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Phase 4: sync
Implements PLAN.md Phase 4: the read model. /sync, /messages and /context,
the filters that narrow them, and the streams a response carries that are
not room events — typing, receipts, presence and to-device messages. With
this a client can be used against Warp, which is milestone M1.

The one architectural choice is that the syncapi has no copy of the rooms:
it reads them through the roomserver. Dendrite gives its syncapi its own
tables and feeds them from the output stream, which is right for a design
where the two can be separate processes, and Dendrite's could be. Warp is
one process by decision, and there the copy buys nothing and costs the
hardest class of bug a homeserver has — a read model that disagrees with
the room, where a client is shown a message that was rejected and the only
way to find out is to compare two tables. So the roomserver grew a read
model (stream.go, roomsync.go, visibility.go) rather than exporting its
store: reading an event means parsing it under its room's version, and a
second copy of the version registry, the parser and the client projection
would be a second place for them to disagree.

syncapi: stream tokens naming a position in each of five independent
streams, so a client that has seen receipt 7 but only event 4 can say so in
one opaque string. A token with fewer positions than this build writes is
accepted and the rest read as zero, which is what lets a token stored
before a stream existed go on working. The PDU position comes from
MAX(stream_ordering) and not from the counter row the other four use: the
counter is advanced inside the writing transaction, so a token taken from
it would name a position whose event no reader can see yet, and the event
would be skipped for good once that transaction committed.

Long polling goes through a notifier that wakes by room and by user rather
than globally — an event wakes the listeners of its room, a membership
event also wakes the user it names, so an invite reaches a client that is
not in the room yet. A wake-up is only ever a hint: the listener re-reads
the streams and decides for itself what changed, which is what makes it
safe for the notifier to hold no state about what each client has seen. The
listener registers before the read, so an event landing in between leaves
the channel signalled and the sync reads again rather than blocking on a
change it just missed. EventPersisted must not block, because it is called
with the room's write lock still held.

"Something happened" is not "a token moved". A stream can move without this
user being concerned by it, and returning on every such move would turn a
long poll back into a busy loop. The same trap caught presence twice over:
a client says it is still online by syncing, so ?set_presence= makes every
sync a presence write, and a stream that moved each time would wake every
peer, which would sync, which would move it again. SetPresence therefore
reports whether anything a peer would notice actually changed, and a write
that only refreshes the last-active timestamp leaves the stream alone.

Timeline windows are named by their two ends and a direction, Low exclusive
and High inclusive in both directions, rather than by "from" and "to" as
the wire format spells them. Each of those would otherwise be the low bound
in one direction and the high bound in the other, which is exactly the
off-by-one every pagination bug is made of; the handlers translate once and
nothing below them thinks about it again. A sync's timeline is read
backwards and reported forwards, because a client wants the newest events
of the window it missed — a forward read with a limit hands it the oldest
and then calls the rest a gap.

visibility: history visibility is now a span rather than a yes or no, which
is what Phase 3 deferred here. A user who has left a room is served the
room as it was when they left — their state reads, their members and their
timeline — instead of being refused, and is bounded above at their own
membership event so a kicked client cannot go on streaming. Their span is
found from their own member events, so a user who joined, left and rejoined
sees their latest span. ?at= on /members is honoured for the same reason.
What is left is that the span is computed from the room's current
history_visibility where the spec judges each event by the one in force
when it was sent; that is a state read per event and belongs with open
question 1.

Typing is held in memory and nowhere else: notifications expire in seconds,
are worthless across a restart, and arrive one per keystroke-burst per
room, so persisting them would be the busiest table in the database holding
the least valuable data in it. Receipts only ever advance, compared on the
position of the event acknowledged rather than on arrival, because two of a
user's clients read at different speeds and the slower one must not drag
the marker backwards. To-device queues are per device and drained by the
next sync rather than by the one that delivered them, so a client that
crashes in between gets the batch again — the right way round, since a lost
key share leaves a message permanently undecryptable and a duplicate is
ignored. A wildcard addressee is expanded when sent, not stored, because
"every device" means the ones that existed then.

Presence is off by default, which answers PLAN.md open question 3. It is
the noisiest thing in Matrix and the one genuinely fan-out notification
here; a private homeserver gains little from it. With it off the endpoints
refuse rather than disappearing, because a client that gets a 404 from
/presence concludes the server is too old to have it and stops asking.

storage: one migration per driver adding the receipt, to-device, presence
and filter tables with a counter row each, and a stream position on the
existing account data table rather than a parallel one — there is exactly
one current value per (user, room, type), and a second table would be a
second thing to keep in step. Account data is reported in an event list but
is not an event, so it gets its own response type: a room event with an
empty sender and no timestamp would make a client decide what that meant.

