Files
Warp/server/internal/roomserver/roomsync.go
T
tajniak81andClaude Opus 5.5 6aaf554336
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Phase 5: federation
Implements PLAN.md Phase 5: the Server-Server API. Warp joins rooms on
other servers and lets their users join its rooms, invites across servers
with the invitee's server countersigning, rejects remote invites (locally
if the inviter is unreachable), and exchanges events, typing, receipts and
to-device messages with other homeservers — all behind the runtime switch,
which now starts and stops real outbound traffic.

The protocol lives in internal/federation with no knowledge of rooms:
X-Matrix signing (fuzzed parser), the spec's discovery algorithm keeping
the dial address and the TLS name apart, a signed client that refuses
every request while the switch is off or the policy denies the
destination, and a key ring that caches other servers' keys for at most a
week, with optional notaries.

The roomserver takes events from elsewhere through the spec's intake:
signatures and hashes (a hash mismatch keeps the redacted form), the rules
against the event's own auth events, against the state before it — with
/get_missing_events for small gaps and /state_ids for wide ones — and
against the current state, where a failure is a soft failure. Events held
without their state are outliers: a column on roomserver_events, because
the current state of a room joined over federation is almost all
outliers, and excluded from every timeline query. Forks are resolved at
the room's head. Membership across servers is make_join/send_join,
make_leave/send_leave and countersigned invites, in both directions;
m.room.server_acl is enforced on everything another server sends.
History before a remote join is backfilled when /messages pages past it,
stored at negative stream positions.

internal/federationapi is the running component: the inbound endpoints,
and an outbound queue that persists what it owes each destination, sends
it in transactions of 50 PDUs and 100 EDUs, backs off from ten seconds to
six hours, survives restarts, and drops events persisted while federation
is off rather than delivering a backlog in one burst. Its Module is what
the switch starts and stops.

Also: a TLS listener for port 8448, trusted key servers, key validity and
an outbound CA bundle in the config; per-destination health and backoff
reset in the admin API; remote profiles, aliases and directories in the
Client-Server API; a Complement federation profile. See
docs/federation.md, including its known gaps (no partial-state joins, no
key rotation).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 17:14:20 +02:00

