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Phase 4: sync
Implements PLAN.md Phase 4: the read model. /sync, /messages and /context,
the filters that narrow them, and the streams a response carries that are
not room events — typing, receipts, presence and to-device messages. With
this a client can be used against Warp, which is milestone M1.

The one architectural choice is that the syncapi has no copy of the rooms:
it reads them through the roomserver. Dendrite gives its syncapi its own
tables and feeds them from the output stream, which is right for a design
where the two can be separate processes, and Dendrite's could be. Warp is
one process by decision, and there the copy buys nothing and costs the
hardest class of bug a homeserver has — a read model that disagrees with
the room, where a client is shown a message that was rejected and the only
way to find out is to compare two tables. So the roomserver grew a read
model (stream.go, roomsync.go, visibility.go) rather than exporting its
store: reading an event means parsing it under its room's version, and a
second copy of the version registry, the parser and the client projection
would be a second place for them to disagree.

syncapi: stream tokens naming a position in each of five independent
streams, so a client that has seen receipt 7 but only event 4 can say so in
one opaque string. A token with fewer positions than this build writes is
accepted and the rest read as zero, which is what lets a token stored
before a stream existed go on working. The PDU position comes from
MAX(stream_ordering) and not from the counter row the other four use: the
counter is advanced inside the writing transaction, so a token taken from
it would name a position whose event no reader can see yet, and the event
would be skipped for good once that transaction committed.

Long polling goes through a notifier that wakes by room and by user rather
than globally — an event wakes the listeners of its room, a membership
event also wakes the user it names, so an invite reaches a client that is
not in the room yet. A wake-up is only ever a hint: the listener re-reads
the streams and decides for itself what changed, which is what makes it
safe for the notifier to hold no state about what each client has seen. The
listener registers before the read, so an event landing in between leaves
the channel signalled and the sync reads again rather than blocking on a
change it just missed. EventPersisted must not block, because it is called
with the room's write lock still held.

"Something happened" is not "a token moved". A stream can move without this
user being concerned by it, and returning on every such move would turn a
long poll back into a busy loop. The same trap caught presence twice over:
a client says it is still online by syncing, so ?set_presence= makes every
sync a presence write, and a stream that moved each time would wake every
peer, which would sync, which would move it again. SetPresence therefore
reports whether anything a peer would notice actually changed, and a write
that only refreshes the last-active timestamp leaves the stream alone.

Timeline windows are named by their two ends and a direction, Low exclusive
and High inclusive in both directions, rather than by "from" and "to" as
the wire format spells them. Each of those would otherwise be the low bound
in one direction and the high bound in the other, which is exactly the
off-by-one every pagination bug is made of; the handlers translate once and
nothing below them thinks about it again. A sync's timeline is read
backwards and reported forwards, because a client wants the newest events
of the window it missed — a forward read with a limit hands it the oldest
and then calls the rest a gap.

visibility: history visibility is now a span rather than a yes or no, which
is what Phase 3 deferred here. A user who has left a room is served the
room as it was when they left — their state reads, their members and their
timeline — instead of being refused, and is bounded above at their own
membership event so a kicked client cannot go on streaming. Their span is
found from their own member events, so a user who joined, left and rejoined
sees their latest span. ?at= on /members is honoured for the same reason.
What is left is that the span is computed from the room's current
history_visibility where the spec judges each event by the one in force
when it was sent; that is a state read per event and belongs with open
question 1.

Typing is held in memory and nowhere else: notifications expire in seconds,
are worthless across a restart, and arrive one per keystroke-burst per
room, so persisting them would be the busiest table in the database holding
the least valuable data in it. Receipts only ever advance, compared on the
position of the event acknowledged rather than on arrival, because two of a
user's clients read at different speeds and the slower one must not drag
the marker backwards. To-device queues are per device and drained by the
next sync rather than by the one that delivered them, so a client that
crashes in between gets the batch again — the right way round, since a lost
key share leaves a message permanently undecryptable and a duplicate is
ignored. A wildcard addressee is expanded when sent, not stored, because
"every device" means the ones that existed then.

