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Phase 5: federation
Implements PLAN.md Phase 5: the Server-Server API. Warp joins rooms on
other servers and lets their users join its rooms, invites across servers
with the invitee's server countersigning, rejects remote invites (locally
if the inviter is unreachable), and exchanges events, typing, receipts and
to-device messages with other homeservers — all behind the runtime switch,
which now starts and stops real outbound traffic.

The protocol lives in internal/federation with no knowledge of rooms:
X-Matrix signing (fuzzed parser), the spec's discovery algorithm keeping
the dial address and the TLS name apart, a signed client that refuses
every request while the switch is off or the policy denies the
destination, and a key ring that caches other servers' keys for at most a
week, with optional notaries.

The roomserver takes events from elsewhere through the spec's intake:
signatures and hashes (a hash mismatch keeps the redacted form), the rules
against the event's own auth events, against the state before it — with
/get_missing_events for small gaps and /state_ids for wide ones — and
against the current state, where a failure is a soft failure. Events held
without their state are outliers: a column on roomserver_events, because
the current state of a room joined over federation is almost all
outliers, and excluded from every timeline query. Forks are resolved at
the room's head. Membership across servers is make_join/send_join,
make_leave/send_leave and countersigned invites, in both directions;
m.room.server_acl is enforced on everything another server sends.
History before a remote join is backfilled when /messages pages past it,
stored at negative stream positions.

internal/federationapi is the running component: the inbound endpoints,
and an outbound queue that persists what it owes each destination, sends
it in transactions of 50 PDUs and 100 EDUs, backs off from ten seconds to
six hours, survives restarts, and drops events persisted while federation
is off rather than delivering a backlog in one burst. Its Module is what
the switch starts and stops.

Also: a TLS listener for port 8448, trusted key servers, key validity and
an outbound CA bundle in the config; per-destination health and backoff
reset in the admin API; remote profiles, aliases and directories in the
Client-Server API; a Complement federation profile. See
docs/federation.md, including its known gaps (no partial-state joins, no
key rotation).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 17:14:20 +02:00

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Markdown

# Sync
`internal/syncapi` and the stream half of `internal/storage`: PLAN.md
Phase 4. This is the read model — everything a client learns after it has
logged in. `/sync` for the live stream, `/messages` for a room's history,
`/context` for one event and what surrounds it, plus the streams that are
not room events at all: typing, receipts, presence and to-device messages.
With this, Warp is a homeserver a client can be used against. Milestone M1.
## The one architectural choice
**The syncapi has no copy of the rooms.** It reads them through the
roomserver.
This is a departure from Dendrite, which gives its syncapi its own tables
and feeds them from the roomserver's output stream. That design is right
for a system where the two can be separate processes, and Dendrite's was.
Warp is one process by decision (PLAN.md section 2), and in one process the
copy buys nothing and costs the hardest class of bug a homeserver has: a
read model that disagrees with the room. A client would be shown a message
that was rejected, or not shown one that was accepted, and the only way to
find out which is to compare two tables.
So the split is:
| Question | Answered by |
|---|---|
| What events are in this window of this room? | `roomserver` |
| What state did the room have at this position? | `roomserver` |
| May this user see any of it? | `roomserver` — see *Visibility* |
| Where has this client got to? | `syncapi` — the token |
| What did it ask to be left out? | `syncapi` — the filter |
| Who is typing, who has read what, who is online? | `syncapi` |
| Should this request block, and for how long? | `syncapi` — the notifier |
The roomserver grew a read model for this (`stream.go`, `roomsync.go`,
`visibility.go`) rather than exporting its store, because reading an event
means parsing it under its room's version — and a second copy of the room
version registry, the event parser and the client projection would be a
second place for them to disagree.