330 lines
11 KiB
Go

package roomserver
import (
"context"
"strings"
"github.com/dariuszjaniak/warp/server/internal/matrix/event"
"github.com/dariuszjaniak/warp/server/internal/matrix/roomversion"
"github.com/dariuszjaniak/warp/server/internal/storage"
)
// RoomSyncRequest asks what one user sees of one room between two
// positions.
//
// It is the read model's largest operation and the one /sync is built on.
// It is a single call rather than a timeline read plus two state reads
// because the three answers have to agree with each other: which state the
// response reports depends on where the timeline turned out to start, and
// working that out in the caller would mean the caller deciding what the
// timeline was — which is the question it asked.
type RoomSyncRequest struct {
RoomID string
// User is the full user ID syncing.
User string
// Since is the position the user has already seen, exclusive. Zero is
// an initial sync.
Since int64
// To is the top of this sync, inclusive. It is fixed by the caller for
// every room in one response, so that a token names one moment rather
// than a different one per room.
To int64
// TimelineLimit caps the events in the timeline.
TimelineLimit int
// TimelineFilter and StateFilter narrow the two halves of the
// response. The state filter is applied in this package rather than in
// SQL: a state read is a set of tuples, not a window of a stream.
TimelineFilter storage.TimelineFilter
StateFilter storage.TimelineFilter
// FullState asks for the room's whole state even on an incremental
// sync, which is what ?full_state=true means.
FullState bool
// LazyLoadMembers leaves the member events out of the state except for
// the senders who appear in the timeline.
LazyLoadMembers bool
}
// RoomSync is what one user sees of one room between two positions.
type RoomSync struct {
// Membership is the user's current membership in the room.
Membership string
Timeline Timeline
// State is the room's state as of the start of the timeline on an
// initial sync, and what changed between Since and the start of the
// timeline on an incremental one. For an incremental sync with no gap
// it is empty: every state change in the window is in the timeline
// itself.
State []ClientEvent
// Summary is the room's member counts and heroes.
Summary RoomSyncSummary
// Visible is the span of the stream the user may read, which the
// caller needs in order to bound the ephemeral streams the same way.
Visible VisibleRange
}
// RoomSync reads one room for one user.
func (r *API) RoomSync(ctx context.Context, req RoomSyncRequest) (RoomSync, error) {
room, rules, err := r.roomAndRules(ctx, req.RoomID)
if err != nil {
return RoomSync{}, err
}
summary, err := r.store.RoomSummary(ctx, room.ID)
if err != nil {
return RoomSync{}, err
}
visible, err := r.visibleRange(ctx, room.ID, rules, req.User, summary.HistoryVisibility)
if err != nil {
return RoomSync{}, err
}
if err := visible.refusal(room.ID, req.User); err != nil {
return RoomSync{}, err
}
out := RoomSync{Membership: visible.Membership, Visible: visible}
// The timeline is read backwards even though it is reported forwards.
// A client wants the *newest* events of the window it has missed — the
// bottom of the room, which is what it is looking at — and a forward
// read with a limit would hand it the oldest instead and then call the
// rest a gap.
out.Timeline, err = r.timeline(ctx, rules, visible, TimelineRequest{
RoomID: req.RoomID,
User: req.User,
Low: req.Since,
High: req.To,
Direction: storage.DirectionBackward,
Limit: req.TimelineLimit,
Filter: req.TimelineFilter,
})
if err != nil {
return RoomSync{}, err
}
if out.State, err = r.syncState(ctx, rules, visible, req, out.Timeline); err != nil {
return RoomSync{}, err
}
if out.Summary, err = r.RoomSummaryFor(ctx, req.RoomID, req.User); err != nil {
return RoomSync{}, err
}
return out, nil
}
// syncState decides which state a room's half of a sync response reports.
//
// The rule the spec sets is that a client which applies `state` and then
// `timeline` ends up with the room's state at the end of the timeline. That
// gives three cases:
//
// - An initial sync, or ?full_state=true: the whole state as of the start
// of the timeline.
// - An incremental sync whose timeline reaches back to `since`: nothing.
// Every state change in between is a timeline event the client is
// already being given.
// - An incremental sync whose timeline was cut short — a gap: what
// changed between `since` and where the timeline starts. Those changes
// are not in the timeline and the client would otherwise never see
// them.
func (r *API) syncState(ctx context.Context, rules roomversion.Rules, visible VisibleRange, req RoomSyncRequest, timeline Timeline) ([]ClientEvent, error) {
statePos, haveState := statePosition(timeline, req.To, visible)
switch {
case !haveState:
// The timeline reaches back to the room's create event, so there
// is nothing before it to report.
return nil, nil
case req.FullState || req.Since == 0:
state, err := r.stateAt(ctx, req.RoomID, rules, statePos)
if err != nil {
return nil, err
}
return r.shapeState(ctx, rules, req, timeline, state)
case !timeline.Limited:
return nil, nil
default:
before, err := r.stateAt(ctx, req.RoomID, rules, req.Since)