Deliberately missing, each named in docs/sync.md: notification counts (they
need push rules, Phase 8), device lists (the keyserver, Phase 7), anything
remote (Phase 5), threads (Phase 10). device_lists is sent as two empty
lists because a client reads a missing one as malformed; the notification
counts are left out entirely, because a zero there is a claim and an absent
field is not.

Tested through HTTP rather than against the builder, because what is worth
pinning down is the response a client sees — which section a room lands in,
whether a token handed back can be handed in again, whether paging
terminates and loses nothing. The storage tests run against both SQL
drivers; the notifier has its own tests for the concurrent case. A live
server was driven end to end, which is what caught the two bugs the unit
tests had missed: a backwards /messages page must be in reverse
chronological order, and `start` must name where the page began rather than
position zero when ?from= was omitted.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-10-16 11:55:27 +02:00

9.1 KiB

Configuration

Warp reads one YAML file. Every setting can also come from the environment, and the environment wins. With no file at all the defaults plus WARP_* variables are used, which is how the container image runs.

Where the file comes from, in order:

  1. --config <path>
  2. $WARP_CONFIG
  3. ./warp.yaml, if it exists
  4. nothing — defaults and environment only

An unknown field is a fatal error. A typo in a security-relevant setting must not be ignored.

List-valued variables are comma-separated. A single - clears a list: WARP_CORS_ALLOWED_ORIGINS=-.

Settings

YAML Environment Default Notes
global.server_name WARP_SERVER_NAME — Required. Part of every ID; cannot be changed later.
global.private_key WARP_PRIVATE_KEY ./keys/signing.key Written by warp generate-keys.
global.well_known.client_base_url WARP_WELL_KNOWN_CLIENT_BASE_URL https://<server_name> Advertised to clients.
global.well_known.identity_server_base_url WARP_WELL_KNOWN_IDENTITY_SERVER_BASE_URL empty Omitted from the document when empty.
global.well_known.server_address WARP_WELL_KNOWN_SERVER_ADDRESS empty host:port for other homeservers. Empty = no delegation, other servers fall back to SRV/A.
listen.address WARP_LISTEN_ADDRESS :8008
listen.read_header_timeout WARP_READ_HEADER_TIMEOUT 10s
listen.read_timeout WARP_READ_TIMEOUT 60s
listen.write_timeout WARP_WRITE_TIMEOUT 120s Must stay above sync.long_poll_timeout, or a blocked /sync is cut off before it can answer.
listen.idle_timeout WARP_IDLE_TIMEOUT 120s
listen.max_header_bytes WARP_MAX_HEADER_BYTES 1048576
listen.shutdown_timeout WARP_SHUTDOWN_TIMEOUT 30s Grace period for in-flight requests.
database.driver WARP_DB_DRIVER sqlite sqlite, postgres, pocketbase (not implemented).
database.connection_string WARP_DB_CONNECTION_STRING SQLite file in the working directory
database.max_open_conns WARP_DB_MAX_OPEN_CONNS 10 Ignored by SQLite: writes are serialised onto one connection.
database.max_idle_conns WARP_DB_MAX_IDLE_CONNS 5
database.conn_max_lifetime WARP_DB_CONN_MAX_LIFETIME 1h
database.auto_migrate WARP_DB_AUTO_MIGRATE true false makes startup fail while migrations are pending.
client_api.cors_allowed_origins WARP_CORS_ALLOWED_ORIGINS ["*"] The spec expects any origin.
client_api.trust_x_forwarded_for WARP_TRUST_X_FORWARDED_FOR false Only behind a proxy that overwrites the header; the rate limiter keys on the result.
client_api.access_token_lifetime WARP_ACCESS_TOKEN_LIFETIME 0s 0 = never expire. With a lifetime, clients may ask for a refresh token at login.
client_api.refresh_token_lifetime WARP_REFRESH_TOKEN_LIFETIME 0s 0 = never expire.
client_api.rate_limit.enabled WARP_RATE_LIMIT_ENABLED true
client_api.rate_limit.default.burst / .interval — 30 / 100ms Every rate-limited endpoint without its own bucket.
client_api.rate_limit.login.burst / .interval — 10 / 1s /login and /refresh.
client_api.rate_limit.register.burst / .interval — 5 / 2s /register and /register/available.
client_api.rate_limit.room_create.burst / .interval — 10 / 1s /createRoom, which writes a dozen events per call.
client_api.rate_limit.join.burst / .interval — 10 / 1s The two join endpoints.
client_api.rate_limit.sync.burst / .interval — 100 / 20ms /sync and the writes behind it: typing, receipts, to-device, presence.
sync.presence WARP_SYNC_PRESENCE false Off by default; see below.
sync.typing_timeout WARP_SYNC_TYPING_TIMEOUT 30s How long a typing notification lasts, and the cap on what a client may ask for.
sync.long_poll_timeout WARP_SYNC_LONG_POLL_TIMEOUT 30s The cap on a /sync ?timeout=.
federation.enabled WARP_FEDERATION_ENABLED false
federation.allowlist WARP_FEDERATION_ALLOWLIST [] Non-empty = federate only with these.
federation.denylist WARP_FEDERATION_DENYLIST [] Always wins over the allowlist.
federation.allow_runtime_toggle WARP_FEDERATION_ALLOW_RUNTIME_TOGGLE true See below.
registration.enabled WARP_REGISTRATION_ENABLED false
registration.allow_runtime_toggle WARP_REGISTRATION_ALLOW_RUNTIME_TOGGLE true
registration.tokens WARP_REGISTRATION_TOKENS [] Non-empty = sign-up also needs one of these, as the m.login.registration_token stage.
logging.level WARP_LOG_LEVEL info debug, info, warn, error.
logging.format WARP_LOG_FORMAT text text or json.
logging.add_source WARP_LOG_ADD_SOURCE false File and line in every record.
metrics.enabled WARP_METRICS_ENABLED true
metrics.path WARP_METRICS_PATH /metrics Served on the same listener.

