The app still shipped under the identity of the DJI MSDK Flutter sample it was started from, so every install, log line and crash report named a DJI sample rather than PilotVault. Rename both namespaces: Android com.dji.flutter.dji_msdk_sample -> com.pilotvault.flyapp Dart dji_msdk_sample -> pilotvault_fly The Kotlin sources move under com/pilotvault/flyapp to match. The manifest's meta-data name stays com.dji.sdk.API_KEY — that string is fixed by the SDK's own lookup and is not ours to rename. A DJI App Key is bound to the application id, so the old key died with the old id and a new one was registered against com.pilotvault.flyapp. That forced the key to be touched anyway, so stop committing it: the Gradle property becomes PILOTVAULT_FLY_API_KEY and now lives in the developer's ~/.gradle/gradle.properties, which Gradle merges into every build. android/gradle.properties keeps the build flags — gitignoring it wholesale would have taken useAndroidX and the Flutter migrator flags out of version control with it — and documents where the key belongs. A missing key prints a banner rather than silently baking the placeholder into an APK that cannot register, which otherwise only surfaces as a registration failure once the tablet is out at the aircraft. That warning uses println because `flutter build` filters Gradle's warn-level output. The rename means Android treats this as a new app: uninstall com.dji.flutter.dji_msdk_sample before installing, or both will sit on the tablet. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
139 lines
5.5 KiB
YAML
139 lines
5.5 KiB
YAML
name: pilotvault_fly
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description: "PilotVault Fly App — drone telemetry client built with Flutter (DJI Mobile SDK V4)"
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# The following line prevents the package from being accidentally published to
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# pub.dev using `flutter pub publish`. This is preferred for private packages.
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publish_to: 'none' # Remove this line if you wish to publish to pub.dev
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# The following defines the version and build number for your application.
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# A version number is three numbers separated by dots, like 1.2.43
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# followed by an optional build number separated by a +.
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# Both the version and the builder number may be overridden in flutter
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# build by specifying --build-name and --build-number, respectively.
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# In Android, build-name is used as versionName while build-number used as versionCode.
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# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
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# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
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# Read more about iOS versioning at
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# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
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# In Windows, build-name is used as the major, minor, and patch parts
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# of the product and file versions while build-number is used as the build suffix.
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version: 1.0.0+1
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environment:
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sdk: ^3.6.2
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# Dependencies specify other packages that your package needs in order to work.
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# To automatically upgrade your package dependencies to the latest versions
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# consider running `flutter pub upgrade --major-versions`. Alternatively,
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# dependencies can be manually updated by changing the version numbers below to
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# the latest version available on pub.dev. To see which dependencies have newer
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# versions available, run `flutter pub outdated`.
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dependencies:
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flutter:
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sdk: flutter
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# The following adds the Cupertino Icons font to your application.
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# Use with the CupertinoIcons class for iOS style icons.
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cupertino_icons: ^1.0.8
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# Auth goes through the API Server (no PocketBase SDK needed).
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# Persists the auth token + API server URL across app launches.
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shared_preferences: ^2.3.2
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# Device biometric / face authentication for quick re-login (local_auth uses
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# the platform BiometricPrompt). Requires FlutterFragmentActivity on Android.
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local_auth: ^2.3.0
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# Phone GPS — reported alongside telemetry as a location fallback for the Web
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# App's automatic bounding box when the drone has no fix.
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geolocator: ^13.0.1
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# Renders the v2 UI-kit line icons (SVG path strings ported into pv_icons.dart).
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flutter_svg: ^2.0.10+1
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# Map + real GPS waypoints for the landscape Map/Waypoints screen. OpenStreetMap
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# tiles need no API key (unlike google_maps_flutter).
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flutter_map: ^7.0.2
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latlong2: ^0.9.1
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# App cache / files dirs for MediaManager thumbnails and downloads.
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path_provider: ^2.1.4
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# Opens Academy reference links (tutorials / manuals) in the browser.
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url_launcher: ^6.3.0
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dev_dependencies:
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flutter_test:
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sdk: flutter
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# The "flutter_lints" package below contains a set of recommended lints to
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# encourage good coding practices. The lint set provided by the package is
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# activated in the `analysis_options.yaml` file located at the root of your
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# package. See that file for information about deactivating specific lint
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# rules and activating additional ones.
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flutter_lints: ^5.0.0
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# Generates the PilotVault launcher icon into the Android mipmaps.
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flutter_launcher_icons: ^0.14.4
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# Launcher-icon generation. Run `dart run flutter_launcher_icons` after changes.
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flutter_launcher_icons:
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android: true
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ios: false
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image_path: "assets/icon/app_icon.png"
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min_sdk_android: 21
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adaptive_icon_background: "#0F1E3D"
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adaptive_icon_foreground: "assets/icon/app_icon.png"
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# For information on the generic Dart part of this file, see the
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# following page: https://dart.dev/tools/pub/pubspec
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# The following section is specific to Flutter packages.
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flutter:
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# The following line ensures that the Material Icons font is
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# included with your application, so that you can use the icons in
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# the material Icons class.
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uses-material-design: true
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# PilotVault brand fonts (bundled from Google Fonts, OFL).
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fonts:
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- family: Space Grotesk
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fonts:
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- asset: assets/fonts/SpaceGrotesk-VariableFont_wght.ttf
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- family: Space Mono
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fonts:
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- asset: assets/fonts/SpaceMono-Regular.ttf
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- asset: assets/fonts/SpaceMono-Bold.ttf
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weight: 700
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# To add assets to your application, add an assets section, like this:
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# assets:
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# - images/a_dot_burr.jpeg
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# - images/a_dot_ham.jpeg
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# An image asset can refer to one or more resolution-specific "variants", see
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# https://flutter.dev/to/resolution-aware-images
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# For details regarding adding assets from package dependencies, see
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# https://flutter.dev/to/asset-from-package
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# To add custom fonts to your application, add a fonts section here,
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# in this "flutter" section. Each entry in this list should have a
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# "family" key with the font family name, and a "fonts" key with a
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# list giving the asset and other descriptors for the font. For
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# example:
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# fonts:
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# - family: Schyler
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# fonts:
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# - asset: fonts/Schyler-Regular.ttf
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# - asset: fonts/Schyler-Italic.ttf
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# style: italic
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# - family: Trajan Pro
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# fonts:
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# - asset: fonts/TrajanPro.ttf
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# - asset: fonts/TrajanPro_Bold.ttf
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# weight: 700
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#
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# For details regarding fonts from package dependencies,
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# see https://flutter.dev/to/font-from-package
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