## Stream tokens
A sync response is assembled from five streams that move independently:
| Stream | Moves when | Position from |
|---|---|---|
| PDU | an event is persisted | `MAX(stream_ordering)` in `roomserver_events` |
| receipt | somebody sends a read receipt | `sync_sequences` |
| to-device | a device is sent a message | `sync_sequences` |
| account data | a user changes a setting | `sync_sequences` |
| presence | somebody's presence actually changes | `sync_sequences` |
A client that has seen receipt 7 but only event 4 has to be able to say so
in the one opaque string the API gives it, so a token names a position in
each:
```
s{pdu}_{receipt}_{to_device}_{account_data}_{presence}
```
Trailing zeroes are left off, so a client that has only ever seen room
events carries `s12` rather than `s12_0_0_0_0`. A token with fewer
positions than this build writes is accepted and the missing ones read as
zero — which is what lets a token stored before a stream existed go on
working: the client is sent that stream in full once and is in step
afterwards.
The spec says only that the token is opaque, and clients treat it that way.
It is worth being readable anyway: a token is the first thing in every bug
report about `/sync`.
The PDU position is the one that can be negative: `/messages` pages back
into history backfilled from other servers, which is numbered downwards
from -1 (see [federation.md](federation.md#history-backfill)), and its
tokens name positions there — `s-12`. The other streams start at zero.
`/messages` and a room's `prev_batch` hand out a PDU-only token. Both are
about room events alone, and a token from either is a valid `?since=` for
`/sync`, where the other streams then read as unseen — the conservative
direction, since the client is sent those streams again rather than having
them skipped.
### Why the PDU position comes from the events table
Not from a counter row, even though the other four do. The counter is
advanced *inside* the writing transaction, so it is already at the new
value while that transaction is still open. A token taken from it would
name a position whose event no reader can see yet — and the event would be
skipped for good once the transaction committed.
`MAX(stream_ordering)` is only ever the position of an event that is
actually visible.
### Why the counters are rows and not sequences
The same reason as the roomserver's (see [rooms.md](rooms.md)): an `UPDATE`
takes a row lock both engines hold until the transaction ends, so a
position handed out by a transaction that then rolls back is never used.
PostgreSQL sequences are explicitly not transactional, and a gap in a
stream is something every reader of it would have to be taught to skip.
## Windows, and the bounds that name them
Every timeline read is a window named by its two ends and a direction:
```go
type TimelineRequest struct {
Low int64 // exclusive
High int64 // inclusive
Direction TimelineDirection
Limit int
}
```
Low exclusive and High inclusive, **in both directions**. Direction decides
only which end the limit trims and which order the store reads in.
Zero is "unbounded" at either end, and is never a position: live events
count up from 1 and backfilled history counts down from -1. So "is this
bound set" is `!= 0`, never `> 0`, and the position just below an event is
`storage.PositionBefore` rather than a subtraction — below 1 is -1, because
a token of zero handed back as a High bound would read the whole room again.
Spelling the bounds as "from" and "to" instead — which is how the
Client-Server API spells them — would mean each of them being the low bound
in one direction and the high bound in the other, which is exactly the
off-by-one that every pagination bug is made of. The handlers translate the
client's `from` and `to` into Low and High once, and nothing below them has
to think about it again.
A position is somewhere a client has got to, not an event it still wants,
which is why Low is exclusive: a token can be handed straight back without
re-reading the event it names.
### Why a sync's timeline is read backwards
A client wants the *newest* events of the window it missed — the bottom of
the room, which is what it is looking at. A forward read with a limit would
hand it the oldest of the window and then call the rest a gap. So
`RoomSync` reads backwards from the top of the window and reports the
result oldest first, which is the order a client renders.
`Timeline.Start` sits one below the oldest event returned and `End` is at
the newest, so either can be handed back as the opposite bound and the next
page begins exactly where this one stopped. `prev_batch` is `Start`.
### `limited`, and what `state` means
The spec's rule is that a client which applies `state` and then `timeline`
ends up with the room's state at the end of the timeline. That gives three
cases, which `roomserver.syncState` implements:
- **Initial sync, or `?full_state=true`** — the whole state as of the start
of the timeline.
- **Incremental, timeline reaches back to `since`** — nothing. Every state
change in between is a timeline event the client is already being given.
- **Incremental, timeline cut short (a gap)** — what changed between
`since` and where the timeline starts. Those changes are not in the
timeline and the client would otherwise never see them.
A timeline that reaches back to the room's create event reports no state at
all: there is nothing before it.