Presence is off by default, which answers PLAN.md open question 3. It is
the noisiest thing in Matrix and the one genuinely fan-out notification
here; a private homeserver gains little from it. With it off the endpoints
refuse rather than disappearing, because a client that gets a 404 from
/presence concludes the server is too old to have it and stops asking.

storage: one migration per driver adding the receipt, to-device, presence
and filter tables with a counter row each, and a stream position on the
existing account data table rather than a parallel one — there is exactly
one current value per (user, room, type), and a second table would be a
second thing to keep in step. Account data is reported in an event list but
is not an event, so it gets its own response type: a room event with an
empty sender and no timestamp would make a client decide what that meant.

Deliberately missing, each named in docs/sync.md: notification counts (they
need push rules, Phase 8), device lists (the keyserver, Phase 7), anything
remote (Phase 5), threads (Phase 10). device_lists is sent as two empty
lists because a client reads a missing one as malformed; the notification
counts are left out entirely, because a zero there is a claim and an absent
field is not.

Tested through HTTP rather than against the builder, because what is worth
pinning down is the response a client sees — which section a room lands in,
whether a token handed back can be handed in again, whether paging
terminates and loses nothing. The storage tests run against both SQL
drivers; the notifier has its own tests for the concurrent case. A live
server was driven end to end, which is what caught the two bugs the unit
tests had missed: a backwards /messages page must be in reverse
chronological order, and `start` must name where the page began rather than
position zero when ?from= was omitted.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-10-16 11:55:27 +02:00

