase_app/pubspec_pocketbase.yaml
T
tajniak81andClaude Opus 4.8 58655531f0 Give the Fly App its own identity instead of the DJI sample's
The app still shipped under the identity of the DJI MSDK Flutter sample it
was started from, so every install, log line and crash report named a DJI
sample rather than PilotVault. Rename both namespaces:

  Android  com.dji.flutter.dji_msdk_sample -> com.pilotvault.flyapp
  Dart     dji_msdk_sample                 -> pilotvault_fly

The Kotlin sources move under com/pilotvault/flyapp to match. The manifest's
meta-data name stays com.dji.sdk.API_KEY — that string is fixed by the SDK's
own lookup and is not ours to rename.

A DJI App Key is bound to the application id, so the old key died with the
old id and a new one was registered against com.pilotvault.flyapp. That
forced the key to be touched anyway, so stop committing it: the Gradle
property becomes PILOTVAULT_FLY_API_KEY and now lives in the developer's
~/.gradle/gradle.properties, which Gradle merges into every build.
android/gradle.properties keeps the build flags — gitignoring it wholesale
would have taken useAndroidX and the Flutter migrator flags out of version
control with it — and documents where the key belongs.

A missing key prints a banner rather than silently baking the placeholder
into an APK that cannot register, which otherwise only surfaces as a
registration failure once the tablet is out at the aircraft. That warning
uses println because `flutter build` filters Gradle's warn-level output.

The rename means Android treats this as a new app: uninstall
com.dji.flutter.dji_msdk_sample before installing, or both will sit on the
tablet.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-21 21:11:17 +02:00

95 lines
3.9 KiB
YAML

name: pilotvault_fly
description: "DJI Mobile SDK V4 sample app built with Flutter"
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 1.0.0+1
environment:
sdk: ^3.6.2
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.8
# PocketBase backend client (auth, records, realtime).
pocketbase: ^0.22.0
# Persists the auth token across app launches.
shared_preferences: ^2.3.2
dev_dependencies:
flutter_test:
sdk: flutter
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^5.0.0
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter packages.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/to/resolution-aware-images
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/to/asset-from-package
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/to/font-from-package