## Visibility
`roomserver.VisibleRange` answers "what span of this room may this user
read" once per room, rather than filtering event by event. The rules are
the spec's history visibility:
| `history_visibility` | Who, and from when |
|---|---|
| `world_readable` | anybody, all of it |
| `shared` | anybody who is or has been a member, all of it |
| `invited` | a member, from their invite onwards |
| `joined` | a member, from their join onwards |
A user who has left or was banned is bounded **above** at their own
membership event in every case. That is what stops a kicked user's client
from going on streaming the room, and it is why the range is a range: their
view of the room has an end as well as a beginning.
An invitee gets no timeline. They are told enough to decide — the stripped
state that travels with the invite — and nothing more.
Phase 3 refused a user who had left a room outright and said in a comment
that serving them the state as of their leave belonged here. It does now:
`GET /rooms/{id}/state`, `/state/{type}`, `/members` and `/messages` all
serve a departed member from the state at their departure, through
`StateAtStream`.
A user's membership history is read from their own member events
(`UserMembershipEvents`), so a user who joined, left and rejoined sees
their latest span and not the earlier ones. There is one row per membership
change of one user in one room, so this stays small however busy the room
is.
### The known gap
The range is computed from the room's **current** history visibility. The
spec judges each event by the visibility in force when it was sent, so a
room that was once `world_readable` and is now `joined` hides history here
that the spec would show, and the reverse shows history it would hide.
Doing it exactly means resolving the history visibility at every event in
the window — a state read per event — and belongs with the state storage
work of PLAN.md open question 1. Until then this follows the setting the
room's members last agreed on, which is the one they would expect to apply.
## Long polling
`/sync` holds the request open until something happens. Polling the
database instead would mean every connected client querying every second,
which is the cost the notifier avoids.
`syncapi.Notifier` is the other half of the roomserver's emit stage — the
seam Phase 3 left. The same object is the roomserver's `Notifier` and the
syncapi's wake-up, wired together in `setup.New`.
Waking is **by room and by user**, not globally:
- An event wakes the listeners of its room.
- A membership event also wakes the listener of the user it names, which is
how an invite reaches a client that is not in the room yet and so is not
listening for it.
- Receipts and typing wake a room; to-device, account data and presence
wake a user.
- An event in a room nobody is polling wakes nobody.
A wake-up is only ever a hint. The listener re-reads the streams and works
out for itself what changed, so a spurious wake-up costs one query and a
missed one costs at most the sync timeout. That is what makes it safe for
the notifier to hold no state about what each client has seen.
The listener is registered **before** the streams are read. Anything that
lands between the two leaves the channel already signalled, so the wait
returns at once and the sync reads again rather than blocking on a change
it has just missed.
`EventPersisted` must not block: it is called with the room's write lock
still held, so anything slow there would serialise the room's writers
behind the slowest reader of it. It is a non-blocking send onto a one-slot
channel and nothing else.
### What counts as "something happened"
Not "a token moved". A stream can move without this user being concerned by
it — somebody else's receipt in a room they are not in — and a sync that
returned on every such move would turn a long poll back into a busy loop.
So the test is whether the response has anything in it, with an initial
sync as the exception: a client that has just logged in needs an answer
whatever is in it.
The same trap caught presence. A client says it is still online by syncing,
so `?set_presence=` makes every sync a presence write; a stream that moved
each time would wake every peer's long poll, which would sync, which would
move it again. `SetPresence` therefore reports whether anything a peer
would notice actually changed, and a write that only refreshes the
last-active timestamp leaves the stream where it was.
## Filters
A filter is uploaded once and referred to by ID on every later sync, which
is the point of it: the filter a client wants is long and does not change,
so sending it on every request would be the largest part of every request.
`?filter=` also accepts an inline filter as JSON.
What Warp acts on:
- `room.timeline.limit`, `types`, `not_types`, `senders`, `not_senders` —
pushed into SQL, so a filtered page is a full page rather than a short
one that looks like the end of the room. A trailing `*` is the spec's
wildcard; a `%` or `_` in a pattern is matched literally.
- `room.state` — the same fields, applied in Go: a state read is a set of
tuples, not a window of a stream, so there is no index to push it to.
- `room.rooms` / `not_rooms`, at both levels.
- `room.timeline.lazy_load_members`.