180 lines
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# Warp homeserver configuration.
#
# Copy to warp.yaml and edit. Every field below is optional except
# global.server_name; the values shown are the defaults.
#
# Any field can also be set from the environment, which wins over this
# file. The variable name is on the right of each line below, e.g.
# WARP_SERVER_NAME=warp.example WARP_FEDERATION_ENABLED=true warp serve
# List values are comma-separated; a single "-" clears a list.
version: 1
global:
# The Matrix server name. It appears in every user, room and event ID
# and CANNOT be changed after the first event is written. WARP_SERVER_NAME
server_name: warp.example
# ed25519 signing key, created by `warp generate-keys`. WARP_PRIVATE_KEY
private_key: ./keys/signing.key
well_known:
# Advertised to clients as m.homeserver.base_url.
# Defaults to https://<server_name>. WARP_WELL_KNOWN_CLIENT_BASE_URL
client_base_url: ""
# Optional identity server. WARP_WELL_KNOWN_IDENTITY_SERVER_BASE_URL
identity_server_base_url: ""
# Advertised to other homeservers as m.server, e.g. "warp.example:8448".
# Only served while federation is enabled; empty means other servers
# fall back to SRV/A resolution. WARP_WELL_KNOWN_SERVER_ADDRESS
server_address: ""
listen:
address: ":8008" # WARP_LISTEN_ADDRESS
read_header_timeout: 10s # WARP_READ_HEADER_TIMEOUT
read_timeout: 60s # WARP_READ_TIMEOUT
write_timeout: 120s # WARP_WRITE_TIMEOUT
idle_timeout: 120s # WARP_IDLE_TIMEOUT
max_header_bytes: 1048576 # WARP_MAX_HEADER_BYTES
shutdown_timeout: 30s # WARP_SHUTDOWN_TIMEOUT
database:
# sqlite (dev, single user), postgres (production) or pocketbase
# (appliance; not implemented yet). WARP_DB_DRIVER
driver: sqlite
# sqlite: file:warp.db?_pragma=journal_mode(WAL)
# postgres: postgres://warp:secret@localhost/warp?sslmode=disable
# WARP_DB_CONNECTION_STRING
connection_string: "file:warp.db?_pragma=journal_mode(WAL)&_pragma=busy_timeout(10000)&_pragma=foreign_keys(1)"
max_open_conns: 10 # WARP_DB_MAX_OPEN_CONNS (ignored by sqlite:
max_idle_conns: 5 # WARP_DB_MAX_IDLE_CONNS one writer only)
conn_max_lifetime: 1h # WARP_DB_CONN_MAX_LIFETIME
# Apply pending migrations on startup. Set false to gate schema changes
# behind an explicit `warp migrate`. WARP_DB_AUTO_MIGRATE
auto_migrate: true
client_api:
# The Matrix spec expects a homeserver to allow any origin. Narrow this
# if only your own web client talks to it. WARP_CORS_ALLOWED_ORIGINS
cors_allowed_origins: ["*"]
# Take the client address from X-Forwarded-For instead of the socket.
# Turn this on ONLY behind a reverse proxy that overwrites the header:
# anyone can send it, and the rate limiter keys on the result.
# WARP_TRUST_X_FORWARDED_FOR
trust_x_forwarded_for: false
# Expire access tokens after this long. 0 (the default) issues tokens
# that never expire, which is what clients without refresh-token
# support need. With a lifetime set, clients that ask for
# refresh_token on login get one. WARP_ACCESS_TOKEN_LIFETIME
access_token_lifetime: 0s
# How long a refresh token may be exchanged for a new access token.
# 0 means no expiry. WARP_REFRESH_TOKEN_LIFETIME
refresh_token_lifetime: 0s
# Per-endpoint rate limiting. Each bucket allows `burst` requests back
# to back and returns one slot every `interval`, per client address.
# Login and registration get their own, tighter, buckets because they
# are the two endpoints worth brute-forcing.
#
# Only `enabled` has an environment override (the three buckets share a
# type, so per-bucket variables would collide): set
# WARP_RATE_LIMIT_ENABLED=false to turn the whole thing off, which is
# what a test harness such as Complement wants.
rate_limit:
enabled: true # WARP_RATE_LIMIT_ENABLED
default:
burst: 30
interval: 100ms
login:
burst: 10
interval: 1s
register:
burst: 5
interval: 2s
# Creating a room writes a dozen events and joining one writes a
# membership event that everybody in the room then sees, so both are
# deliberately slower than a read.
room_create:
burst: 10
interval: 1s
join:
burst: 10
interval: 1s
# /sync and the chatty writes behind it: typing, receipts, to-device
# messages and presence. The loosest bucket of the lot on purpose — a
# client lives in /sync, and a long poll that is refused leaves it
# reconnecting in a loop, which is the one case where rate limiting
# makes the load worse rather than better.
sync:
burst: 100
interval: 20ms
sync:
# Presence — who is online, and the status message they set. Off by
# default: it is the noisiest thing in Matrix, because every user's
# state change is published to everybody they share a room with, and a
# private homeserver gains little from it. With it off, the presence
# endpoints answer M_FORBIDDEN and a sync's presence section is empty.
# WARP_SYNC_PRESENCE
presence: false
# How long a typing notification lasts without being renewed, and the
# cap on what a client may ask for. A notification that outlived its
# sender's session would leave a room claiming somebody was typing.
# WARP_SYNC_TYPING_TIMEOUT
typing_timeout: 30s
# The cap on a /sync's ?timeout=, whatever the client asks for. Holding
# a connection open longer buys nothing — a blocked sync is woken the
# moment anything happens — so this only decides how often an idle
# client re-establishes its request.
# WARP_SYNC_LONG_POLL_TIMEOUT
long_poll_timeout: 30s
federation:
# Off by default: a new install is a private homeserver until you say
# otherwise. WARP_FEDERATION_ENABLED
enabled: false
# Non-empty = federate ONLY with these servers.
# WARP_FEDERATION_ALLOWLIST
allowlist: []
# Always blocked, even if listed above. WARP_FEDERATION_DENYLIST
denylist: []
# Let the admin API flip `enabled` without a restart. When true, the
# stored setting overrides the value above on boot.
# WARP_FEDERATION_ALLOW_RUNTIME_TOGGLE
allow_runtime_toggle: true
registration:
# Off by default. Make the first account with
# `warp create-account --username you --admin`, then turn registration
# on from the admin API if you want others to sign up.
enabled: false # WARP_REGISTRATION_ENABLED
allow_runtime_toggle: true # WARP_REGISTRATION_ALLOW_RUNTIME_TOGGLE
# Non-empty = registration also requires one of these tokens, as the
# m.login.registration_token stage of the sign-up flow. Per-token use
# counts and expiry arrive with admin token management in Phase 9.
# WARP_REGISTRATION_TOKENS
tokens: []
logging:
level: info # debug, info, warn, error WARP_LOG_LEVEL
format: text # text or json WARP_LOG_FORMAT
add_source: false # WARP_LOG_ADD_SOURCE
metrics:
enabled: true # WARP_METRICS_ENABLED
path: /metrics # WARP_METRICS_PATH