Vision radar: graded obstacle sectors around the centre of the video, the nearest distance per side, the obstacle overhead, and BLOCKED on a side whose sensors cannot see once the motors run. On aircraft with 360° sensing, sides without their own readings are filled from the perception ring. The same sectors sit on the attitude ball's rim, turned by the heading. Settings > Vision gains Display radar chart and the braking / sensing distances per direction. On-screen sticks: the rail's STICKS button hands the aircraft to two stick pads after a slide-to-confirm. The 25 Hz stream runs natively and sends zeros once Dart's last command is 300 ms old, so a stalled UI leaves the aircraft hovering. The sticks close when the remote takes over, on RTH or on landing. They are simulator-only on aircraft with a remote unless Settings > General > Developer allows real flights; Spark and Mavic Air on Wi-Fi may fly them for real. Which MSDK axis is forward in velocity + body mode is coded from DJI's documentation and must be checked in the simulator first. AirSense: a banner for manned aircraft at warning level 2 and up, with distance, direction and ICAO code; the planes on the map; the full list in a sheet and Settings > Safety; and the aircraft's own avoidance action with its countdown. Fly zones: DJI GEO zones around the aircraft (or the phone) on the map with their height limits, a banner for FlySafe notices and in/near-zone states, take-off refused in restricted and locked authorization zones, self-unlock of authorization zones, the aircraft's licences (enable, sync from the DJI account, remove all; ground only), and the GEO database version with an update button. Tested with unit and widget tests and screenshot renders only; nothing has run on an aircraft or the simulator yet. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
126 lines
4.6 KiB
Dart
126 lines
4.6 KiB
Dart
import 'package:flutter/material.dart';
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import '../../../flight_model.dart';
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import '../../../fly/action_rail_state.dart';
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import '../../../fly/hud_features.dart';
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import '../../../theme.dart';
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import '../../pv_icons.dart';
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import '../flight_command_flow.dart';
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import '../hud_kit.dart';
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/// The left rail (plan P3): the [RailState] machine's buttons — Take-off ⇄
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/// Land ⇄ Cancel / Confirm landing, RTH ⇄ Cancel RTH while airborne — then
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/// the Intelligent Flight Modes button (plan P7), which Stop replaces while a
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/// mode flies the aircraft. Every flight press goes through
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/// [FlightCommandFlow], i.e. the SafetyGate and slide-to-confirm.
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///
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/// The grid toggle that used to sit last lives in the camera menu (Other →
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/// Grid): a fourth button would reach the minimap on a phone.
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class ActionRail extends StatelessWidget {
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const ActionRail({super.key, required this.model, required this.flow, required this.onModes, this.modeActive = false, this.trailing});
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final FlightModel model;
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final FlightCommandFlow flow;
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/// Opens the mode picker.
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final VoidCallback onModes;
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/// A mode's editor is open (the IFM button lights up).
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final bool modeActive;
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/// A small control under the buttons (plan P8: the STICKS toggle).
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final Widget? trailing;
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static ({String icon, String label, Color color}) _look(FlightCommand c) => switch (c) {
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FlightCommand.takeOff => (icon: 'takeoff', label: 'TAKE OFF', color: Glass.accent),
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FlightCommand.land => (icon: 'land', label: 'LAND', color: Glass.pillStrong),
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FlightCommand.cancelLanding => (icon: 'close', label: 'CANCEL LAND', color: HudColors.caution),
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FlightCommand.confirmLanding => (icon: 'check', label: 'CONFIRM LAND', color: HudColors.caution),
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FlightCommand.goHome => (icon: 'rth', label: 'RTH', color: Glass.pillStrong),
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FlightCommand.cancelGoHome => (icon: 'close', label: 'CANCEL RTH', color: HudColors.caution),
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FlightCommand.stopMode => (icon: 'stop', label: 'STOP', color: HudColors.danger),
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};
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@override
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Widget build(BuildContext context) {
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return ListenableBuilder(
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listenable: Listenable.merge(<Listenable>[model.aircraft, model.mission]),
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builder: (BuildContext context, _) {
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final RailState rail = RailState.of(connected: model.connected, a: model.aircraft, mission: model.mission);
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Widget button(FlightCommand c) {
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final ({String icon, String label, Color color}) l = _look(c);
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return Padding(
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padding: const EdgeInsets.only(bottom: 10),
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child: RailButton(
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key: ValueKey<String>('rail-${c.name}'),
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icon: l.icon,
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label: l.label,
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color: l.color,
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enabled: rail.enabled,
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onTap: () => flow.request(context, c),
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),
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);
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}
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return Column(mainAxisSize: MainAxisSize.min, children: <Widget>[
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button(rail.primary),
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if (rail.rth != null) button(rail.rth!),
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// Four buttons would reach the minimap on a phone; Stop outranks the picker.
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if (rail.showStop)
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button(FlightCommand.stopMode)
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else
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Requires(
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HudFeatures.modePicker,
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child: RailButton(
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key: const ValueKey<String>('rail-modes'),
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icon: 'master',
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label: 'MODES',
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color: modeActive ? Glass.accent : Glass.pillStrong,
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onTap: onModes,
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),
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),
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if (trailing != null) Padding(padding: const EdgeInsets.only(top: 2), child: trailing),
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]);
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},
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);
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}
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}
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class RailButton extends StatelessWidget {
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const RailButton({
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super.key,
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required this.icon,
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required this.label,
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required this.onTap,
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this.color = Glass.pillStrong,
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this.enabled = true,
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});
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final String icon;
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final String label;
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final VoidCallback onTap;
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final Color color;
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final bool enabled;
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@override
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Widget build(BuildContext context) {
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return GestureDetector(
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onTap: enabled ? onTap : null,
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child: Opacity(
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opacity: enabled ? 1 : 0.45,
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child: Column(mainAxisSize: MainAxisSize.min, children: <Widget>[
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Container(
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width: 42,
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height: 42,
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decoration: BoxDecoration(color: color, shape: BoxShape.circle, border: Border.all(color: const Color(0x2EFFFFFF))),
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alignment: Alignment.center,
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child: PVIcon(icon, size: 20, color: Colors.white),
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),
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const SizedBox(height: 2),
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Text(label, style: HudText.label.copyWith(fontSize: 7.5)),
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]),
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),
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);
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}
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}
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