- `room.include_leave`.
- `presence` and `account_data` types and senders.
What it parses and does not act on: `event_fields`, `contains_url`,
`unread_thread_notifications`. A field Warp ignores is **not** an error — a
server is allowed to return a superset of what a filter asked for, and
refusing the filter is the one outcome that would stop a client syncing at
all. `event_format: federation` *is* refused: that is a server's view of an
event and the Client-Server API has no business handing it out.
A stored filter is returned byte for byte. A client that compares what it
gets back with what it sent would otherwise see a difference that is not
there, because the fields this build does not act on would come back
reordered or missing.
### Lazy loading
`lazy_load_members` drops the member events from a room's state and puts
back only the senders who appear in the timeline being returned. It is what
makes a room with ten thousand members openable.
The spec also lets a server leave out members it has already sent a
particular device, which would need per-device bookkeeping of what each one
has seen. Warp sends them every time instead: that is the behaviour
`include_redundant_members: true` asks for, so no client can be surprised
by it, and it costs one state read rather than a table.
## The streams that are not room events
### Typing
In memory, and nowhere else. Typing notifications expire in seconds, they
are worthless after a restart — nobody is still typing the message they
were typing when the server went down — and they arrive one per
keystroke-burst per room. Writing them to disk would be the busiest table
in the database holding the least valuable data in it.
The cost: a restart clears them, which a client cannot tell from everybody
having stopped typing, and a second process would not see them. The second
only matters when Warp stops being one process, which PLAN.md says is not
the plan.
They therefore have no stream position. A notification that started and
stopped between two syncs is simply never reported; one that is live is
reported on every sync until it expires.
### Receipts
Only the latest receipt of each (user, type, thread) in a room is kept: a
receipt supersedes the one before it, and `/sync` reports the current one
rather than a history.
A receipt that would move **backwards** is dropped. Two of a user's clients
read a room at different speeds, and letting the slower one win would make
the unread marker jump backwards on the other — so the comparison is on the
stream position of the event being acknowledged, not on when the receipt
arrived.
`m.read.private` is filtered on the way out rather than in SQL: the query
is the same one the public receipts come from, and a `WHERE` clause naming
the asking user would turn one query per sync into two.
`m.fully_read` is not a receipt at all — it is the read marker, stored as
room account data. `POST /read_markers` takes all three in one body and
performs up to three independent writes. They are not atomic and cannot
usefully be: the marker is account data and the receipts are the receipt
stream, which are two streams with two positions. A failure partway through
leaves the earlier writes in place, which is the same state a client would
reach by sending them separately and losing its connection — and which the
next call corrects.
### To-device messages
A queue per device, drained by the device acknowledging a later sync token
rather than by reading it. A device acknowledges the batch it was sent by
coming back with the token that carried it, so the deletion happens on the
*next* sync. A client that crashes between the two gets the batch again,
which is the right way round: a lost key share leaves a message
permanently undecryptable, and a duplicate one is ignored.
A wildcard addressee (`"*"`) is expanded when the message is sent, not
stored as a wildcard. The set of a user's devices changes, and a message
addressed to "every device" means the ones that existed when it was sent —
storing the wildcard would deliver it to a device created afterwards, which
for a key share is both useless and a leak.
A message to a user of another server is dropped rather than refused. A
client encrypting for a room with remote members sends one message per
device in one request, and failing the request because federation is off
would stop it from delivering to the local devices as well. With federation
on, they go to the federation queue as `m.direct_to_device` EDUs instead.
### Presence
Off by default — PLAN.md open question 3, now answered. See
[configuration.md](configuration.md#presence) for what the switch does.
It is the one genuinely fan-out notification in the component: a user's
presence change is published to everybody they share a room with, which is
walked as "their rooms, and the members of each". That is the reason it is
a switch.
`last_active_ago` is computed on the way out rather than stored, for the
same reason `age` is on an event: a value written down at write time would
be wrong by however long the row sat in the database.
## Account data
Account data gained a `stream_pos` column on the existing table rather than
a parallel one: there is exactly one current value per (user, room, type),
and a second table would be a second thing to keep in step with it. The
position is stamped inside the same transaction as the write, so a client
is never told the stream moved and then handed the old value.