if err != nil {
return nil, err
}
after, err := r.stateAt(ctx, req.RoomID, rules, statePos)
if err != nil {
return nil, err
}
return r.shapeState(ctx, rules, req, timeline, stateDelta(before, after))
}
}
// statePosition is the position a room's state is reported as of, and
// whether there is any state to report at all.
//
// The state belongs at the start of the timeline, so that applying it and
// then the timeline lands on the room's current state. A room with no
// timeline events in this window is reported as of the top of the sync
// instead: the state may still have been read for the first time.
func statePosition(timeline Timeline, to int64, visible VisibleRange) (int64, bool) {
// Zero is the one position nothing can be at, so it stands for "before
// the room began"; a negative Start is inside backfilled history and
// has state like any other position.
if len(timeline.Events) > 0 {
return timeline.Start, timeline.Start != 0
}
if visible.To != 0 && (to == 0 || to > visible.To) {
to = visible.To
}
return to, to != 0
}
// shapeState applies the state filter and lazy loading to a state set.
func (r *API) shapeState(ctx context.Context, rules roomversion.Rules, req RoomSyncRequest, timeline Timeline, state []ClientEvent) ([]ClientEvent, error) {
state = filterClientEvents(state, req.StateFilter)
if !req.LazyLoadMembers {
return state, nil
}
// Lazy loading: drop the member events and put back only the ones the
// client needs to render the timeline it is being given.
//
// The spec also lets a server leave out members it has already sent
// this device, which would need per-device bookkeeping of what each
// one has seen. Warp sends them every time instead: it is the
// behaviour `include_redundant_members: true` asks for, so no client
// can be surprised by it, and it costs one state read rather than a
// table.
kept := make([]ClientEvent, 0, len(state))
for _, e := range state {
if e.Type != event.TypeMember {
kept = append(kept, e)
}
}
senders := timelineSenders(timeline)
members, err := r.memberEvents(ctx, req.RoomID, rules, senders)
if err != nil {
return nil, err
}
return append(kept, filterClientEvents(members, req.StateFilter)...), nil
}
// timelineSenders lists the distinct senders of a timeline, in the order
// they first appear.
func timelineSenders(timeline Timeline) []string {
seen := make(map[string]struct{}, len(timeline.Events))
out := make([]string, 0, len(timeline.Events))
for _, e := range timeline.Events {
if _, dup := seen[e.Sender]; dup {
continue
}
seen[e.Sender] = struct{}{}
out = append(out, e.Sender)
}
return out
}
// stateKey identifies one piece of state.
type stateKeyTuple struct {
eventType string
stateKey string
}
// tupleOf is the state tuple of a client event, and whether it has one.
func tupleOf(e ClientEvent) (stateKeyTuple, bool) {
if e.StateKey == nil {
return stateKeyTuple{}, false
}
return stateKeyTuple{eventType: e.Type, stateKey: *e.StateKey}, true
}
// stateDelta is what changed between two state sets: every tuple of `after`
// whose event is not the one `before` had.
//
// A tuple that `before` had and `after` does not is left out. State is only
// ever replaced, never removed — there is no way to unset a piece of room
// state — so such a tuple can only come from state resolution dropping an
// event, and there is nothing a client could be sent that would express it.
func stateDelta(before, after []ClientEvent) []ClientEvent {
had := make(map[stateKeyTuple]string, len(before))
for _, e := range before {
if tuple, ok := tupleOf(e); ok {
had[tuple] = e.EventID
}
}
out := make([]ClientEvent, 0, len(after))
for _, e := range after {
tuple, ok := tupleOf(e)
if !ok {
continue
}
if had[tuple] == e.EventID {
continue
}
out = append(out, e)
}
return out
}
// filterClientEvents applies the part of an event filter that is a
// comparison on the event itself.
//
// It is the same filter the store applies to a timeline read, applied in Go
// because a state read is a set of tuples rather than a window of a stream:
// there is no index to push it down to.
func filterClientEvents(events []ClientEvent, filter storage.TimelineFilter) []ClientEvent {
if filter.IsEmpty() {
return events
}
out := make([]ClientEvent, 0, len(events))
for _, e := range events {
if matchesFilter(e, filter) {
out = append(out, e)
}
}
return out
}
// matchesFilter reports whether one event passes a filter. Exclusions win
// over inclusions, which is what the spec requires.
func matchesFilter(e ClientEvent, filter storage.TimelineFilter) bool {
switch {
case matchesAny(e.Type, filter.NotTypes):
return false
case matchesAny(e.Sender, filter.NotSenders):
return false
case len(filter.Types) > 0 && !matchesAny(e.Type, filter.Types):
return false
case len(filter.Senders) > 0 && !matchesAny(e.Sender, filter.Senders):
return false
}
return true
}
// matchesAny reports whether value matches one of the filter patterns, each
// of which may end in '*' as the spec's wildcard.
func matchesAny(value string, patterns []string) bool {
for _, pattern := range patterns {
if prefix, isWildcard := strings.CutSuffix(pattern, "*"); isWildcard {
if strings.HasPrefix(value, prefix) {
return true
}
continue
}
if value == pattern {
return true
}
}
return false
}