The rate limit buckets share one Go type, so per-bucket environment variables would all collide on the same name; they are YAML only. WARP_RATE_LIMIT_ENABLED=false turns the whole limiter off, which is what a test harness wants.

Rate limiting

Each bucket allows burst requests back to back and returns one slot every interval, keyed per client address. Over the limit is 429 M_LIMIT_EXCEEDED with a retry_after_ms the client is expected to honour.

Buckets are per endpoint class, so a client hammering /login cannot spend the budget of /profile. The key is the client address and not the user, because the limiter runs before the access token is resolved — a limiter that had to query the database to find its own key would be a denial of service of its own. Behind a reverse proxy, set client_api.trust_x_forwarded_for: true, or every client shares one bucket.

The admin API under /_warp/admin/v1 is not rate limited: it needs an admin token, and bulk operations from the panel are exactly the traffic a limiter would get in the way of.

Presence

sync.presence is off by default. Presence — who is online, and the status message they set — is the noisiest thing in Matrix: every user's state change is published to everybody they share a room with, which over federation is quadratic in the worst case. Synapse deployments routinely turn it off for that reason, and a private homeserver with a dozen users gains little from it.

With it off:

  • GET and PUT /presence/{userId}/status answer 403 M_FORBIDDEN. They are deliberately not unregistered: a client that gets a 404 from /presence concludes the server is too old to have it and stops asking, where a refusal says this one has it switched off.
  • The presence section of a /sync response is empty.
  • ?set_presence= on /sync is ignored rather than refused — it rides on every sync a client sends, and failing them all would make the server unusable.

It is a boot-time setting, not a runtime one: turning it on starts publishing a stream that nothing was tracking before, and a server that could do that mid-flight would owe every connected client a resync.

Long polling

/sync holds a request open until something happens or the timeout expires, so listen.write_timeout has to stay above sync.long_poll_timeout — otherwise the listener cuts off a blocked sync before it can answer, and the client sees a dropped connection instead of an empty response.

Raising sync.long_poll_timeout does not make a client hear about messages sooner: a blocked sync is woken the moment anything concerning it is written. All the timeout decides is how often an idle client re-establishes its request.

Settings that change at runtime

federation.enabled and registration.enabled are also stored in the server_settings database table, which is what the admin API writes to.

  • With allow_runtime_toggle: true (the default) the stored value wins over the config file at boot, and the admin API may change it. The change takes effect on the next request; no restart.
  • With allow_runtime_toggle: false the config file is authoritative and the admin API refuses to change the setting. Any previously stored value is kept but ignored, so re-enabling the toggle restores the administrator's last choice.

Everything else is read once at startup.

What federation off actually means

While federation.enabled is false:

  • /.well-known/matrix/server answers 404 M_UNRECOGNIZED, and so will /_matrix/federation/* and /_matrix/key/* once they exist.
  • Nothing outbound runs — in Phase 0 there is nothing outbound yet; from Phase 5 the transaction queue, key fetcher and remote media fetch stay stopped.
  • Client-Server endpoints that would need a remote server answer M_FORBIDDEN with a message saying federation is disabled.
  • Events are still signed with the server key, and room and event IDs are unchanged. A room created while federation is off federates normally once it is switched on.