It is reported in an event list but it is **not** an event: it has a type
and a content and nothing else — no sender, no ID, no room. Warp gives it
its own response type for that reason. Reporting it as a room event with
empty fields would be worse: a client would see an event with no sender and
no timestamp and have to decide what that meant.
## What is deliberately missing
| Thing | Needs | Phase |
|---|---|---|
| `unread_notifications`, `unread_thread_notifications` | push rules | 8 |
| `device_lists.changed` / `.left`, `device_one_time_keys_count` | the keyserver | 7 |
| Remote presence | presence over federation | — |
| Threads, and threaded receipts beyond storing `thread_id` | threads | 10 |
| `contains_url`, `event_fields` | nothing; they are parsed and ignored | — |
| Per-event history visibility | state storage (open question 1) | — |
| Simplified Sliding Sync (MSC4186) | — | 10 |
`device_lists` is sent as two empty lists rather than left out: a client
reads a missing one as a malformed response, where two empty lists say
"nothing changed". The notification counts are left out entirely instead,
because a zero there is a claim — "you have nothing unread" — and an absent
field is not.
## Endpoints
| Endpoint | Notes |
|---|---|
| `GET /sync` | Long-polls. `?since=`, `?filter=`, `?timeout=`, `?full_state=`, `?set_presence=`. |
| `GET /rooms/{id}/messages` | `?dir=` (`b` default), `?from=`, `?to=`, `?limit=`, `?filter=`. No `end` at the end of the room. |
| `GET /rooms/{id}/context/{eventId}` | `?limit=`, `?filter=`. Half the budget each side, the odd one backwards. |
| `POST /user/{userId}/filter` | Returns an opaque ID. |
| `GET /user/{userId}/filter/{filterId}` | Byte for byte as uploaded. |
| `PUT /rooms/{id}/typing/{userId}` | Caller only. Requires membership. |
| `POST /rooms/{id}/receipt/{type}/{eventId}` | `m.read`, `m.read.private`, or `m.fully_read`. |
| `POST /rooms/{id}/read_markers` | Up to three writes. |
| `PUT /sendToDevice/{type}/{txnId}` | The transaction ID is accepted and not recorded; see below. |
| `GET` / `PUT /presence/{userId}/status` | `PUT` is caller only. `403` when presence is off. |
The `sendToDevice` transaction ID is accepted and not used. Its purpose is
idempotency, and a to-device message is already idempotent in the way that
matters: a duplicate is a second copy of a key share, which the receiving
client discards. Recording it would mean a table whose only reader would be
a retry that costs nothing anyway.
Typing, presence and the receipts are the caller's own claims, not data
belonging to them, so unlike a profile an admin may not set them for
somebody else: there is no administrative reason to say that another user
is typing.
## Testing
| Level | Where |
|---|---|
| Tokens and filters | `internal/syncapi/{token,filter}_test.go` — the parsing edges, which is where a client's stored token meets a newer server |
| Stream reads, the sync store | `internal/storage/sync_test.go`, against every driver |
| Visibility, windows, summaries | `internal/roomserver/stream_test.go` |
| The responses a client sees | `internal/clientapi/{sync,messages,ephemeral}_test.go`, through HTTP |
| Wiring | `internal/setup/phase4_test.go` — the whole stack, to catch an endpoint written but never registered |
| Integration | Complement: `TestSync*`, `TestMessages*`, `TestContext*`, `TestFilter*`, `TestTyping*`, `TestReceipt*`, `TestToDevice*`, `TestLazyLoading*` |
The HTTP tests are deliberately not unit tests of the builder. What is
worth pinning down is the response a client sees — which section a room
lands in, whether a token handed back can be handed in again, whether
paging terminates and loses nothing — and none of that is visible from
inside.
## Known cost
A sync over K changed rooms is roughly a constant number of queries per
room: one `RoomSync` (room row, summary, membership history, timeline,
state) plus the per-room ephemeral and account-data reads. On an incremental
sync K is usually zero or one, which is the case that matters. An initial
sync of a user in fifty rooms is fifty times that, and would be worth a
batched read if it ever shows up in a profile — the shape of the code does
not stop it, since `changedRooms` already decides the set up front.